Page 7 of 9

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Thu May 05, 2016 2:20 pm
by daniel34
Updated the server to 0.12.33 and added the Larger Inventory mod.
Download the updated mods.zip or get it here: viewtopic.php?f=91&t=5891

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Fri May 06, 2016 9:42 pm
by walljaik
mod loading gives me an error with out unzipping, when unzipping it gives another error.
1st error
__hardcrafting__/locale/ES-es/generated.cfg(27):duplicate key name

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Fri May 06, 2016 10:41 pm
by daniel34
walljaik wrote:mod loading gives me an error with out unzipping, when unzipping it gives another error.
1st error
__hardcrafting__/locale/ES-es/generated.cfg(27):duplicate key name
I've forwarded the error to the mod author here.

Workaround: in locale/ES-es/generated.cfg you can remove line 27 in the file (laser-turret=Torretas láser) or completely delete the file. The mod will still work for multiplayer.
Make sure you only have the .zip file or the extracted folder in your mods folder, not both.

Or start Factorio in English, that would work, too. :lol:

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sat May 07, 2016 6:23 pm
by Vittorio
Hello!

I have a strange behavior of the game when I am trying to connect to the server. All mods are correct. Moreover, I have played successfully yesterday and last week.

The game writes 'connecting' and then just the wallpaper of game screen, nothing more, and seems it lasts forever. Just screen with wallpaper.

I will be grateful for the help

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sat May 07, 2016 6:44 pm
by kaZ
Vit: that sounds like another player also connects at the same time you do. Ofc you have to wait for his download to be finished. And if that speed is low it appears that the game is stuck, but actaully your client is just waiting

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 08, 2016 4:05 am
by walljaik
daniel34 wrote:
walljaik wrote:mod loading gives me an error with out unzipping, when unzipping it gives another error.
1st error
__hardcrafting__/locale/ES-es/generated.cfg(27):duplicate key name
I've forwarded the error to the mod author here.

Workaround: in locale/ES-es/generated.cfg you can remove line 27 in the file (laser-turret=Torretas láser) or completely delete the file. The mod will still work for multiplayer.
Make sure you only have the .zip file or the extracted folder in your mods folder, not both.

Or start Factorio in English, that would work, too. :lol:

nice, just deleted the file, works perfectly. nice map! just watched a bit cause was a bit of hurry, but started to fix the crushed line with a refilling line faster the bots or bufferbots. will come back sooner.

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 08, 2016 3:12 pm
by Maniah
Download of map is very slow for me right now. It's les then 5Kb/s. I'm very close to Roubaix (70km) and have a very fast connection.
20160508170942_1.jpg
20160508170942_1.jpg (246.55 KiB) Viewed 7775 times

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 08, 2016 4:20 pm
by kaZ
So why you keep jamming to join? Is it the 10th attemp? Now you download again with 10 or 20kb7sec?

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 08, 2016 4:24 pm
by Maniah
kaZ wrote:So why you keep jamming to join? Is it the 10th attemp? Now you download again with 10 or 20kb7sec?
100 Kb/s right now, not great, but a lot better than it was. Sry for the wait!

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 08, 2016 6:25 pm
by DRBLN
Daniel, it looks like the server jsut can't handle the load, as the map is big :)

The latency is 200-300.

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Mon May 09, 2016 10:01 am
by kaZ
Mhmmhm wooow: the first constant 1gw power usage i've seen in my factorio career ;)

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Mon May 09, 2016 5:32 pm
by daniel34
I've changed the port of the modded server (this one) to 34198. I might add a vanilla server (maybe with 0.13, maybe before), the port change is a pre-emptive move for this change. You'll be able to connect on both the new and the original port for now, but in a few days only the new port will be accessible for the modded server.

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Thu May 12, 2016 11:01 am
by kaZ
Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the satellite excluded.
Intake raw per minute: (max . Bonus in rocket parts, circuits, fuel, ...)
7150 steel
39.328 copper plates
~ 10k plastic
14.5k iron plates
7150 solid fuel

What do you think ? Can we make that ?

Further details later when i'm not on mobile :)

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Thu May 12, 2016 7:38 pm
by DRBLN
The lag is damn too high :)

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Thu May 12, 2016 8:20 pm
by judos
Hi all,
As mentioned ingame: the old belt sorters were not perfect from performence. I just posted an update for hardCrafting (v. 0.3.11) which fixes this.
However on the current map we only use currently 27 of them, so the impact is not huge, but update will still improve the lag a bit.

Besides this I think also the huge number of machines causes a lot of calculations. Since it was already requested I also added a new machine, which is basically an improvement of the crusher and pulverizer, to the update. It has a quite bigger crafting speed but this comes also at some cost ;)

@walljaik: The localization problem is also fixed. But probably the language files for ES-es are no longer complete. Would be cool if you can have a look whether you can add the missing next text.

@kaZ: Yes it might take a lot of effort to even get the setup up for such a production. Let's see how far we get. :) If we add prod modules to all the production I hope it's feasible, otherwise we might need to adjust our goal a bit...

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Fri May 13, 2016 5:33 am
by DRBLN
Should we rebuild the factory so that all the production is done via the train wagons (i.e. without belts)?
Could it improve the performance?

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Fri May 13, 2016 6:48 am
by kaZ
Drbln: you think like we did on the no-handcraft/ no-belt map?

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sat May 14, 2016 11:05 am
by DRBLN
yes

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sat May 14, 2016 11:58 pm
by psznm
kaZ wrote:Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the satellite excluded.
Intake raw per minute: (max . Bonus in rocket parts, circuits, fuel, ...)
7150 steel
39.328 copper plates
~ 10k plastic
14.5k iron plates
7150 solid fuel

What do you think ? Can we make that ?

Further details later when i'm not on mobile :)
Hey, earlier i started writing myself an utility that counts these kind of things, so i decided to expand on your post. I am taking this to actual raws(ores) and oil products. Also this is calculated for vanilla but i think hardcrafting mod is pretty close to that. Also calculated with 1.2 productivity in furnaces and chemical plants, and 1.4 in assemblers and silos. And here are my results:
For 100 rocket parts (1 rocket) you need:
-25333 iron ore
-12429.7 copper ore
-7933.98 petroleum gas
-2581.39 coal
-5102.04 solid fuel

For 1 satellite you need:
-4175.83 iron ore
-1929.04 copper ore
-970.552 petroleum gas
-167.031 coal
-255.102 solid fuel

That is:
-29508.83 iron ore
-14358.74 copper ore
-8904.532 petroleum gas
-2748.421 coal
-5357.142 solid fuel

Basically if you could reach this big consumption on these resources and then process its products while having all machines in chain filled with prod 3 modules, you could launch 1 rocket/minute. Also if you multiply these numbers with 10k, you reach some insane numbers :D better not forget to put prod modules inside those miners :D
I am unable to join your megabase since my computer isnt that good, but i wish you strong nerves on your journey to 10k rockets :)

EDIT: actually these numbers are slightly off, because you can't use productivity modules to craft speed modules, however i dont know how to fix this issue in my utility.

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Posted: Sun May 15, 2016 9:11 am
by Maniah
There was a lot changed by someone in RoboTown, but it stopped production (mosty because alle the oil was taken away).

I removed some stations and renamed the copper dust to '_RoboTown Copper Dust Pickup'. But I don't see any trains coming in to pick it up?

If any other items are needed in main base, most can be mass produced in RoboTown, if they don't need oil. :-) Working in solving that bottleneck.

For those who are not clear on why I started RoboTown in the first place.

1) There were already a lot of ppl working in main base, constantly redesigning everything.
2) I don't believe we can get to 10k rockets with 1 base.
3) Before I started RoboTown I was building mines, but the trains came back full. Main base couldn't keep up with the added input.

It's too bad some ppl keep bashing RoboTown in the chat. I really hope we can get to 10k together!

Also feel free to build in, and expand RoboTown, just don't break production.