Page 65 of 90
Re: pY Coal Processing - Discussion
Posted: Thu Jul 26, 2018 3:08 pm
by pyanodon
diagonallee wrote:Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limestone like this anymore? If so- :/
But also I'll manage - I rather enjoy torturing myself with your mods.
The recipe is there. FNEI isnt perfect.
Re: pY Coal Processing - Discussion
Posted: Fri Jul 27, 2018 7:51 am
by donoya
pyanodon wrote:diagonallee wrote:Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limestone like this anymore? If so- :/
But also I'll manage - I rather enjoy torturing myself with your mods.
The recipe is there. FNEI isnt perfect.
I've seen the problem diagonallee is talking about, too. The research for excavation 2 is hidden in the main research menu. The only way to see it is to navigate to it via other researches. There seems to be a few researches that this happens with.
Re: pY Coal Processing - Discussion
Posted: Sun Jul 29, 2018 10:36 am
by pyanodon
Mod updated! Please update your mod by mod portal or in the game.
Re: pY Coal Processing - Discussion
Posted: Tue Jul 31, 2018 10:40 am
by Maelli
Hi !
I'm playing a new game with pycoal and pyfusion, and bioindustries. I have the following remark : there seem to be no use for saline water in this configuration. So there is no way to get rid of it actually. Is this intentionnals ? I have to manually pick up the tanks holding the water and replace them to empty them. I use this recipe to act as a tar dump.
Anyway I'm quite enjoying the mod, thanks a lot !
Re: pY Coal Processing - Discussion
Posted: Tue Jul 31, 2018 11:10 am
by pyanodon
Maelli wrote:Hi !
I'm playing a new game with pycoal and pyfusion, and bioindustries. I have the following remark : there seem to be no use for saline water in this configuration. So there is no way to get rid of it actually. Is this intentionnals ? I have to manually pick up the tanks holding the water and replace them to empty them. I use this recipe to act as a tar dump.
Anyway I'm quite enjoying the mod, thanks a lot !
Yoi woukd need pyindustries to have acess to destroy items and fluids.
Re: pY Coal Processing - Discussion
Posted: Tue Jul 31, 2018 12:30 pm
by Maelli
pyanodon wrote:
Yoi woukd need pyindustries to have acess to destroy items and fluids.
I'll install it, thanks a lot !
Re: pY Coal Processing - Discussion
Posted: Sun Aug 05, 2018 7:39 pm
by andre2
ON my 2nd playthrough of PY mods now the Niobium mines have changed. There are mineral patches now.
I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals.
This could maybe be put into the the mouse over text of the mine.
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
Re: pY Coal Processing - Discussion
Posted: Mon Aug 06, 2018 10:04 am
by mxpal
andre2 wrote:ON my 2nd playthrough of PY mods now the Niobium mines have changed. There are mineral patches now.
I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals.
This could maybe be put into the the mouse over text of the mine.
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
hover your mouse over the fuel slot. Did it show u an icon of drill head?
Re: pY Coal Processing - Discussion
Posted: Mon Aug 06, 2018 10:18 am
by Maelli
andre2 wrote:
So now there is a out of fuel sign over the niobium mine. How do I find out what they need?
You need a drill head, I found out hovering over the placed mine (in the fuel or output slot)
Re: pY Coal Processing - Discussion
Posted: Mon Aug 06, 2018 12:33 pm
by andre2
It just shows fuel.
Re: pY Coal Processing - Discussion
Posted: Thu Aug 09, 2018 9:15 am
by immortal_sniper1
andre2 wrote:It just shows fuel.
thats a game limitation drill heads are its fuel
Re: pY Coal Processing - Discussion
Posted: Sat Aug 11, 2018 2:30 am
by MakeB
According to charts, Chromium production should produce CO2, but in game, it requires it as resource? Which one is correct?
Re: pY Coal Processing - Discussion
Posted: Wed Aug 29, 2018 4:37 am
by aklesey1
New angel's Bio Processing update looks cool
We can grow fish, puffers and bitters or another pets
Its interesting that Arch66Angel using hydrofluoric acid and fluorine and related products create special atmosphere for example
Pyanodon may be u can think about hydrofluoric acid and fluorine using in ur mods in future? It can be used like solvent? Arch666Angel using hexafluorosliric acid in high-end recipe in angel's smelthing for lead processing
Re: pY Coal Processing - Discussion
Posted: Wed Aug 29, 2018 8:38 am
by pyanodon
aklesey1 wrote:New angel's Bio Processing update looks cool
We can grow fish, puffers and bitters or another pets
Its interesting that Arch66Angel using hydrofluoric acid and fluorine and related products create special atmosphere for example
Pyanodon may be u can think about hydrofluoric acid and fluorine using in ur mods in future? It can be used like solvent? Arch666Angel using hexafluorosliric acid in high-end recipe in angel's smelthing for lead processing
Im.not a big fan of fluor based compounds.
Re: pY Coal Processing - Discussion
Posted: Wed Aug 29, 2018 3:49 pm
by tehfreek
pyanodon wrote:Im.not a big fan of fluor based compounds.
Ooooh? Whyyy noooot? OwO
Re: pY Coal Processing - Discussion
Posted: Thu Aug 30, 2018 3:13 am
by foodfactorio
pyanodon wrote:Im.not a big fan of fluor based compounds.
how about Flour-based compounds?
https://mods.factorio.com/mod/cook
https://mods.factorio.com/mod/FoodIndustry
i might call a multi mod game "AngelBobYouCookiPy"

Re: pY Coal Processing - Discussion
Posted: Thu Aug 30, 2018 11:40 am
by pyanodon
haha...unless you can build gingerbread houses in this game, i wont do any recipes with flour xD
Re: pY Coal Processing - Discussion
Posted: Thu Aug 30, 2018 7:36 pm
by pyanodon
Another reason, they doesnt have much uses in the chains i have in mind, also hard to make.
Re: pY Coal Processing - Discussion
Posted: Mon Sep 03, 2018 10:44 am
by immortal_sniper1
today i just realised there is no propene combustion mix recipe
when u think about it propene is a common fuel so its usage is easy to justify
i propose
RECIPE {
type = "recipe",
name = "propene-combustion",
category = "combustion",
enabled = false,
energy_required = 3,
ingredients = {
{type = "fluid", name = "propene", amount = 300},
{type = "fluid", name = "water", amount = 500},
{type = "item", name = "coke", amount = 4}
},
results = {
{type = "fluid", name = "combustion-mixture1", amount = 400, temperature = 900},
{type = "fluid", name = "steam", amount = 500, temperature = 90}
},
icon = "__pycoalprocessing__/graphics/icons/combustion-coalgas.png",
icon_size = 32,
--main_product = "combustion-mixture1",
subgroup = "py-combustion",
order = "a"
}:add_unlock("energy-1")
Re: pY Coal Processing - Discussion
Posted: Tue Sep 04, 2018 7:03 pm
by tehfreek
immortal_sniper1 wrote:today i just realised there is no propene combustion mix recipe
when u think about it propene is a common fuel so its usage is easy to justify
Propene is almost never used as a fuel; it is used to make various plastics.