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Re: Bugs & FAQ

Posted: Wed May 31, 2017 11:15 pm
by CitizenJoe
Well, everyone else seems to be reporting all of the obvious issues, so I guess I'll bring up a smal nitpick. Why is the coloration on Bob's chemical plants removed?With the number of variations and the sheer number of them you end up using, being able to identify them at a glance is very useful.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 5:44 am
by NewSwiss
aklesey1 wrote:Where to use big counts of base mineral oil?
The best option is to convert it to syntesis but i don't know where i need so many plastics :mrgreen:
I can produce methanol with green catalysts but i'll need many many silver with aluminium, and then I precisely need jivolite with crotinjnium
If you're playing with bob's mods, I'm 90% sure you'll need TONS of it for lubricant (and polishing compound) down the line. I'd keep storing it until you are certain that you won't end up needing it.

As for the green catalysts, you don't need jivolite or crontinnium. Silver can be produced from lead oxide and nickel via one of bob's lead processing routes, and aluminum can be had from rubyte chunk sorting (among others). At the absolute worst case, you can just set up slag processing to make the ores needed for catalysts. Keep in mind that each ore produces 10 catalysts, so you don't need much ore to process tons of petrochems.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 8:14 am
by timer67
The Green metal Catalysts used in making Nitric acid does not return the frames it uses as a by product?

Didnt know if that was intentional or not. But since Acid Gas returns its frames, thought i'd best check

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 12:33 pm
by DarkShadow44
I too have a problem getting Fluid Splitters to work, is there a tutorial on how to set them up so they work? I can't pick a recipe for them, and they simply won't output anything.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 1:38 pm
by system
15.386 Factorio initialised
15.386 Mods to disable:Failed to load mods: __angelspetrochem__/data-updates.lua:1: __angelspetrochem__/prototypes/petrochem-generate.lua:3: attempt to call field 'make_splitter' (a nil value)

Mods to be disabled:
• angelspetrochem

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 1:51 pm
by amuse
system wrote:15.386 Factorio initialised
15.386 Mods to disable:Failed to load mods: __angelspetrochem__/data-updates.lua:1: __angelspetrochem__/prototypes/petrochem-generate.lua:3: attempt to call field 'make_splitter' (a nil value)

Mods to be disabled:
• angelspetrochem
Getting the exact same error msg.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:18 pm
by Catfight
Just updated and got the following error:

11.801 Error ModManager.cpp:930: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:2: __angelssmelting__/prototypes/smelting-generate.lua:7: attempt to call field 'make_barrel' (a nil value)

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:21 pm
by mexmer
i have clear install, and wanted to enable all angels and bobs, guess i'm mistting something
4.843 Error ModManager.cpp:948: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:2: __angelssmelting__/prototypes/smelting-generate.lua:7: attempt to call field 'make_barrel' (a nil value)
mods
edit: i see, i'm late with report :mrgreen:

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:29 pm
by Catfight
mexmer wrote:i have clear install, and wanted to enable all angels and bobs, guess i'm mistting something
4.843 Error ModManager.cpp:948: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:2: __angelssmelting__/prototypes/smelting-generate.lua:7: attempt to call field 'make_barrel' (a nil value)
mods
edit: i see, i'm late with report :mrgreen:
Just noticed that Angel pushed another update for Smelting to 0.3.3. This fixed the issue.
Edit: The error only occured when using Refining 0.7.13, Petrochem 0.5.9 with Smelting 0.3.2

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:29 pm
by Arch666Angel
Try updating refining, petrochem and smelting to the latest.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:37 pm
by Catfight
Quick question:
Does updating your save games work fine when you install new versions? I assume some kind of migration script is used to add the new recipes that are added in each patch.

Mostly just curious as when i updated petrochem to 0.5.9 from 0.5.8, I got about fifty entries for migration changes were all of them were remove reciepes..

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 2:40 pm
by mexmer
Arch666Angel wrote:Try updating refining, petrochem and smelting to the latest.
yeah, seems smelting was in process of upload, when i installed mods, because i had latest version from portal, but there is newer one :D

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 3:57 pm
by Trainwreck
nodule-dissolution is still not researchable in refining 0.7.13. In 0.7.9 it was unlocked by researching water-washing. The water treatment technologies were tweaked in 0.7.10, and the unlock for nodule-dissolution seems to have gone missing then.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 8:33 pm
by Lapomita
Hi there, me again.

I hope I don't make a total fool out of me: Long Reach doesn't work since I've patched a few minutes ago. Long Reach is still the beginning version for .15, I think only Bob & Angel updates were loaded.

Thanks for your great work at this point, you're doing awesome things for factorio! Also I love the idea about liquid plastic!

Keep up the great work!

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 9:08 pm
by catpig
Lapomita wrote:I hope I don't make a total fool out of me: Long Reach doesn't work since I've patched a few minutes ago. Long Reach is still the beginning version for .15, I think only Bob & Angel updates were loaded.
Open Options -> Mods -> Map and change the 2 settings for long reach distance, apply them, and go back to the game. Then go into the same menu and change the settings back to the old value. Worked for me.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 9:51 pm
by Lapomita
catpig wrote:Open Options -> Mods -> Map and change the 2 settings for long reach distance, apply them, and go back to the game. Then go into the same menu and change the settings back to the old value. Worked for me.
Also worked for me ;) Thank you very much, mate!

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 11:31 pm
by SoulFury
Anyone else able to get Angels Infinite Ores to work? I have Infinite Ore spawning and I add Sulfuric Acid to the miners but then they just don't do anything after that.

Re: Bugs & FAQ

Posted: Thu Jun 01, 2017 11:34 pm
by NewSwiss
Question: I've heard factorio 0.15.17 broke a bunch of mods due to an intended change of the mod's options file. If I update my Angels mods now, do I need to be on 0.15.17/18, or do I need to be on an earlier version than that?
timer67 wrote:The Green metal Catalysts used in making Nitric acid does not return the frames it uses as a by product?

Didnt know if that was intentional or not. But since Acid Gas returns its frames, thought i'd best check
It was a bug. There was a simple fan-made fix posted earlier in this thread, but since Angel just updated the mods it may have been fixed in that.

Re: Bugs & FAQ

Posted: Fri Jun 02, 2017 12:10 am
by catpig
NewSwiss wrote:
timer67 wrote:The Green metal Catalysts used in making Nitric acid does not return the frames it uses as a by product?

Didnt know if that was intentional or not. But since Acid Gas returns its frames, thought i'd best check
It was a bug. There was a simple fan-made fix posted earlier in this thread, but since Angel just updated the mods it may have been fixed in that.
Yes, he has :)

Re: Bugs & FAQ

Posted: Fri Jun 02, 2017 6:51 pm
by Syrchalis
Angels Infinite Ores:
data.lua

Code: Select all

--OIL YIELD CHANGE MODIFIER
angelsmods.ores.oilyield = settings.startup["angels-oil-gas-yield"].value * 100
100 needs to be 1000.

My oil well that started with like 250% yield depleted at 5%, that shouldn't happen. It should deplete at 20% of initial value. It's because this 100 needs to be a 1000.

Also, because you set

Code: Select all

data.raw.resource["crude-oil"].normal = 100000
all crude oil spots have 3x the normal yield. The vanilla "normal" is 300.000.