Re: pY Coal Processing - Discussion
Posted: Wed Apr 11, 2018 11:59 am
Big thanks for lead crushing fixing yeeaaahhhh, now i can produce tons of propene in pyht 
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.............. am I too early was delighted - crushed lead can't be used together with fuel rodaklesey1 wrote:Big thanks for lead crushing fixing yeeaaahhhh, now i can produce tons of propene in pyht
aklesey1 wrote:.............. am I too early was delighted - crushed lead can't be used together with fuel rodaklesey1 wrote:Big thanks for lead crushing fixing yeeaaahhhh, now i can produce tons of propene in pyht![]()
Only crushed iron and crushed copper can be used with fuel rod
...................
And found epic bug with crushed cooper https://yadi.sk/i/7e6MQhC93UN69X![]()
Its looks like repair required for advanced foundry
Agree something's wrongaklesey1 wrote:.............. am I too early was delighted - crushed lead can't be used together with fuel rodaklesey1 wrote:Big thanks for lead crushing fixing yeeaaahhhh, now i can produce tons of propene in pyht![]()
Only crushed iron and crushed copper can be used with fuel rod
...................
And found epic bug with crushed cooper https://yadi.sk/i/7e6MQhC93UN69X![]()
Its looks like repair required for advanced foundry
I noticed that weirdness, too. Pyanodon said that so it and should be, i think its caused py PYHT intergration into the mod systemVetrosian wrote:Noticed Methanol Processing 2 doesn't seem to require Methanol Processing 1 to be researched first. Pretty sure it never used to be like that.
Pymods are about options, youre free to not use the energy process if you want that way.cbtendo wrote:HI, this is the first time i tried py coal. I want to ask about energy generation efficiency.
It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power.
Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum 23,6 MW (60 combustion mixture /s using combustion turbine mk1) minus 5,6 MW of power needed to create it.
Even the highest tier (coal briquette to combustion mixture) consumes 4,8 coal/s + other things that i haven't counted yet. In normal boiler, 4,8 coal/s generate 19,2 MW of power. A very little upgrade over normal boiler.
It seems that it only pays off when you're using at least combustion mixture mk2 with the highest tier of combustion processing. I think the early recipes/building could use a rebalancing, otherwise, I don't see any point in using py coal process until I can build a combustion mixture mk3
I agree with cbtendo, and while you're certainly correct, nobody would want to use a more complicated method for something that's less efficient. I think that a good balance would be to make the top tier about as efficient as bob's top tier boilers/engines. (maybe not quite that much, though, since bob's boilers and engines are a bit overpowered imo) And the bottom tier could maybe be 5% better than the default boilers. Though maybe you could put up a poll for it, instead. Or you could just add a config for the power multiplier on the turbines.pyanodon wrote:Pymods are about options, youre free to not use the energy process if you want that way.cbtendo wrote:HI, this is the first time i tried py coal. I want to ask about energy generation efficiency.
It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power.
Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum 23,6 MW (60 combustion mixture /s using combustion turbine mk1) minus 5,6 MW of power needed to create it.
Even the highest tier (coal briquette to combustion mixture) consumes 4,8 coal/s + other things that i haven't counted yet. In normal boiler, 4,8 coal/s generate 19,2 MW of power. A very little upgrade over normal boiler.
It seems that it only pays off when you're using at least combustion mixture mk2 with the highest tier of combustion processing. I think the early recipes/building could use a rebalancing, otherwise, I don't see any point in using py coal process until I can build a combustion mixture mk3
donoya wrote:I agree with cbtendo, and while you're certainly correct, nobody would want to use a more complicated method for something that's less efficient. I think that a good balance would be to make the top tier about as efficient as bob's top tier boilers/engines. (maybe not quite that much, though, since bob's boilers and engines are a bit overpowered imo) And the bottom tier could maybe be 5% better than the default boilers. Though maybe you could put up a poll for it, instead. Or you could just add a config for the power multiplier on the turbines.pyanodon wrote:Pymods are about options, youre free to not use the energy process if you want that way.cbtendo wrote:HI, this is the first time i tried py coal. I want to ask about energy generation efficiency.
It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power.
Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum 23,6 MW (60 combustion mixture /s using combustion turbine mk1) minus 5,6 MW of power needed to create it.
Even the highest tier (coal briquette to combustion mixture) consumes 4,8 coal/s + other things that i haven't counted yet. In normal boiler, 4,8 coal/s generate 19,2 MW of power. A very little upgrade over normal boiler.
It seems that it only pays off when you're using at least combustion mixture mk2 with the highest tier of combustion processing. I think the early recipes/building could use a rebalancing, otherwise, I don't see any point in using py coal process until I can build a combustion mixture mk3
Though it's ultimately up to you, since it's your mod.
Dr_Killedalot wrote:So..... I installed the full py suit aswell as angels and bobs suit with the compatability mod, works great n all but ive hit a wall , litteraly, I need tar for rich clay for green science , tar comes from stone but ... well angels refining completly removes stone resources so how do i get tar/stone now without access to excavation O.o
you can get stone from running crushed stone in an assembler. its on the angels refining tab. there are also a number of process that give off tar as a by productDr_Killedalot wrote:So..... I installed the full py suit aswell as angels and bobs suit with the compatability mod, works great n all but ive hit a wall , litteraly, I need tar for rich clay for green science , tar comes from stone but ... well angels refining completly removes stone resources so how do i get tar/stone now without access to excavation O.o
kingarthur wrote:you can get stone from running crushed stone in an assembler. its on the angels refining tab. there are also a number of process that give off tar as a by productDr_Killedalot wrote:So..... I installed the full py suit aswell as angels and bobs suit with the compatability mod, works great n all but ive hit a wall , litteraly, I need tar for rich clay for green science , tar comes from stone but ... well angels refining completly removes stone resources so how do i get tar/stone now without access to excavation O.o