Re: [0.11.18+] Hardcorio:SC2 v.2.1.17b NOW FOR BAD COMPUTERS
Posted: Fri Apr 17, 2015 6:13 am
what you want to see in new hardcorio?
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[EN]EditorRUS wrote:[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.
[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
yes, weapons and turretss have a any range and shooting speed ^_^RU: У турелей, оружия и патронов к ним разная дальность действия в описании. так и должно быть? Заранее спасибо.
EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi thereStill loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you!
Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi thereStill loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you!
![]()
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
i dont know what you mod added in inventory, you can insert items here:darkshadow1809 wrote:Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi thereStill loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you!
![]()
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
Code: Select all
elseif bt.name == "support" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-support", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "regenerator", count = 1})
game.players[idx].character.insert({name = "medi-kit", count = 1})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "soldier" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "assault" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-assault", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
elseif bt.name == "heavy" then
game.players[idx].gui.center.character.destroy()
game.players[idx].character.destroy()
game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force = game.forces.player}
game.players[idx].character.insert({name = "new-shotgun", count = 1})
game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
game.players[idx].character.insert({name = "iron-axe", count = 2})
table.insert(glob.targets[1], game.players[idx].character)
Stx3 wrote:i dont know what you mod added in inventory, you can insert items here:darkshadow1809 wrote:Stx3 wrote:after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammodarkshadow1809 wrote:Hi thereStill loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!
So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?
Thank you!
![]()
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()
No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
script/function.lua - 371
Code: Select all
elseif bt.name == "support" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-support", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "regenerator", count = 1}) game.players[idx].character.insert({name = "medi-kit", count = 1}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "soldier" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "assault" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-assault", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character) elseif bt.name == "heavy" then game.players[idx].gui.center.character.destroy() game.players[idx].character.destroy() game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force = game.forces.player} game.players[idx].character.insert({name = "new-shotgun", count = 1}) game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)}) game.players[idx].character.insert({name = "iron-axe", count = 2}) table.insert(glob.targets[1], game.players[idx].character)
we can make a deal.Thanks bud!
Yeh man that'd be awesomeStx3 wrote:we can make a deal.Thanks bud!
now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods.
survive, SC2 dont have a ending goaldoctrof wrote:What is the main goal of the HC2 ? (какая конечная цель?)