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Re: [0.11.18+] Hardcorio:SC2 v.2.1.17b NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 6:13 am
by Stx3
what you want to see in new hardcorio?

Re: [0.11.18+] Hardcorio:SC2 v.2.1.17b NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 10:24 am
by Stx3
Release 2.2.1
Download v2.2.1

Added local
Added Cars (you want to insert weapon in car)
Added bew damage type
Remake Devourers
Fixed Scourge speed
Added robots
Added starting Ship
And more more more...

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 3:44 pm
by EditorRUS
[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.

[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 3:45 pm
by Darsh
RU: У турелей, оружия и патронов к ним разная дальность действия в описании. так и должно быть? Заранее спасибо.

EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 5:00 pm
by Stx3
EditorRUS wrote:[EN]
Hardcorio keeps crashing Factorio 32 bit when playing in multiplayer, usually it happens when someone shoots zergs in player's field of view.

[RU]
Хардкорио крашит 32-битную Факторио при игре в мультиплеере, обычно когда кто-то начинает стрелять в зергов в поле зрения игрока.
[EN]
This is not my problem, this is problem in Factorio, and i dont have a 32 bit system,
All mods and without mods crash MP game then 2 players shoot in one time.
RU: У турелей, оружия и патронов к ним разная дальность действия в описании. так и должно быть? Заранее спасибо.

EN: In turrets, weapons and ammunition to them different range in the description. the way it should be? Thanks in advance.
yes, weapons and turretss have a any range and shooting speed ^_^

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 5:12 pm
by EditorRUS
[quote]All mods and without mods crash MP game then 2 players shoot in one time.[/quote]
[EN] No, it's not. We were playing with Dystopia with no such problems. It's your mod makes it crash. Apparently vanilla doesn't have such problems as well.
It crashes under such circumstances only when Hardcorio is enabled.

[RU] Неа. Мы играли с Дистопией без всяких подобных проблем. Именно твой мод заставляет игру крашиться. Разумеется, в ванилле ничего подобного нету тоже. Оно крашается при таких условиях только если Хардкорио включен.

Re: [0.11.18+] Hardcorio:SC2 v.2.2.1 NOW FOR BAD COMPUTERS

Posted: Fri Apr 17, 2015 5:58 pm
by Stx3
shit happens ;)
i cant fix that bacause i dont know how work factorio
distopia this is a old hardcorio
hardcorio 2+ this is a new mod with new weapons system, may be this system dont work with different bit rate

Re: [0.11.18+] Hardcorio:SC2 v.2.2.3 NOW FOR BAD COMPUTERS

Posted: Sat Apr 18, 2015 3:03 pm
by Stx3
Fix 2.2.3
Download v2.2.3

Fixed starting location
Fixed robots recipe
Fixed hammers weapon

Re: [0.11.18+] Hardcorio:SC2 v.2.2.3 NOW FOR BAD COMPUTERS

Posted: Sun Apr 19, 2015 7:26 pm
by Stx3
Fix 2.2.12
Download v2.2.12

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Posted: Tue Apr 21, 2015 8:12 am
by darkshadow1809
Hi there :) Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!

So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?

Thank you :P !

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Posted: Tue Apr 21, 2015 11:25 am
by Stx3
darkshadow1809 wrote:Hi there :) Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!

So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?

Thank you :P !
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammo ;)
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Tue Apr 21, 2015 11:52 am
by Stx3
Fix 2.2.15
Download v2.2.15

Added damage to plasma weapons
Added 300 seconds to enemy attack delay
Added power source in recipe laser turrets
Lower difficult EASY
Highter difficult IDDQD
Fixed attack group bug after kill queen

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Posted: Tue Apr 21, 2015 3:02 pm
by darkshadow1809
Stx3 wrote:
darkshadow1809 wrote:Hi there :) Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!

So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?

Thank you :P !
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammo ;)
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()

No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Posted: Tue Apr 21, 2015 4:43 pm
by Stx3
darkshadow1809 wrote:
Stx3 wrote:
darkshadow1809 wrote:Hi there :) Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!

So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?

Thank you :P !
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammo ;)
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()

No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
i dont know what you mod added in inventory, you can insert items here:
script/function.lua - 371

Code: Select all

	elseif bt.name == "support" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-support", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "regenerator", count = 1})
		game.players[idx].character.insert({name = "medi-kit", count = 1})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "soldier" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "assault" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-assault", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "heavy" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)

Re: [0.11.18+] Hardcorio:SC2 v.2.2.12 NOW FOR BAD COMPUTERS

Posted: Wed Apr 22, 2015 6:06 am
by darkshadow1809
Stx3 wrote:
darkshadow1809 wrote:
Stx3 wrote:
darkshadow1809 wrote:Hi there :) Still loving the work. However having one small issue.
When I install the hardcore mod. It seems that you overwrite the inventory after loading a class. Not that its a bad thing but this doesnt allow other mods to mess with the inventory. Like starter items which are essential. In my modpack they are however cause without those you die and theres not really a way to survive this.. Cause i would still like to continu using hardcorio as an more challenging version for the modpack!

So could you patch the inventory items as to were it would change before you get loaded up with items? Or change it to where the items dont get loaded in until after you've chosen your class?

Thank you :P !
after select character class old character removed from the game with all inventory and in new characret add weapon, axe and ammo ;)
in hardcorio 1.0.x you can turn off this function in control.lua 394: player.clearitemsinside()

No way to do this for version 2.2.15? As in let other mods modify the inventory after you have loaded your character?
i dont know what you mod added in inventory, you can insert items here:
script/function.lua - 371

Code: Select all

	elseif bt.name == "support" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-support", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "regenerator", count = 1})
		game.players[idx].character.insert({name = "medi-kit", count = 1})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "soldier" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-soldier", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "assault" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-assault", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)
	elseif bt.name == "heavy" then
		game.players[idx].gui.center.character.destroy()
		game.players[idx].character.destroy()
		game.players[idx].character = game.createentity{name = "player-heavy", position = pos, force =  game.forces.player}
		game.players[idx].character.insert({name = "new-shotgun", count = 1})
		game.players[idx].character.insert({name = "sh-ep", count = math.random(8,16)})
		game.players[idx].character.insert({name = "iron-axe", count = 2})
		table.insert(glob.targets[1], game.players[idx].character)

Thanks bud!

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Fri Apr 24, 2015 2:23 pm
by Stx3
Thanks bud!
we can make a deal.
now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods.
Image

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Fri Apr 24, 2015 7:09 pm
by darkshadow1809
Stx3 wrote:
Thanks bud!
we can make a deal.
now i remake all class and enemies in hardcorio 2.3.x, if you dont edit my mesage for players in game start, i can add old items in new character from another mods.
Image
Yeh man that'd be awesome :) ! And I wont change your starting message :)

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Fri Apr 24, 2015 8:18 pm
by Stx3
little spoiler...
in hardcorio 3 players can be select enemy race, build custom enemy base, up enemy units and attack another players :shock:

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Mon Apr 27, 2015 9:15 pm
by doctrof
What is the main goal of the HC2 ? (какая конечная цель?)

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Posted: Tue Apr 28, 2015 6:26 am
by Stx3
doctrof wrote:What is the main goal of the HC2 ? (какая конечная цель?)
survive, SC2 dont have a ending goal