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Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Fri Mar 03, 2017 6:54 pm
by AnonymoScoot
Airat9000 wrote:AnonymoScoot wrote:Airat9000 wrote:find 2 bug! not work!
fupower
more more bugs (124 mod work) you mod 50% mods delete ;( please help in fix
update in
fupower - you mods add images copy fupower - to anonyMods
work
And replicators_1.1.8 - work (cashe in trable)
Not work
update in 2
Mining Tools (link in mod you fixed (more resources))
i am fixed
although the codes written but does not see the resources from your mod.
In Angels mods - to all please compartible future
Found out that when adding recipes for example dynamites for my mod's ores you used underscores instead of dashes. The ores defined in Prototypes table are not the names, they are keys that have tables associated with them so they can take info from there. The names should be changed to something like this :
Code: Select all
add_dynamite( "aluminum-ore", false )
add_dynamite( "cobalt-ore", false )
add_dynamite( "gold-ore", false )
add_dynamite( "lead-ore", false )
add_dynamite( "limestone-ore", false )
add_dynamite( "mercury-ore", false )
add_dynamite( "natural-gas", false )
add_dynamite( "nickel-ore", false )
add_dynamite( "phosphorus-ore", false )
add_dynamite( "quartz-ore", false )
add_dynamite( "sulfur-ore", false )
add_dynamite( "thermal-water", false )
add_dynamite( "tin-ore", false )
add_dynamite( "titanium-ore", false )
add_dynamite( "tungsten-ore", false )
add_dynamite( "zinc-ore", false )
if you write code using bottom line, he does not see the error - but does not see the resources in mods
если же прописать код через нижнюю строку, то он не видит ошибку - но и не видит ресурсы в моде
i am tested result
Well ores have different names than items, for items you should use these :
Code: Select all
mercury_ore = item = "cinnabar",
aluminum_ore = item = "bauxite",
cobalt_ore = item = "cobaltite",
gold_ore = item = "gold-oxide",
lead_ore = item = "galena",
nickel_ore = item = "pentlandite",
phosphorus_ore = item = "apatite",
quartz_ore = item = "quartz",
silver_ore = item = "argentite",
tin_ore = item = "cassiterite",
titanium_ore = item = "rutile",
tungsten_ore = item = "wolframite",
zinc_ore = item = "sphalerite",
limestone_ore = item = "limestone",
sulfur_ore = item = "sulfur",
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Fri Mar 03, 2017 7:16 pm
by Airat9000
1 variant - not work
Code: Select all
-- mod anonymods
add_dynamite( "cobaltite", false )
add_dynamite( "cinnabar", false )
add_dynamite( "gold-oxide", false )
add_dynamite( "bauxite", false )
add_dynamite( "galena", false )
add_dynamite( "pentlandite", false )
add_dynamite( "apatite", false )
add_dynamite( "quartz", false )
add_dynamite( "argentite", false )
add_dynamite( "cassiterite", false )
add_dynamite( "rutile", false )
add_dynamite( "wolframite", false )
add_dynamite( "sphalerite", false )
add_dynamite( "limestone", false )
add_dynamite( "sulfur", false )
2 variant and screen
Code: Select all
-- mod anonymods
add_dynamite( mercury_ore = item = "cinnabar", false )
add_dynamite( aluminum_ore = item = "bauxite", false )
add_dynamite( cobalt_ore = item = "cobaltite", false )
add_dynamite( gold_ore = item = "gold-oxide", false )
add_dynamite( lead_ore = item = "galena", false )
add_dynamite( nickel_ore = item = "pentlandite", false )
add_dynamite( phosphorus_ore = item = "apatite", false )
add_dynamite( quartz_ore = item = "quartz", false )
add_dynamite( silver_ore = item = "argentite", false )
add_dynamite( tin_ore = item = "cassiterite", false )
add_dynamite( titanium_ore = item = "rutile", false )
add_dynamite( tungsten_ore = item = "wolframite", false )
add_dynamite( zinc_ore = item = "sphalerite", false )
add_dynamite( limestone_ore = item = "limestone", false )
add_dynamite( sulfur_ore = item = "sulfur", false )
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Fri Mar 03, 2017 7:34 pm
by Airat9000
not work!! files add
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Fri Mar 03, 2017 8:26 pm
by Airat9000
1 good news!
work in bob, angels an you mod
problems - not mining tools search you resources
4GB !!
- 20170303232115_1.jpg (376.22 KiB) Viewed 8216 times
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 04, 2017 1:56 pm
by AnonymoScoot
Airat9000 wrote:1 variant - not work
Code: Select all
-- mod anonymods
add_dynamite( "cobaltite", false )
add_dynamite( "cinnabar", false )
add_dynamite( "gold-oxide", false )
add_dynamite( "bauxite", false )
add_dynamite( "galena", false )
add_dynamite( "pentlandite", false )
add_dynamite( "apatite", false )
add_dynamite( "quartz", false )
add_dynamite( "argentite", false )
add_dynamite( "cassiterite", false )
add_dynamite( "rutile", false )
add_dynamite( "wolframite", false )
add_dynamite( "sphalerite", false )
add_dynamite( "limestone", false )
add_dynamite( "sulfur", false )
2 variant and screen
Code: Select all
-- mod anonymods
add_dynamite( mercury_ore = item = "cinnabar", false )
add_dynamite( aluminum_ore = item = "bauxite", false )
add_dynamite( cobalt_ore = item = "cobaltite", false )
add_dynamite( gold_ore = item = "gold-oxide", false )
add_dynamite( lead_ore = item = "galena", false )
add_dynamite( nickel_ore = item = "pentlandite", false )
add_dynamite( phosphorus_ore = item = "apatite", false )
add_dynamite( quartz_ore = item = "quartz", false )
add_dynamite( silver_ore = item = "argentite", false )
add_dynamite( tin_ore = item = "cassiterite", false )
add_dynamite( titanium_ore = item = "rutile", false )
add_dynamite( tungsten_ore = item = "wolframite", false )
add_dynamite( zinc_ore = item = "sphalerite", false )
add_dynamite( limestone_ore = item = "limestone", false )
add_dynamite( sulfur_ore = item = "sulfur", false )
I looked into the mod to check how to make it work, turns out I needed to modify slightly the code to suit the wait ores and items are defined. I'm including the files you need to replace with originals so that it works with my mod too.
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 04, 2017 2:07 pm
by Airat9000
AnonymoScoot wrote:
I looked into the mod to check how to make it work, turns out I needed to modify slightly the code to suit the wait ores and items are defined. I'm including the files you need to replace with originals so that it works with my mod too.
I will soon finish the translation of your mod, to add?
77%
by the way I checked the mod works with Bob, angels and your mod. But with the angel it is necessary to combine the recipes
all is well Bob
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 04, 2017 3:51 pm
by Airat9000
work in 1!
bob and you mod
images not add
who in normal name??
i am add
so, where would your resources have been and Bob in 1 mods if they are installed?? all once
file
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 04, 2017 5:54 pm
by Airat9000
the idea is for realism. it would be nice to make deposits of sand and mud on the value and number..
and after wear of the earth would have turned into another kind.
возникла мысль - для реализма. было бы неплохо сделать залежи песка и грязи с ценностью и количеством..
а после износа земли бы превращались в другой вид.
- 2017-03-04_20-53-05.jpg (679.56 KiB) Viewed 8178 times
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sun Mar 05, 2017 12:03 am
by AnonymoScoot
Airat9000 wrote:work in 1!
bob and you mod
images not add
who in normal name??
i am add
so, where would your resources have been and Bob in 1 mods if they are installed?? all once
file
I made all of the ores to have undefined icon since there were no graphics included for my mods.
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sun Mar 05, 2017 10:31 am
by Airat9000
AnonymoScoot wrote:Airat9000 wrote:work in 1!
bob and you mod
images not add
who in normal name??
i am add
so, where would your resources have been and Bob in 1 mods if they are installed?? all once
file
I made all of the ores to have undefined icon since there were no graphics included for my mods.
I will make them soon
have to add them too.
Ores
Posted: Tue Mar 07, 2017 6:31 pm
by mustafa
hello The mode is very nice, but the 22 ores are taking up too much space on the map
Instead of making 6 grubs instead of 3 each out of the 18 ore makes 1 coal Make 19 ore --- 6*3 = 18 + 1 coal 19
A system like angels would be nice It becomes a simpler and cleaner ore interface
Please take a look at what I wrote
I want to play more fun with your mod
good work
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Wed Mar 08, 2017 6:42 pm
by Airat9000
92% translate ru
not translate technologys description
Re: Ores
Posted: Sat Mar 11, 2017 3:39 pm
by AnonymoScoot
mustafa wrote:hello The mode is very nice, but the 22 ores are taking up too much space on the map
Instead of making 6 grubs instead of 3 each out of the 18 ore makes 1 coal Make 19 ore --- 6*3 = 18 + 1 coal 19
A system like angels would be nice It becomes a simpler and cleaner ore interface
Please take a look at what I wrote
I want to play more fun with your mod
good work
I had something like that in mind too, but it's gonna take a long time to implement everything. Now I'm working on completing the base mod.
Re: Ores
Posted: Mon Mar 13, 2017 12:15 am
by mustafa
AnonymoScoot wrote:mustafa wrote:hello The mode is very nice, but the 22 ores are taking up too much space on the map
Instead of making 6 grubs instead of 3 each out of the 18 ore makes 1 coal Make 19 ore --- 6*3 = 18 + 1 coal 19
A system like angels would be nice It becomes a simpler and cleaner ore interface
Please take a look at what I wrote
I want to play more fun with your mod
good work
I had something like that in mind too, but it's gonna take a long time to implement everything. Now I'm working on completing the base mod.
Thank you for your answer This work is good
The only thing sinking in this mode is 19 ore and 3 other 22 mining
AnonyMods better Angels mode and bob mod
There are meaningless extensions in the first steps
Burner assembly is not needed in your mode
The ore names in the map are not the same as the names in the recipes.
sample : Aluminum ore -- baxutite
It's a challenge
Do not repeat the mistakes of other modes
Add recipes to make the gaming experience better and more beautiful
You complete the mode as soon as possible
I wish you success
I'm waiting for you to finish
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Wed Mar 15, 2017 7:56 pm
by Taurondir
EDIT:
Nevermind. I found out I needed to break down water to get some of the components. I have Mercury now.
------------------------------------------------------------------------------------------------
I'm currently testing it out slowly, and I'm stuck on something and need advice.
I'm looking at some things to make and I can't figure out the steps.
For example, Mercury. It seems to need a machine to extract it, and that machine needs a Thermometer, hence you already need Mercury in order to get Mercury.
What did I miss?
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Wed Mar 15, 2017 9:35 pm
by Airat9000
update in translate
more bug fix and 95% translate
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 18, 2017 9:22 am
by AnonymoScoot
Taurondir wrote:EDIT:
Nevermind. I found out I needed to break down water to get some of the components. I have Mercury now.
------------------------------------------------------------------------------------------------
I'm currently testing it out slowly, and I'm stuck on something and need advice.
I'm looking at some things to make and I can't figure out the steps.
For example, Mercury. It seems to need a machine to extract it, and that machine needs a Thermometer, hence you already need Mercury in order to get Mercury.
What did I miss?
Mercury should be made in chemical furnace combining mercury ore and oxygen which you get from electrolyzer.
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Sat Mar 18, 2017 11:41 am
by Airat9000
author i am test in bob and angels mods
bob
missed (2 recipe variant)
aliminum - 2 recipe
gold - 2 recipe
tin
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Thu Mar 23, 2017 1:43 am
by Raynehard
Will Bob's Inserters work with this mod?
Re: [0.14.x] AnonyMods - Overhaul mod
Posted: Thu Mar 23, 2017 9:30 pm
by Airat9000
Raynehard wrote:Will Bob's Inserters work with this mod?
yes (all mods bob necessary)