My two cents about mod portal
Not sorted, just random order.
Instead of 5-star-rating?!
5-star-rating was invented for hotels and the rating is an
objective, reproducibly test. It works for hotels, cause not everybody can give stars.
With this in sense, what are those objective measurements for a mod? Quite difficult!
My suggestions:
Stability: Is this mod stable with the current version?
"Does work with v0.12.35? YES/NO". A question as simple as possible.
That is then also some kind of bug reporting and quite useful for the author. Very interesting graphics can be made out of that: Does the stability increase or decrease...
Comments could be added later.
Compatibility: What other mods are useful in combination with this mod? And what not?
"Does this mod run with mod XY? YES/NO". Not so simple, you need the combination of a mod and the answer.
I think this question is quite useful, cause it brings in a compatibility aspect of a mod to other mods. Also quite useful for authors.
Similarity: What other mods are similar to this?
"Mod XY is similar to this". Just yes, this is similar.
This question is very useful, if a mod is not longer compatible, or the mod is not stable.
More options: I think the idea of the above is clear now...
How much does this mod change the game / can this mod be removed without loosing the whole game?
It's a bit better explained in this topic
viewtopic.php?f=89&t=13332#p89717 and following...
I think this is a very useful categorization, cause it is very objective.
There are currently this categories:
- Non game-changing
- Helper Mods
- New Items, Entities, Extensions
- Gameplay / Vanilla+
A model to come from a short and unstable idea to a stable mod
Currently I'm not looking, if a mod in the Work-In-Progress / Pre-Alpha Mods boards have correct mod-headers or if there are questionable content.
I think it is useful: Someone creates a mod, works the whole night and now wants to finish his work. He doesn't want to think a lot about license. Or so. Just put mod online and wait for reactions.
But with the time this changes. With each version the mod will get more stable. And so also more information can be validated.
All I want to point to is, that there is an idea for the stability of a mod, that can be very useful.
Absorbing, Carrying over, Patching...
There are mods, that are not longer compatible, not running with other mods, orphaned, etc.
I would like to enable support for such cases, cause handling this with the forum like now is really a mess.
Which means in general, that everybody (where the license allows it) can make a patch. And a patch from the patch, etc.
Modpacks
The idea about a modpack is, that a modpack is just a mod, that requires other mods. And - while doing that - it includes also the other mods.
Repositories
That idea is, that there could be other sources for mods, than mods.factorio.com. Works similar with linux distributions.