chris13524 wrote:@ssilk Any method of transport travelling 3,000 kph will not look good when it passes by. Planes should intentionally not be rendered to avoid "not looking good".
Hm. O. K. I think you don't see the game from every aspect, like me. I try to explain it differently: If you know about the Fat Controller mod, or other games like OpenTTD for example, you know, that you can change your view "into" an entity. The vehicle is then like the character fixed in the center of your view and the map around you is moving.
Rockets can make that exception, cause once fired nothing can interact with them. Planes should be interacted and therefore they need to be visible. They need to interact with the rest of the world, cause I can remove for example the target airport, while they are in the air. Rockets don't need to interact, cause the surface is a non-removable resource in the game.
For planes driving so fast, this view doesn't make any sense then. For rockets this view isn't needed nor possible, cause you cannot interact with them. Once started, they can work like an event in the future, like "Parachuted cargobox containing Z appears at coordinatex X,Y in tick 8652374837".
Ok, you can now say, "A plain can do that either"? Just disapearing when it is above a certain speed.
But again: I think you can either jump into a plane or at minimum change the game view from your character to the plane (open a new window with the plane in the center). I cannot logically explain, why the view of a plane should suddenly get black and then reappears. The logic of the game forbids behavior like "I can jump into the train, but not into the plain".
But I think most player will accept this with rockets: "O. K. it makes no sense to have a view on a little rocket, that can be used once."
And in the end this behavior disables also cheating: Think to some big lake. Player A goes around this lake and on the other side he builts up a new base, while Player B builds up something up on an island in the center of the lake - just because B researched ships and A not. If A could just send planes to the other side, to supply the other base, he would also be able to explore everything between - I mean it would be a little bit unfair to have such endless flying planes. (The range needs to be limited, the planes can only go from airport to airport.)
Killtyrant wrote: Im not satisfied i can run trains on just coal alone. I often thought what if instead of 3 slots for burnables, that it would be 3 separate consumables to keep the train moving.
Like fuel, water and lubricant for steam engines?
I think this is a nice idea, but it sounds complicated to built that. On the other hand it would add the need to have something like an support-center for trains, where you can built trains, automatically bringing them onto rails and refuel them. And they automatically drive to such a center, if one of those is below a certain point.
... something like a bullet train. You cant add carts onto it and using the aforementioned changes i thought for the vanilla train.
Bullet train is too slow, too much afford and not reliable enough:
- Rails needs to be built before you can order stuff.
- As explained above the speed needs to be "game-realistic", cause otherwise it looks ridiculous.
- For trains the maximum speed for curves is already reached (in my eyes already too fast). More speed in curves will look also ridiculous.
- if the train network is jammed nothing will come, it doesn't matter, how fast the train is then.
Especially the last one is for me also a reason, to say, that a new type of transport needs to be lock-free. Which means, it is either non-blocking (like belts, every item on a belt has the same speed), or separate (like logistic bots).