Re: Development and Discussion
Posted: Sun Jan 29, 2017 7:11 pm
2 bug
I am generally not a big fan of the whole catalyst thing because they force you to build the petrochem stuff next to the refining, but I like the crystal seedlings idea to make single ores.Arch666Angel wrote: Hmm an idea would be to have another catalyst from crystal seedlings and use that for single ore recipes.
delete the crop cacheAirat9000 wrote:2 bug
thanks! old post bug in 1bugArch666Angel wrote:delete the crop cacheAirat9000 wrote:2 bug
Good! I'm flare stacking sulphuric acid right now. Not very environmentally friendlyArch666Angel wrote: Since I'm on it, I will also do some changes:
-nerf yellow waste water output a bit (half)
https://github.com/Arch666Angel/angelso ... _0.1.0.zipkinnom wrote:Could we have some early early looks at the content planned for the 0.15 overhaul? That way I can plan ahead for Petrochem Plus.
I'm impressed, all new stuff is very cool, and ur own loader, and graphics for them - looks awesomeArch666Angel wrote:https://github.com/Arch666Angel/angelso ... _0.1.0.zipkinnom wrote:Could we have some early early looks at the content planned for the 0.15 overhaul? That way I can plan ahead for Petrochem Plus.
https://github.com/Arch666Angel/angelso ... _0.1.1.zip
There is more content in components which is disabled/commented out at the moment.
The mods are basically split into two groups, the ones providing resources (refining, petrochem, bio-processing, smelting) and the ones which contain actual stuff to build (logistics, energy, exploration).
The components mod is the link between both providing tech and building components.
The alginic acid shouldnt have a fuel value, my fault. will remove it with the next update, BUT probably add a fuel value to alien artifacts.Light wrote:Two balance suggestions have come up given the latest additions.
1. Early game Geode Processing rates are very high, rendering the lengthy mid-late game seedling method almost pointless.
2. Using Brown Algae, only 10 saline creates 200 MJ! This renders all other fuel sources entirely obsolete.
While I love the idea of brown algae as an alternate fuel source, it's extremely easy to create in the very early game to fuel many boilers with a tiny setup. Needs a big nerf to keep more expensive fuel sources appealing again.
I also applaud the early game cargo robot for being absolutely adorable, and the trains for being really sleek to look at. They should look amazing on the HD rails when they come out.
A funny mistake but a bit unfortunate, as I did like the idea of alternate fuel sources early game besides wood and coal given their importance and value as a resource in almost everything. Especially since saline (and mineral water) isn't really used early game and must be voided or stored for later. Plus I also love the idea of organic fuels, it's a cool concept.Arch666Angel wrote:The alginic acid shouldnt have a fuel value, my fault. will remove it with the next update, BUT probably add a fuel value to alien artifacts.Light wrote:Two balance suggestions have come up given the latest additions.
1. Early game Geode Processing rates are very high, rendering the lengthy mid-late game seedling method almost pointless.
2. Using Brown Algae, only 10 saline creates 200 MJ! This renders all other fuel sources entirely obsolete.
While I love the idea of brown algae as an alternate fuel source, it's extremely easy to create in the very early game to fuel many boilers with a tiny setup. Needs a big nerf to keep more expensive fuel sources appealing again.
I also applaud the early game cargo robot for being absolutely adorable, and the trains for being really sleek to look at. They should look amazing on the HD rails when they come out.
Could increse the amount of geodes you need to have the recipe run once.
And thanks hope they work as I intend them too even with other people messing around
Ahh, that makes plenty sense. I should point out, though, that I'm not using bio-processing or smelting as I get the impression from the stickies that they aren't quite finished or polished yet. I also get the impression that bio-processing adds quite a few shortcuts through the processing chains and makes methanol production much easier. So I can't comment on balance regarding bioprocessing.Arch666Angel wrote:You dont need the solid fuel anymore for the rocket fuel, since it is build from the rocket fuel chain. If you compare it with vanilla, solid fuel makes coal more or less useless in the endgame, you usually have tons of it hardly using anything specially after the transition to solar. So you want uses for both of them, also you get far more oil/gas with petrochem compared to the vanilla game, even more so if you use the wood to methanol recipes from bio-processing and/or do additional coal cracking.Psawhn wrote:Ahh, so it's intended that solid fuel is much more expensive than vanilla. Out of curiosity, why? It does feel very expensive compared to vanilla, and with its absence there's no way to convert petroleum to fuel without using coke as a seed. (And the only pure liquids -> coke recipe I can find is cracking it out of gas condensates + thermal water -- otherwise we're using coal as a seed for solid fuel.) It feels unintuitive because the world runs on oil + gas as fuel, so I feel like there should be a way to turn liquid oil into fuel in-game without piggybacking off of solid carbon first.
Well, I say "no way." You should take a look at the added bob's liquid fuel canisters. 5 Liquid fuel + 1 Empty Canister -> 1 Liquid fuel canister (150 MJ), unlocked by Barrelling. The recipe to convert 1 Fuel Oil to 1 Liquid Fuel is still in, so its energy yield is more than 10 times the conversion to solid fuel using coke.
And you are right, I should probably do some adjustments to that recipe or remove it.
Please add recipe in Stone --> crushed stone - i am not find recipeArch666Angel wrote:The alginic acid shouldnt have a fuel value, my fault. will remove it with the next update, BUT probably add a fuel value to alien artifacts.Light wrote:Two balance suggestions have come up given the latest additions.
1. Early game Geode Processing rates are very high, rendering the lengthy mid-late game seedling method almost pointless.
2. Using Brown Algae, only 10 saline creates 200 MJ! This renders all other fuel sources entirely obsolete.
While I love the idea of brown algae as an alternate fuel source, it's extremely easy to create in the very early game to fuel many boilers with a tiny setup. Needs a big nerf to keep more expensive fuel sources appealing again.
I also applaud the early game cargo robot for being absolutely adorable, and the trains for being really sleek to look at. They should look amazing on the HD rails when they come out.
Could increse the amount of geodes you need to have the recipe run once.
And thanks hope they work as I intend them too even with other people messing around
bio industries adds a recipeAirat9000 wrote:Please add recipe in Stone --> crushed stone - i am not find recipeArch666Angel wrote:The alginic acid shouldnt have a fuel value, my fault. will remove it with the next update, BUT probably add a fuel value to alien artifacts.Light wrote:Two balance suggestions have come up given the latest additions.
1. Early game Geode Processing rates are very high, rendering the lengthy mid-late game seedling method almost pointless.
2. Using Brown Algae, only 10 saline creates 200 MJ! This renders all other fuel sources entirely obsolete.
While I love the idea of brown algae as an alternate fuel source, it's extremely easy to create in the very early game to fuel many boilers with a tiny setup. Needs a big nerf to keep more expensive fuel sources appealing again.
I also applaud the early game cargo robot for being absolutely adorable, and the trains for being really sleek to look at. They should look amazing on the HD rails when they come out.
Could increse the amount of geodes you need to have the recipe run once.
And thanks hope they work as I intend them too even with other people messing around
I like it too but this is the first time I've seen it described as usefulaklesey1 wrote:Any news about destiny of angel's smelting mod? i like this useful mod so much