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Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Sun Jun 14, 2015 4:18 am
by Peter34
Will this mod function in MP games, or does it cause too much lag?

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Sun Jun 14, 2015 5:08 am
by JamesOFarrell
Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
I've used it quite a bit in MP without issues but never on massive maps. Let me know how you fair

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Sun Jun 14, 2015 10:22 am
by jorgenRe
Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
I used it in my MP game with a friend and it works totally fine, so no issues that i know off :D!

Edit:
WOW it's my 99th post, soon it is in three whole numbers, just some 2 billion more posts to break the 32 bit limit!

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Tue Jun 16, 2015 10:00 pm
by SirRichie
I can also verify this works in MP. Been playing with a friend; 20+ hours, large distance train network (about 5 trains with oil tankers); map was about 50MB and not a single issue

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Sun Jun 21, 2015 5:54 am
by JamesOFarrell
v1.0.0 has no new features, just bug fixes. If you use The Fat Controller you should really upgrade to the latest version of both mods.

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Tue Jun 23, 2015 1:46 pm
by oLaudix
Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Wed Jun 24, 2015 8:35 am
by JamesOFarrell
oLaudix wrote:Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about opening up blender I go dead inside and life seems meaningless so I stop. Feel free to download the blender file and play with the size/render. Having it the exact same size as the cargo wagon would be the perfect solution. Once you have a render you like you can adjust the width, height, connection_distance and joint_distance in entities.lua. If you manage to get through all of that and come out the other side sane and with renders send them to me and I'll release a a new version with your name on it. If, on the other hand, you end up in tears alone on your bedroom floor wondering what has become of your life then drop by the blender IRC channel, i hear they have a support group setup now.

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Wed Jun 24, 2015 10:57 am
by oLaudix
I might try that when i finally cure my "playing factorio for 5 minutes and going to bed at 5am" thingy.

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Fri Jul 17, 2015 4:45 pm
by TeDeum
Not working in 1.12

Code: Select all

   1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Fri Jul 17, 2015 4:46 pm
by orzelek
TeDeum wrote:Not working in 1.12

Code: Select all

   1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker
None of mods will work in 0.12 without update - please don't report those :D

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Posted: Sat Jul 18, 2015 4:41 am
by JamesOFarrell
New version in for 0.12 is in the first post. There were some changes in 0.12 to make modders lives easier but I haven't really taken advantage of them yet so I expect to release another version later on. This should get you up and running though.

Any moderators, feel free to move this thread to the 0.12 items forum.

Re: [Mod 0.12.x] Rail Tanker - Liquid transport

Posted: Sat Jul 18, 2015 8:08 am
by Koub
Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)

Re: [Mod 0.12.x] Rail Tanker - Liquid transport

Posted: Sat Jul 18, 2015 8:10 am
by JamesOFarrell
Koub wrote:[Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Thanks Koub!

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Sun Jul 19, 2015 2:14 pm
by TeDeum
Thanks for fast update!

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Fri Jul 24, 2015 10:15 am
by ssilk
Moved to convenience, I think this is more game-changing, than just adding items.

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Fri Jul 24, 2015 11:16 am
by ThaPear
ssilk wrote:Moved to convenience, I think this is more game-changing, than just adding items.
I believe this is a bad move. It's a mod that adds a new entity and should be categorized as such. If mods start being categorized based on opinions of how useful they are, it starts becoming a mess.


That said, I love this mod and don't play without it anymore. Keep it up!

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Fri Jul 24, 2015 11:32 am
by waduk
Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ?
It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on).
Affect new game.
I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the problem exist.
Also, this happen on other mod (Fluid Barrel) although very subtle, not as severe as Rail Tanker.
Maybe happen to the mod that affect liquid handling?
I posted the same report on Fluid Barrel thread.

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Wed Aug 05, 2015 4:09 pm
by DAVID310XD
I have a problem with the mod, as I click on the rope car that comes to me error.I paste photo my error. I do not know what to do, please fast replay.Thans for any help :D :D :D :D :D .

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Wed Aug 05, 2015 11:34 pm
by JamesOFarrell
Please update to the latest version of TFC and rail tanker, should fix your issue.

Re: [0.12.x] Rail Tanker - Liquid transpor

Posted: Thu Aug 20, 2015 11:44 am
by Apos
Hello,

first of all thank you for the mod. I'm currently running RSO and BoB's Mod session and your Rail tanker is really nice addition to move oil over greater distances in realistic way :).

I've got a one question: Do you have any plans on releasing bigger versions of tanker? Higher tier carts with bigger capacity, but also more expensive in cost production? I really enjoy what BoB did to boilers, storage tanks where you use mid to late game materials, but get better and more efficient machines, so you get a progress in your game.