Page 53 of 90
Re: [MOD 0.15.x] pY Coal Processing
Posted: Sat Dec 16, 2017 12:24 pm
by Dionysos
Thank you very much pyanodon for this complex, impresive Mod. All the new machines, assemblers, animations and sounds. This and also your other Mods are a really really great.
I hope to play it soon in 0.16x.
THANK YOU FOR YOUR HARD WORK !
Re: [MOD 0.15.x] pY Coal Processing
Posted: Sat Dec 16, 2017 12:28 pm
by pyanodon
Dionysos wrote:Thank you very much pyanodon for this complex, impresive Mod. All the new machines, assemblers, animations and sounds. This and also your other Mods are a really really great.
I hope to play it soon in 0.16x.
THANK YOU FOR YOUR HARD WORK !
Thanks pal! we´re working to update them to 0.16
Re: [MOD 0.15.x] pY Coal Processing
Posted: Sun Dec 17, 2017 8:07 pm
by elkillo
Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D
But as always love the dedication and work put into this mod.
Re: [MOD 0.15.x] pY Coal Processing
Posted: Sun Dec 17, 2017 8:19 pm
by pyanodon
elkillo wrote:Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D
But as always love the dedication and work put into this mod.
Glad you like it, mate! Dont forget to share

Re: [MOD 0.15.x] pY Coal Processing
Posted: Tue Dec 19, 2017 5:55 am
by chrisdec
pyanodon,
i have seen that bob's mods are updated to 0.16
im hoping to see this mod soon on 0.16
Re: [MOD 0.15.x] pY Coal Processing
Posted: Tue Dec 19, 2017 11:08 am
by pyanodon
chrisdec wrote:pyanodon,
i have seen that bob's mods are updated to 0.16
im hoping to see this mod soon on 0.16
Soon™ . were doing major changes here in all our mods, but there good news. I hope we will have the 0.16 mods soon.
Re: [MOD 0.15.x] pY Coal Processing
Posted: Tue Dec 19, 2017 9:42 pm
by aklesey1
pyanodon wrote:Soon™
Phahahahaahahaaaaa - soon tm, lol - waiting for good news from u thanks for ur aswesome mods pyanodon

Re: [MOD 0.15.x] pY Coal Processing
Posted: Wed Dec 20, 2017 8:14 am
by NekoDwarf
pyanodon wrote:Soon™ . 0.16 mods soon.
Whaiting for it to start 0.16 map !
Re: [MOD 0.15.x] pY Coal Processing
Posted: Thu Dec 21, 2017 7:37 pm
by pyanodon
Mod updated for 0.16!
Re: [MOD 0.15.x] pY Coal Processing
Posted: Thu Dec 21, 2017 8:48 pm
by aklesey1
pyanodon wrote:Mod updated for 0.16!
1.0.0 = Compatibility wih 0.16 release. Lots of balances
Changes? Tell pls
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 12:50 am
by gosensgo86
Yay, now I can start a modded 0.16 map!
I'm really looking forward to exploring this mod.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 1:21 am
by donoya
Hi, I just started playing this in 0.16 and noticed that the special science pack recipes you had aren't working. It may be a mod issue, but I don't know which one is causing it. Here's my mod list.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 1:35 am
by gosensgo86
Same here, I'm still getting the vanilla Science Pack recipes.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 2:36 am
by Jessea2010
OK, so I have played Bobs, bobs +Angels+AAI+Omnimatter, and a whole lot of others. I seriously love your buildings and graphics...But
Please tell me why to make a seedling(Bob's Greenhouse) I need sand casting and Fuelrod?
I think maybe your recipes are messed up... Also have vanilla recipes for science packs..
Thank you for your hard work.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 6:17 am
by Catbert
Jessea2010 wrote:Please tell me why to make a seedling(Bob's Greenhouse) I need sand casting and Fuelrod?
This sounds like a bug but still i suggest you use the pycoal greenhouse, it fits the style much better than bobs greenhouse.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 11:26 am
by pyanodon
hehe calm down people....is normal have some bugs when migrating to a new version...these issues will be solved. About greenhouse, i recommend deactivate bob´s greenhouse since it´s a stand alone mod. About science packs, we´re working over it. we suggest to please, hold your horses a bit while we solve that.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 3:04 pm
by elkillo
i cant hold horses, their like a couple tonnes each D:
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 8:14 pm
by orzelek
Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.
Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 10:58 pm
by MinerSebas
orzelek wrote:Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.
Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
Using the Wood processor, you have a recipe, that needs much less time.
Re: [MOD 0.16.x] pY Coal Processing
Posted: Fri Dec 22, 2017 11:34 pm
by orzelek
MinerSebas wrote:orzelek wrote:Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.
Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
Using the Wood processor, you have a recipe, that needs much less time.
Ok so it will be faster later on.. just need to research it and build minimal factory for that. Playing with 5x science so hoping it's not a far tech somewhere
I'd be still interested if productivity will work properly with bob's mods productivity limitations enabled.