Re: Bugs & FAQ
Posted: Tue May 09, 2017 3:43 pm
Bug with the configuration validation. The infinite ore threshold doesn't go to 0
http://imgur.com/a/7V1Lx
http://imgur.com/a/7V1Lx
Same here except Source: petrochem-well-head(item-subgroup)Flanders107a wrote:Hello Angel. Just downloaded new version of Angels refining and now it comes up with an error on startup with name "angels-barrels" does not exist and I must disable angelspetrochem mod. Just to let you know. Thanks, Great Work by the way. 0.15 . angelrefining mod 0.7.6. Source :petrochem - tanks (item-subgroup),
Unzip the mod and delete everything below the 0.7.6 file in the migrations folder for now.toaran wrote:HI
I cant load my save after updating from Angels refining 0.7.4 to 0.7.6
http://imgur.com/a/dakPj
Mod list?handyman wrote:Hello,
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
I can only say that aside from the fluid values in the recipes nothing changed o both of them. So my guess is that it is related to wonky vanilla fluids mechanic, but I tried some changes in the latest version, maybe they help, maybe not. You could also try putting a non-return valve in front of them.damienreave wrote:Hey Angel. Any thoughts on the Clarifier / Flare Stack bug? I keep getting a million barrels of hydrogen and saline water gumming up the works.
enable bobplates and it worksOnothai wrote:i got the same error
Angels Petro Chem - 0.5.2
Angels Refining - 0.7.6
Angels Smelting - 0.3.0
Overflow valve in front SEEMS to fix it. Will report back further.Arch666Angel wrote:I can only say that aside from the fluid values in the recipes nothing changed o both of them. So my guess is that it is related to wonky vanilla fluids mechanic, but I tried some changes in the latest version, maybe they help, maybe not. You could also try putting a non-return valve in front of them.damienreave wrote:Hey Angel. Any thoughts on the Clarifier / Flare Stack bug? I keep getting a million barrels of hydrogen and saline water gumming up the works.
Angels bioprocessing 0.4.0Arch666Angel wrote:Unzip the mod and delete everything below the 0.7.6 file in the migrations folder for now.toaran wrote:HI
I cant load my save after updating from Angels refining 0.7.4 to 0.7.6
http://imgur.com/a/dakPj
Mod list?handyman wrote:Hello,
I'm having trouble with starting the game with the refining mod.
It misses somthing at the result of the recipe of nodule-crystallization-1.
Code: Select all
if force.technologies["angels-fluid-barreling"].researched then
force.recipes["heavy-pump"].enabled = true
Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.Mobius1 wrote:New version of angels refining broke the startup settings, its missing the property "enable angels barreling" and that setting being off, disables fluid handling research which enables barreling of stuff and the heavy-pump.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:and... the tech "angels-fluid-barreling" doesn't exist.Code: Select all
if force.technologies["angels-fluid-barreling"].researched then force.recipes["heavy-pump"].enabled = true
I tried deleting the migration files from 0.7.6 of the refining mod to try to solve the issue, it didn't work, I tried downgrading the mod to 0.7.5, it didn't work. Then I found out that the thing that was disabling the pump was the Petrochem mod D:Arch666Angel wrote:Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.
In the meantime, the following process works:Arch666Angel wrote:Yeah I forgot the migration issue if you remove a tech completely, to fix it remove all migrations except the 0.7.5 one. I will fix this for the next update then.Mobius1 wrote:New version of angels refining broke the startup settings, its missing the property "enable angels barreling" and that setting being off, disables fluid handling research which enables barreling of stuff and the heavy-pump.
Autobarreling setting is irrelevant right now as there's no barreling entity or recipe.
Ah found it, the issue is this:and... the tech "angels-fluid-barreling" doesn't exist.Code: Select all
if force.technologies["angels-fluid-barreling"].researched then force.recipes["heavy-pump"].enabled = true