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Re: [0.12] Bugs, crashes & other issues

Posted: Fri Feb 26, 2016 1:42 pm
by Choumiko
decitrig wrote:I thought that just clicking the setting was sufficient, per https://www.reddit.com/r/factorio/comme ... ll_tracks/? If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
Then it places only on track :D It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Feb 26, 2016 2:28 pm
by jhyatt
FARL only places 2 power poles and then stops placing poles. here are my blue prints

https://www.dropbox.com/s/4z5lvk6zrhkis ... g.txt?dl=0

https://www.dropbox.com/s/141utrwoxuc0edg/FARL.txt?dl=0

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Feb 26, 2016 7:17 pm
by DutchJer
I get an error, i wanna use farl to place stone bricks and concrete at the same time, I get this errorImage

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Feb 27, 2016 5:45 am
by jockeril
Choumiko wrote:
decitrig wrote:I thought that just clicking the setting was sufficient... If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
Then it places only on track :D It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.
I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Feb 27, 2016 9:00 pm
by goblinm
I've been getting an error shown below. In testing, I disabled all mods except for test mode, the error occurs after the first rail is placed, and FARL quits placing rails. If turning, the rail placed will be curved, and FARL will quit as below. No blueprints are used, using ver 5.0.1

Let me know if there's anything else I can test to troubleshoot.

Image

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Feb 27, 2016 11:19 pm
by Choumiko
DutchJer wrote:I get an error, i wanna use farl to place stone bricks and concrete at the same time
goblinm wrote:I've been getting an error shown below.
Should both be fixed in the latest release (0.5.13), thanks for the reports.
jockeril wrote:I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.
For now it shows a short summary (number of lanes + the electric pole that's used) in the settings menu, where you can save/load the layouts.

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Feb 28, 2016 7:09 pm
by DutchJer
i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S

Re: [0.12] Bugs, crashes & other issues

Posted: Mon Feb 29, 2016 1:26 pm
by Choumiko
DutchJer wrote:i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
Should be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.14

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Mar 01, 2016 6:05 am
by jockeril
Choumiko wrote:
DutchJer wrote:i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
Should be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.14
Hi Choumiko, you've been busy :) are there any translation additions ?

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Mar 01, 2016 8:22 am
by Choumiko
jockeril wrote: Hi Choumiko, you've been busy :) are there any translation additions ?
Quite a few, they are in the 1.0 branch though. I might pull it to master soonish

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Mar 01, 2016 9:46 am
by Factorio2016
Updated to 0.5.14
:!: incorrect download links in the topic [0.5.13]
in the message and in the header :(

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Mar 01, 2016 10:10 am
by Choumiko
Oh wow, thank you! I really should automate this :D

Re: [0.12] Bugs, crashes & other issues

Posted: Wed Mar 02, 2016 12:33 am
by axazol
Incompability with latest 5dim trains
error assingID "electric-pole-trans"
temporal fix posted at 5dim forum - viewtopic.php?p=130139#p130139

Re: [0.12] Bugs, crashes & other issues

Posted: Wed Mar 02, 2016 10:40 am
by Choumiko
axazol wrote:Incompability with latest 5dim trains
error assingID "electric-pole-trans"
temporal fix posted at 5dim forum - viewtopic.php?p=130139#p130139
Thanks for the report, sould be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.15
FARL now ignores any type of pole that is not minable or where it can't find an item for it.

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Mar 05, 2016 9:36 am
by Ringkeeper
getting also the error with the assign ID .

error in log:
LOG
Mods used:
Mods
The bug comes from the mod electric switch which is part of the Smarter Circuitry Mod

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Mar 05, 2016 1:16 pm
by Choumiko
Will fix in a couple of hours, once I'm back from work.
In the mean time you can replace data-final-fixes with https://raw.githubusercontent.com/Choum ... -fixes.lua
This should fix the AssignID error once and for all (though I said that already in one of the last releases... ;-)

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Mar 05, 2016 1:32 pm
by Ringkeeper
did someone already said you'r awesome? :D

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Mar 06, 2016 5:04 pm
by jockeril
Ringkeeper wrote:did someone already said you'r awesome? :D
He gets that all the time because he is :)

Re: [0.12] Bugs, crashes & other issues

Posted: Mon Mar 07, 2016 4:33 pm
by Blackraz0r
Hey mate, i got this on creating new game.

Image

Mods:
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "actuator",
"enabled": "true"
},
{
"name": "advanced-logistics-system",
"enabled": "true"
},
{
"name": "air-filtering",
"enabled": "true"
},
{
"name": "blueprint-string",
"enabled": "true"
},
{
"name": "color-coding",
"enabled": "true"
},
{
"name": "concreted-rails",
"enabled": "true"
},
{
"name": "EvoGUI",
"enabled": "true"
},
{
"name": "ExtraToolbelts",
"enabled": "true"
},
{
"name": "FARL",
"enabled": "true"
},
{
"name": "InitialScan",
"enabled": "true"
},
{
"name": "Landfill",
"enabled": "true"
},
{
"name": "Larger Inventory",
"enabled": "true"
},
{
"name": "micro-accumulator",
"enabled": "true"
},
{
"name": "MoreLight",
"enabled": "true"
},
{
"name": "RailTanker",
"enabled": "true"
},
{
"name": "research-queue",
"enabled": "true"
},
{
"name": "robostats",
"enabled": "true"
},
{
"name": "rso-mod",
"enabled": "true"
},
{
"name": "sensor",
"enabled": "true"
},
{
"name": "STRS",
"enabled": "true"
},
{
"name": "TheFatController",
"enabled": "true"
},
{
"name": "trainstats",
"enabled": "true"
},
{
"name": "upgrade-planner",
"enabled": "true"
},
{
"name": "YARM",
"enabled": "true"
}
]
}
Running on Win8.1
Version 0.12.26

Re: [0.12] Bugs, crashes & other issues

Posted: Mon Mar 07, 2016 8:27 pm
by Choumiko
Blackraz0r wrote:Hey mate, i got this on creating new game.
Fixed in 0.5.16