decitrig wrote:I thought that just clicking the setting was sufficient, per https://www.reddit.com/r/factorio/comme ... ll_tracks/? If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
Then it places only on track It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.
Re: [0.12] Bugs, crashes & other issues
Posted: Fri Feb 26, 2016 2:28 pm
by jhyatt
FARL only places 2 power poles and then stops placing poles. here are my blue prints
I get an error, i wanna use farl to place stone bricks and concrete at the same time, I get this error
Re: [0.12] Bugs, crashes & other issues
Posted: Sat Feb 27, 2016 5:45 am
by jockeril
Choumiko wrote:
decitrig wrote:I thought that just clicking the setting was sufficient... If I have blueprints that describe parallel tracks but I *don't* check the "lay parallel tracks" option, what happens?
Then it places only on track It might be a bit confusing. The next release will store up to 3 different layouts, so you could store single lane, 2 lanes, 4 lanes and switch between them with a single button click. I guess the "lay parallel tracks" option will be gone then.
I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.
Re: [0.12] Bugs, crashes & other issues
Posted: Sat Feb 27, 2016 9:00 pm
by goblinm
I've been getting an error shown below. In testing, I disabled all mods except for test mode, the error occurs after the first rail is placed, and FARL quits placing rails. If turning, the rail placed will be curved, and FARL will quit as below. No blueprints are used, using ver 5.0.1
Let me know if there's anything else I can test to troubleshoot.
Re: [0.12] Bugs, crashes & other issues
Posted: Sat Feb 27, 2016 11:19 pm
by Choumiko
DutchJer wrote:I get an error, i wanna use farl to place stone bricks and concrete at the same time
goblinm wrote:I've been getting an error shown below.
Should both be fixed in the latest release (0.5.13), thanks for the reports.
jockeril wrote:I'd like to suggest a button to show all farl stored blueprints (using the existing interface ) so one can know what is stored in the Farl because it's becoming a big storage.
For now it shows a short summary (number of lanes + the electric pole that's used) in the settings menu, where you can save/load the layouts.
Re: [0.12] Bugs, crashes & other issues
Posted: Sun Feb 28, 2016 7:09 pm
by DutchJer
i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
Re: [0.12] Bugs, crashes & other issues
Posted: Mon Feb 29, 2016 1:26 pm
by Choumiko
DutchJer wrote:i got occasionally, like every 20 blocks a signal on the wrong side of the track, so its giving no path errors after farling :S
2.615 Loading mod FARL 0.5.15 (data-final-fixes.lua)
2.616 Script data-final-fixes.lua:29: FARL: No item found for pole: west-node
2.616 Script data-final-fixes.lua:29: FARL: No item found for pole: east-node
2.616 Script data-final-fixes.lua:29: FARL: No item found for pole: north-node
2.616 Script data-final-fixes.lua:29: FARL: No item found for pole: south-node
3.200 Error Util.cpp:57: Error in assignID, item with name '0' does not exist.
Mods used:
Mods
"name": "base",
"name": "5dim_core",
"name": "5dim_trains",
"name": "actuator",
"name": "advanced-logistics-system",
"name": "blueprint-string",
"name": "blueprint_flipper",
"name": "Crafting_Speed_Research",
"name": "electric-switch",
"name": "EvoGUI",
"name": "Foreman",
"name": "Landfill",
"name": "micro-accumulator",
"name": "Natural_Evolution_Expansion",
"name": "Orbital Ion Cannon",
"name": "pressure-floor",
"name": "RailTanker",
"name": "sensor",
"name": "Side Inserters",
"name": "SupremeWarfare",
"name": "Terraforming",
"name": "TheFatController",
"name": "WaiTex",
The bug comes from the mod electric switch which is part of the Smarter Circuitry Mod
Re: [0.12] Bugs, crashes & other issues
Posted: Sat Mar 05, 2016 1:16 pm
by Choumiko
Will fix in a couple of hours, once I'm back from work.
In the mean time you can replace data-final-fixes with https://raw.githubusercontent.com/Choum ... -fixes.lua
This should fix the AssignID error once and for all (though I said that already in one of the last releases...
Re: [0.12] Bugs, crashes & other issues
Posted: Sat Mar 05, 2016 1:32 pm
by Ringkeeper
did someone already said you'r awesome?
Re: [0.12] Bugs, crashes & other issues
Posted: Sun Mar 06, 2016 5:04 pm
by jockeril
Ringkeeper wrote:did someone already said you'r awesome?