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Re: PyBlock (alpha)

Posted: Mon Apr 29, 2019 7:06 pm
by reapersms
I'll forward over the control.lua changes later. The alien biomes and space exploration bits would be above and beyond expectations.

and the changes to the autoplace settings absolutely break the planet generation for space-exploration, so that's going to need some further investigation

Re: PyBlock (alpha)

Posted: Wed May 22, 2019 4:00 am
by chrisdec
hey kingarthur,
i would like to know when this mod will be swithed to 0.17?

Re: PyBlock (alpha)

Posted: Thu May 23, 2019 12:59 am
by kingarthur
chrisdec wrote: Wed May 22, 2019 4:00 am hey kingarthur,
i would like to know when this mod will be swithed to 0.17?
Working on it. Had a few things I needed in pymods proper first. I'm hoping I can get it updated over the weekend. Need to figure out .17 terrain gen. Then check that pyph doesnt break anything

Re: PyBlock (alpha)

Posted: Thu May 23, 2019 2:54 am
by chrisdec
kingarthur wrote: Thu May 23, 2019 12:59 am
chrisdec wrote: Wed May 22, 2019 4:00 am hey kingarthur,
i would like to know when this mod will be swithed to 0.17?
Working on it. Had a few things I needed in pymods proper first. I'm hoping I can get it updated over the weekend. Need to figure out .17 terrain gen. Then check that pyph doesnt break anything
oke then ill wait patiently

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 10:16 am
by kingarthur
goddamn factorio terrain gen is a pain.

had to use a brute force method but i got terrain generation working the way i want. just got to add pyph and make some adjusts to add the new resources.

after that should have it ready for testing to make sure updates didnt create any deadlocks and it should be good to go.

for anybody interested i should have the github updated with the testable .17 version by this time Sunday.

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 11:05 am
by chrisdec
well i would like to test it to see iff it crashes also i will have 2 mod folders since alien biomes has issues and ill do a hardcore pyanodon suite and a few other mods

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 11:32 am
by kingarthur
chrisdec wrote: Sat May 25, 2019 11:05 am well i would like to test it to see iff it crashes also i will have 2 mod folders since alien biomes has issues and ill do a hardcore pyanodon suite and a few other mods
Well the terrain gen is working now and starts fine. Haven't checked anything passed that point.

If you want to have a look at it there is a github link on the first post. It shouldn't crash As I was able to start a new game with it.

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 2:12 pm
by chrisdec
Ill try it tonight iff there iss a problem ill let you know ;)

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 4:35 pm
by chrisdec
Just one question,
Are all py mods needed for playing?

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 6:39 pm
by chrisdec
you have not yet added petrolium handling to your mod

Re: PyBlock (alpha)

Posted: Sat May 25, 2019 9:36 pm
by kingarthur
They will be. I have not yet updated the dependancy to include pyph

Re: PyBlock (alpha)

Posted: Sun May 26, 2019 1:22 am
by chrisdec
kingarthur wrote: Sat May 25, 2019 9:36 pm They will be. I have not yet updated the dependancy to include pyph
okay,
ive tryed it yesterday but i ran out off iron scrap and copper scrap before i could place a tower quencher
ive only placed 2 nurcery's and 2 early distructive distilation column

Re: PyBlock (alpha)

Posted: Tue May 28, 2019 6:08 pm
by theblindironman
I have a summer project now!!

Re: PyBlock (alpha)

Posted: Wed Jun 05, 2019 4:51 am
by zizzleswomp
I grabbed latest from github a couple of days ago to see what it was like on 0.17.

Having the early machines be steam-powered is a cool idea. It solves the problem of the burner wood processor using the logs as fuel when you have better fuel sources.

However, the input pipe locations don't align very well with the grid that normal pipes are arranged on. This makes it hard to know where to build boilers/pipes to connect properly. Also, not all of the inputs seem to work. I can't seem to get the connections on the left side or top side of the building to work, no matter how I rotate the building or where I put the pipes. Known issue?
steam_inputs.jpg
steam_inputs.jpg (60.33 KiB) Viewed 6985 times

Re: PyBlock (alpha)

Posted: Wed Jun 05, 2019 7:30 am
by kingarthur
zizzleswomp wrote: Wed Jun 05, 2019 4:51 am I grabbed latest from github a couple of days ago to see what it was like on 0.17.

Having the early machines be steam-powered is a cool idea. It solves the problem of the burner wood processor using the logs as fuel when you have better fuel sources.

However, the input pipe locations don't align very well with the grid that normal pipes are arranged on. This makes it hard to know where to build boilers/pipes to connect properly. Also, not all of the inputs seem to work. I can't seem to get the connections on the left side or top side of the building to work, no matter how I rotate the building or where I put the pipes. Known issue?

steam_inputs.jpg
ya. the alignment is kinda wonky. gotta figure out what the correct positioning is and shift it as right now im pretty sure its not aligned to the tile. part of the reason its not officially released yet. also need to check if the fuel is still balanced given they halved all fuel values in .17.

ill be looking into this in a day or 2

Re: PyBlock (alpha)

Posted: Thu Jun 06, 2019 3:31 pm
by chrisdec
hello kingarthur,
i have been testing pyblock for several days and restarting to see every time i have a couple off iron and copper scrap have left
its always an odd number and not enough to create a plate
today i had found an empty piece off landfill not far from starting area but not the one im standing on (petrolium handling maybe)

Re: PyBlock (alpha)

Posted: Tue Jun 11, 2019 4:53 pm
by theblindironman
I am almost done with Automation research.

Fuel is good. I do have some scrap iron and copper left over.

Pipe connections on all the burner stuff and Crude Distructive Distilation Column have some issues, especially when rotating.

Re: PyBlock (alpha)

Posted: Mon Jun 17, 2019 5:26 pm
by theblindironman
Some other nice to haves.

Add pyPH as a dependency. Ensure a tar patch in the starting area.
Add a cheap copper mine. Ensure a copper rock in the starting area.
Add a recipe to turn coal dust into coal gas instead of syngas.
Add a recipe to turn coal dust into coal-slurry.


Remove dependency on pyHT. I am experiencing circuit 2 fatigue. ;)

Re: PyBlock (alpha)

Posted: Tue Jun 18, 2019 3:23 am
by kingarthur
theblindironman wrote: Mon Jun 17, 2019 5:26 pm Some other nice to haves.

Add pyPH as a dependency. Ensure a tar patch in the starting area.
Add a cheap copper mine. Ensure a copper rock in the starting area.
Add a recipe to turn coal dust into coal gas instead of syngas.
Add a recipe to turn coal dust into coal-slurry.


Remove dependency on pyHT. I am experiencing circuit 2 fatigue. ;)
Pyph should be a dependancy already or at least I intended it to be.

On cheap copper yes I probably should.

Coal dust to coal gas. I'll look into it.

On removing pyht. Not going to happen. How ever I have plans to make some adjustments so it's not so all or nothing. Going from circuit 1 - 2

Re: PyBlock (alpha)

Posted: Tue Jun 18, 2019 6:45 pm
by theblindironman
kingarthur wrote: Tue Jun 18, 2019 3:23 am
theblindironman wrote: Mon Jun 17, 2019 5:26 pm Add a recipe to turn coal dust into coal gas instead of syngas.
Coal dust to coal gas. I'll look into it.
I only request this is due to the ground borer's coal gas requirement. This change would give a better/useful sink for coal dust. And I can still gasify coal gas to get to syngas.