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Re: [MOD 0.12.x] Landfill (2.1.6)

Posted: Sat Sep 19, 2015 12:54 pm
by Peter34
Hey, what's the license for this mod? I'd like to make a variant of it...

Re: [MOD 0.12.x] Landfill (2.1.6)

Posted: Mon Sep 21, 2015 4:41 pm
by Rseding91
Peter34 wrote:Hey, what's the license for this mod? I'd like to make a variant of it...
If you want to change it for your own use/your friends - do what you want.

If you want to change it and make a new forum post with the modified version: link back to this post stating where it came from and that you've modified it in some way.

Re: [MOD 0.12.x] Landfill (2.1.6)

Posted: Sat Oct 10, 2015 8:19 am
by Gergith
Hello Rseding91!

I REALLY love this mod.

I read through this whole thread, or skimmed it thoroughly at least. I also searched the topic, but sorry if I missed these already.
I had a few suggestions for features if you were wanting to add some.


1. Allowing construction bots to lay landfill?
2. Allowing the Water-Be-Gone to be used from a bit further away from your body?

3. Currently when laying blueprints on trees in 0.12 you can hold shift and it will actually cut down the trees and make the blueprint. If you implement construction bots being able to lay landfill, perhaps you could add it so shift+blueprints will landfill any area that an object is trying to be built on but can't due to water. Specifically not using the bigger landfill so it's closer to a 1x1 ratio of blueprint to landfill.

I do realize 3 would be probably harder than 1 and 2. Thanks for your time and thanks again for his great mod!

Regardless, thanks for the awesome mod!

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 22, 2015 12:57 am
by Craydy
Hello there, to begin with.
If I try to load an old world, or create a new one I get the Error:
"__Landfill__/control.lua:13: attempt to index global 'script' (a nil value)"
I have a few mods (mainly bob's) in my folder, but disabling them did not change the Error.
Is there something we can do?

Edit: I am using Factorio 0.12.8 atm

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 22, 2015 3:37 am
by Rseding91
Craydy wrote:Hello there, to begin with.
If I try to load an old world, or create a new one I get the Error:
"__Landfill__/control.lua:13: attempt to index global 'script' (a nil value)"
I have a few mods (mainly bob's) in my folder, but disabling them did not change the Error.
Is there something we can do?

Edit: I am using Factorio 0.12.8 atm
You need to update to 0.12.11 or later.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 22, 2015 1:34 pm
by Craydy
Rseding91 wrote:You need to update to 0.12.11 or later.

Thanks alot, fixed it. Did not knew you had to check the experimental box.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 22, 2015 2:42 pm
by Von_Hertz
HELP!

If I try to load a world I get the Error:
"__Landfill__/control.lua:13: attempt to index global 'script' (a nil value)"

what is the problem?
I am using Factorio 0.12.12 atm

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Thu Oct 22, 2015 8:36 pm
by Rseding91
Von_Hertz wrote:HELP!

If I try to load a world I get the Error:
"__Landfill__/control.lua:13: attempt to index global 'script' (a nil value)"

what is the problem?
I am using Factorio 0.12.12 atm
If you're getting that error then you're not on 0.12.12. Try re-downloading the game from the main website (experimental section) and see if you get the same error.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Oct 26, 2015 2:12 am
by Drudok
Is there anywhere I could download a 12.10 compatible version? Neither version in the main post works in 12.10.

Edit: I found version 2.1.6 that works fine. Unsure if you would want me sharing a link to a re-hosted version of your stuff so I won't.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Oct 26, 2015 2:45 pm
by Rseding91
Drudok wrote:Is there anywhere I could download a 12.10 compatible version? Neither version in the main post works in 12.10.

Edit: I found version 2.1.6 that works fine. Unsure if you would want me sharing a link to a re-hosted version of your stuff so I won't.
Just update the game to 0.12.11 or 0.12.12.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Oct 26, 2015 8:52 pm
by AyrA
Just update the game to 0.12.11 or 0.12.12.
I am now at 0.12.13 and the mod still does not work. In fact, many mods no longer work for me. I think something has changed, so you need to access the 'game' variable later.

Not a mod developer, just interpreting the error message.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Tue Oct 27, 2015 12:39 am
by vedrit
At .12.11 or .12.12 (or around there) game.xxxx was changed to script.xxxx which broke 99% of mods.
That said, I'm using .12.13 and so far have not run into any issues with Landfill that my limited scripting knowledge hasn't been able to overcome

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Tue Oct 27, 2015 7:29 am
by Rseding91
AyrA wrote:
Just update the game to 0.12.11 or 0.12.12.
I am now at 0.12.13 and the mod still does not work. In fact, many mods no longer work for me. I think something has changed, so you need to access the 'game' variable later.

Not a mod developer, just interpreting the error message.
That's why I said 0.12.11 or 0.12.12 :P

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Wed Nov 18, 2015 11:55 pm
by Haugaard
How do you download older versions of your mods? :) I am running Factorio 0.12.10

Interested in:
Landfill 2.1.6
Fluid Void 1.0.1
Compression Chests 1.3.7

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Tue Nov 24, 2015 9:44 pm
by Rseding91
Haugaard wrote:How do you download older versions of your mods? :) I am running Factorio 0.12.10

Interested in:
Landfill 2.1.6
Fluid Void 1.0.1
Compression Chests 1.3.7
You can't, you'll have to update to the latest: 0.12.19. I don't support versions past the latest Factorio stable and experimental (if I made the mod when the last stable existed).

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Sun Feb 07, 2016 9:17 pm
by lilstrip
Why isn't this in the base game already? it would be really usefull to have a tool like this and possibly the ability to build concrete foundations on water since it could add a bit more variety to the way the shore would look. btw really love the mod :D

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Feb 15, 2016 3:40 pm
by Urbs
Anyone know why this keeps happening while trying to bomb out a water area?

http://prntscr.com/a3lcqd

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Mon Feb 15, 2016 5:08 pm
by Rseding91
Urbs wrote:Anyone know why this keeps happening while trying to bomb out a water area?

http://prntscr.com/a3lcqd
That's by design. The bombs aren't meant to let you make a moat where you're invincible from the biters. It's just a way to get water where there wasn't any more.

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Fri Mar 04, 2016 8:06 pm
by seronis
Instead of always choosing grass as the new land type, why not choose the type of land that is at the players position ?

Re: [MOD 0.12.x] Landfill (2.1.7)

Posted: Fri Mar 04, 2016 8:13 pm
by Rseding91
seronis wrote:Instead of always choosing grass as the new land type, why not choose the type of land that is at the players position ?
I wouldn't be against that but the player can be any number of tiles away or on some built-only tile type when they place the landfills. How do you propose it function?