Re: [0.12.x][v0.12.8] Bob's Power mod
Posted: Thu Jan 12, 2017 10:38 am
Long story short, why those numbers?
Because the numbers used to be very different and overpowered, those are the numbers someone else used when they changed my mod to be more reasonable.
Also, I use the "+50%" thing quite often, so if I were doing it myself it would either become 0.1, 0.15, 0.2 or 0.1, 0.15, 0.225.
As for changing it to a 150C limit.... that's actually a little more difficult than it sounds, because the way water heats is semi-hardcoded.
HOWEVER, even if I were to think what you are suggesting is a good idea and go and change it....... This entire concept is being removed in 0.15 anyway, so it would be a huge waste of time. In 0.15, heated water will actually create steam. Unfortunately, we have no idea how the game will actually do this until it is released.
So in my opinion, the best thing to do is just wait until 0.15 comes out, then start playing with numbers.
It's one reason why I've not been actively doing any modding recently, when you get 4 FFFs in a row that basically tell you "Oh, for 0.15 you're going to have to completely rewrite a large part of your mod", it kind of puts you off wanting to mod anymore. So aside from the possibility of a few bug fixes, Bob's mods for 0.14 are complete.
It's also why I have stated on several occasions that since so many features are changing how they work in 0.15, it could take quite some time before everything is updated to 0.15. previous updates have taken anywhere from hours, to a week. For 0.15 I'd estimate it to take a month to fully update everything to work well in 0.15. It might be possible to have something that "Works" after a week or two, but with so many changes throughout the whole mod, I estimate it's going to take at least a month before everything is complete.
Because the numbers used to be very different and overpowered, those are the numbers someone else used when they changed my mod to be more reasonable.
Also, I use the "+50%" thing quite often, so if I were doing it myself it would either become 0.1, 0.15, 0.2 or 0.1, 0.15, 0.225.
As for changing it to a 150C limit.... that's actually a little more difficult than it sounds, because the way water heats is semi-hardcoded.
HOWEVER, even if I were to think what you are suggesting is a good idea and go and change it....... This entire concept is being removed in 0.15 anyway, so it would be a huge waste of time. In 0.15, heated water will actually create steam. Unfortunately, we have no idea how the game will actually do this until it is released.
So in my opinion, the best thing to do is just wait until 0.15 comes out, then start playing with numbers.
It's one reason why I've not been actively doing any modding recently, when you get 4 FFFs in a row that basically tell you "Oh, for 0.15 you're going to have to completely rewrite a large part of your mod", it kind of puts you off wanting to mod anymore. So aside from the possibility of a few bug fixes, Bob's mods for 0.14 are complete.
It's also why I have stated on several occasions that since so many features are changing how they work in 0.15, it could take quite some time before everything is updated to 0.15. previous updates have taken anywhere from hours, to a week. For 0.15 I'd estimate it to take a month to fully update everything to work well in 0.15. It might be possible to have something that "Works" after a week or two, but with so many changes throughout the whole mod, I estimate it's going to take at least a month before everything is complete.