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Re: [Mod 1.1] Power Armor MK3
Posted: Mon Jul 31, 2023 10:58 pm
by jimmy_1283
Newest update is just for Polish locale.
Re: [Mod 1.1] Power Armor MK3
Posted: Thu Oct 17, 2024 1:09 pm
by Audacious
Have you guys considered making it a jetpack of sorts?
Re: [Mod 1.1] Power Armor MK3
Posted: Thu Oct 17, 2024 4:12 pm
by Starfly
Audacious wrote: Thu Oct 17, 2024 1:09 pm
Have you guys considered making it a jetpack of sorts?
Which makes me wonder how much are mods allowed to copy dlc content.
Re: [Mod 1.1] Power Armor MK3
Posted: Fri Dec 20, 2024 7:49 pm
by jimmy_1283
Update is live, please let me know if there are any issues, or suggestions for changes/improvements.
Re: [Mod 1.1] Power Armor MK3
Posted: Tue Dec 24, 2024 8:12 am
by jimmy_1283
Considering making the PAMK4 and SE significantly more expensive/endgame for Space Age. Requiring materials from other planets, being made in certain environments, in certain machines (Cryogenic Plant maybe?), etc.
If anyone has any thoughts on balancing and such, please do let me know here, on the mod portal or on the Github rep.
Re: [Mod 2.0] Power Armor MK3+
Posted: Sun Jan 12, 2025 4:48 pm
by nonatti
- 01-12-2025, 10-47-57.png (482.49 KiB) Viewed 283 times
When trying to make the Mk4 armor, the Personal MK3 battery is not recognized.
Unable to make the final armor.
Re: [Mod 1.1] Power Armor MK3
Posted: Sun Jan 12, 2025 8:07 pm
by Khazul
Audacious wrote: Thu Oct 17, 2024 1:09 pm
Have you guys considered making it a jetpack of sorts?
https://mods.factorio.com/mod/jetpack
Re: [Mod 2.0] Power Armor MK3+
Posted: Sun Jan 12, 2025 10:20 pm
by jimmy_1283
nonatti wrote: Sun Jan 12, 2025 4:48 pm
When trying to make the Mk4 armor, the Personal MK3 battery is not recognized.
Unable to make the final armor.
Do you have both versions of the MK3 battery available or just one? I've tried replicating the issue and it seems the only way this should happen is if you're on Space Age and using my version instead of the vanilla MK3 battery, the Space Age recipe specifically needs the vanilla MK3 battery.
Try using these two commands in the console:
player.force.reset_recipes()
player.force.reset_technologies()
You may need to delete/recycle the MK3 batteries you already have, or keep them for use in the armor itself.
Please let me know if this works or not, and thank you for the feedback.
Re: [Mod 2.0] Power Armor MK3+
Posted: Sun Jan 12, 2025 10:26 pm
by nonatti
Thanks for your quick response. You are correct, I was using the MK3 battery and not the vanilla. Works like a charm, I just needed to pay attention to details.
Thanks again.
Re: [Mod 2.0] Power Armor MK3+
Posted: Sun Jan 12, 2025 10:38 pm
by jimmy_1283
An easy mistake to make, I deliberately changed my MK3 battery to be identical to base Factorio, and unfortunately can't hide my version from filters and what-not. I'll be adding a migration script to the next mod version when I have something to add/change, but in the meantime the above commands should suffice to fix the issue for anyone else who encounters it.
Thanks again for the report, any feedback helps.