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Re: Friday Facts #131 - Roadmap shuffle
Posted: Sun Apr 03, 2016 10:37 pm
by DaemosDaen
I know, significantly late, but can we wait a little longer for the Fluid railcar to be ready?
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 6:20 am
by Koub
DaemosDaen wrote:I know, significantly late, but can we wait a little longer for the Fluid railcar to be ready?
That's basically what the FFF says :
Stuff that had to be postponed to 0.14, so we can deliver the rest:
[...]
Fluid wagon
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 6:46 am
by RobertTerwilliger
Koub wrote:DaemosDaen wrote:I know, significantly late, but can we wait a little longer for the Fluid railcar to be ready?
That's basically what the FFF says :
Stuff that had to be postponed to 0.14, so we can deliver the rest:
[...]
Fluid wagon
Yeah, it's clear and DaemosDaen realizes it - read carefully: he just agrees to wait for 0.13 a bit longer to make fluid wagon have time to fit in update.
And I support his position. I'd rather wait a bit longer as well. I'm really looking forward to tanker. And if it's delayed to 0.14 - we probably won't see it a year longer...
//And yes, I'm aware of
Rail Tanker mod. And no, I won't use it. I'm principled vanilla player.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 8:56 am
by Koub
Owww sorry, I understood that the other way, like "please delay the Fluid railcar"
.
OK I'm the one stupid here
(and I fully understand your vanilla-principles).
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 9:28 am
by RobertTerwilliger
DaemosDaen wrote:can we wait a little longer for the Fluid railcar to be ready?
Koub wrote:"please delay the Fluid railcar"
Wow, that's really can be easily understood like that, now I see it : D
However that doesn't makes much sense to ask devs "not to hurry" with smth)) (makes some, but really not much))
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 9:39 am
by Neotix
Tank wagon is not so urgent because we already have worked mods with it.
One is Rail Tanker Mod and second Yuoki Industries - Railways Mod.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 04, 2016 11:17 am
by DaemosDaen
Neotix wrote:Tank wagon is not so urgent because we already have worked mods with it.
One is Rail Tanker Mod and second Yuoki Industries - Railways Mod.
Yea, but The tanker mod is finicky
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 11, 2016 9:22 am
by Sushikiller
There's great mods out there that already have some of the stuff you guys are going to add (flamethrower turret and the fluid train).
It would be AWESOME if the gamedevs could have a little time here and there to just look over some of the mods, ask the mod creators for permission and just put the whole mod into the game!
In my opinion that would be a great idea! And you can list the mod creators somewhere special. I mean it'd be an honor if a mod that I would've created were to become official game content!
(surely not all modders share that opinion but the least you can do is ask right?!)
Keep up the great work! I've got this game for 1.5 months now and already have 150+ playhours.......totally addicted!!!
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 11, 2016 9:25 am
by Neotix
DaemosDaen wrote:Neotix wrote:Tank wagon is not so urgent because we already have worked mods with it.
One is Rail Tanker Mod and second Yuoki Industries - Railways Mod.
Yea, but The tanker mod is finicky
Yes, I know but what I meant was that if we have two features and one is already in mod, then the second one have higher priority and first one will wait to next release.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon Apr 11, 2016 9:38 am
by RobertTerwilliger
Sushikiller wrote:There's great mods out there that already have some of the stuff you guys are going to add (flamethrower turret and the fluid train).
It would be AWESOME if the gamedevs could have a little time here and there to just look over some of the mods, ask the mod creators for permission and just put the whole mod into the game!
Well, it's a difference - if you've made something with help. or by yourself, even inspired by something existing. I see Wube want to make the game, that is created by them, not a collection of other people's creations. And that's completely okay.
As a bonus to feeling of done job, they also get control on the creation, since if you've done something by yourself - you should know how does it work, so any revealed issues will be fixed much quicker.
Also when you make something by yourself - there won't be ever copyright issues.
Also some modders may not like the idea their job might be quite distorted while implementing and balancing. In this case their "feeling of done job" may be hurt.
Yes, the idea looks great at first look, but there're quite few downsides.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon May 02, 2016 1:44 pm
by willtree8
What happened to the floating space platform thing from ff74
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon May 02, 2016 2:34 pm
by kovarex
willtree8 wrote:What happened to the floating space platform thing from ff74
Moved further away, so we are able to complete the game in reasonable time. It might come later or part of an expansion (but no promises).
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon May 09, 2016 6:15 am
by Selvek
Is anyone else hoping for a pipe upgrade that lets you place adjacent pipes without connecting them, to help out with tight refinery layouts?
Re: Friday Facts #131 - Roadmap shuffle
Posted: Mon May 09, 2016 10:11 am
by steinio
Re: Friday Facts #131 - Roadmap shuffle
Posted: Thu Jun 02, 2016 6:00 pm
by AlexTheNotsogreat
Huh, A space dolphin achievement in the bottom right...