Re: Version 0.7.0
Posted: Tue Oct 08, 2013 8:24 pm
I'm going to add some sort of gate in industrio until the game has one ![Smile :)](./images/smilies/icon_e_smile.gif)
Stay tuned for more infos !![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Stay tuned for more infos !
![Smile :)](./images/smilies/icon_e_smile.gif)
Ok, maybe never was not the correct word lol. It would give it a feeling of completeness and 'some' interactivity, but unless it somehow adds more functionality then it seems like something that can be done in later stages of development, in my opinion.kovarex wrote:I think, that the gate could get to the game eventually.
If not for the functionality itself, it would add nice feeling of completenessand interactivity of your base.
I'll be waiting to see it (and how you managed it) xDNirahiel wrote:I'm going to add some sort of gate in industrio until the game has one
Stay tuned for more infos !
or use it to expand mission parameters, "complete lab creation for the next stage" nd then the gate goes down and gives you a bigger area to work in.ssilk wrote:I see a gate also needed for some kind of tutorial mission. Open a new part of the map only, when the current part is solved.
Yup, thats true, and I will also add other ways to open it.drs9999 wrote:If I am not misleading ficolas' F-mod introduced a gate, that can be opened/closed via a remote
for what u need door if enemy bases appear where they want?Trucario wrote:When will be possible to add a wall door?
Every base must have a door. Ignore the enemies.generalmek wrote:for what u need door if enemy bases appear where they want?Trucario wrote:When will be possible to add a wall door?
but if they add "build bug" its solve the problem and gates will be needed
you want capture enemies for researcing? =) hmm nice idea. confirm doors very neededficolas wrote:Making a room with no exit makes no sense.