Re: Space Platform 101 Discussion
Posted: Sat Oct 18, 2025 1:10 pm
Yeah sorry for the phrasing, i didn't mean your ship in particular, "uranium ammo" is confusing because it illustrate 2 different thing in my mind, either the "cargo" or the "necessary ammo". In the case of the semaphore, wether the "cargo" or the "necessary ammo ( or fuel)" is missing, the platform will not depart, causing a possible bus-munching. It's good and safe if the platform are prevented to leave without the minimum fuel & ammo buffer. Better have them all stuck in one planet than destroying themselves into space, as it's the risk with platform that have "time passed condition", if for whatever reason you're not supplying the "necesseray ammo" the platform is schedule to depart anyway. There are in a way less risk of bus-munching, because the lack of cargo won't interrupt anything, but the platform then need to be "safe" or "selfsustained" for ammoeugenekay wrote: Sat Oct 18, 2025 12:48 pm You totally can (and should!) produce Ammo onboard the Platform; it just happens that the example Ship Design I shared is from a Save where I was trying to produce/use as many Bullets-per-minute as possible to consume extra Uranium; versus the more conventional Science-per-Minute benchmark.The core Semaphore mechanism can exist on any planet within the schedule; it works best if there are no other Conditions for that Stop. I also use the Planetary Distance Adjustment mod to make Platform travel slightly more of a challenge.
