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Re: Version 0.11.14

Posted: Mon Feb 02, 2015 8:56 pm
by sillyfly
Koub wrote:I now have a progression bar and a window flashing a fraction of a second at what I assume is the autoave. Is this intended ? I don't remember seeing that in 0.11.14, and there is nothing in the changelog on that.
I assume it is intentional... seems odd that something like this would happen by mistake. Anyway - I opened a thread to discuss this, as I am not sure if I like it:
https://forums.factorio.com/forum/vie ... f=5&t=8422

Re: Version 0.11.14

Posted: Mon Feb 02, 2015 9:12 pm
by rorror
something else looks changed, when i press E my window with inventory and crafting is bigger. :) or is it just me?

Re: Version 0.11.14

Posted: Mon Feb 02, 2015 10:19 pm
by jakobeng1303
why does it now show when it autosaves?

Re: Version 0.11.14

Posted: Mon Feb 02, 2015 11:11 pm
by joekool92
new update seems to run better, but I lost the GUI/Image of items above assemblers and whatnot. anyone else getting this bug?

Re: Version 0.11.14

Posted: Mon Feb 02, 2015 11:14 pm
by FishSandwich
joekool92 wrote:new update seems to run better, but I lost the GUI/Image of items above assemblers and whatnot. anyone else getting this bug?
Press alt.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 12:10 am
by Talon
(german google translate)

Hello

Factorio.exe entry point

The procedure entry point "GetThreadId" would in DLL "Kernel32.dll" not found.


Have from 0.11.13 to 0.11.14 and then this error, what is that?

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 7:20 am
by CooleRRSA
Good day everyone.
Game crashes when game path contain cyrillic characters :((
But everything was fine in 0.11.13.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 7:54 am
by Zemerson
jakobeng1303 wrote:why does it now show when it autosaves?
same question?
before I'd know that it autosaved because a few frames would skip, and now it shows a progress bar.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 8:34 am
by kovarex
Zemerson wrote:
jakobeng1303 wrote:why does it now show when it autosaves?
same question?
before I'd know that it autosaved because a few frames would skip, and now it shows a progress bar.
It is a feature, so you know it autosaves.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 9:18 am
by Nova
If you want to make it perfect: Small message a few seconds before the autosave in a corner, and then the autosave. Don't know if the blinking window is annoying or not, didn't play the new version yet.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 10:51 am
by Stx3
hm... nice but when signals to be added? because if not soon, I'll add them to my mod.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 11:51 am
by FishSandwich
Stx3 wrote:hm... nice but when signals to be added? because if not soon, I'll add them to my mod.
In 0.12, which is a while away.

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 2:38 pm
by lost57
Great release, thank you. Any word on the Hi-Res mod pack you talked about a while ago?

Re: Version 0.11.14

Posted: Tue Feb 03, 2015 6:27 pm
by Rage
Just as a testament to how good a job y'all are doing. I just loaded up my first save world, the one with the large train network that made -root angry, it used to run at something like 40UPS when all the trains were going, now it runs at 60 UPS. Good job. :D

Re: Version 0.11.14

Posted: Wed Feb 04, 2015 8:24 am
by sacrifice025
nice fixes never encountered those crashes ...odd

Re: Version 0.11.14

Posted: Wed Feb 04, 2015 1:08 pm
by Tom_The_Hero1
I dont know why but in every version of factorio i first need to connect to a friend and then leave so he can connect to me as long as i didn't connect to them they cant connect to me and turning my antivirus and firewall off doesn't help and i also cant connect to 1 of my other friends so he cant connect to me either and that's really annoying :(

Re: Version 0.11.14

Posted: Wed Feb 04, 2015 1:09 pm
by FishSandwich
Tom_The_Hero1 wrote:I dont know why but in every version of factorio i first need to connect to a friend and then leave so he can connect to me as long as i didn't connect to them they cant connect to me and turning my antivirus and firewall off doesn't help and i also cant connect to 1 of my other friends so he cant connect to me either and that's really annoying :(
Have you made a bug report?

Re: Version 0.11.14

Posted: Wed Feb 04, 2015 4:33 pm
by lpw
Tom_The_Hero1 wrote:I dont know why but in every version of factorio i first need to connect to a friend and then leave so he can connect to me as long as i didn't connect to them they cant connect to me and turning my antivirus and firewall off doesn't help and i also cant connect to 1 of my other friends so he cant connect to me either and that's really annoying :(
Did you turn Port-Forwarding on in your Router?

Re: Version 0.11.14

Posted: Wed Feb 04, 2015 7:02 pm
by roy7
Tom_The_Hero1 wrote:I dont know why but in every version of factorio i first need to connect to a friend and then leave so he can connect to me as long as i didn't connect to them they cant connect to me and turning my antivirus and firewall off doesn't help and i also cant connect to 1 of my other friends so he cant connect to me either and that's really annoying :(
You know what this sounds like to me, that your router is set up for port triggering not port forwarding. Thus your outgoing connection turns on the trigger rule and then your friend can connect, but it is not forwarding prior to that.

Re: Version 0.11.14

Posted: Thu Feb 05, 2015 3:11 pm
by Tom_The_Hero1
I cant make a bug report of it Fishsandvich because it just says Couldn't establish network communication with server that's all btw in every version of factorio the game almost always closes when i change it from windowed mode to fullscreen and it also crashes when i open anything on my background while it's in fullscreen also i cant get any way to port forward my router to work even if i search for my local ip adress in google it wont do anything while it works for most people to start port forwarding it