I've made a test, to prove the different theories, one test looks like so:

- SplitterTesting.jpg (364.85 KiB) Viewed 11304 times
These are 8 test-drives, I place coal and alien eggs (due to the good visibility) on a belt, compress the stuff, so that it should be really one on one and then put it into a splitter and join that. The top row joins to the right belt, the lower row to the left. The other difference is the placing on even or odd tiles. See the rail-segments I placed besides the splitter, to understand that.
So I've 4 of those "tests" (one for every direction) and two extra double tests. All in all 48 test-drives. Didn't had enough resources left to make more.

I tried that also with faster belts (not in the save), and the result is about the same, even more complex.
What I can see is:
- Well, there are tendencies. A splitter to the left or up tends to join from the right side, to right or down from the left side. This matches fantastic with the inserter preferences (
https://forums.factorio.com/wiki/inde ... =Inserters - top orientation for horizontal belts, or the left for vertical belts).
- There is no real dependency to the even tiles (look at the rails I placed near the splitter). I would say forget that idea...
Rules?
Found no rules. When you load the
Splitter Testing Savegame and watch these test-drives a while, the picture changes. All the time.I think it is as Kovarex says: The result depends on how the items come into the splitter. So the dependency is, how the items are laying on the belts before the come into the splitter and when will the splitter look for the next time and when will the item before leave the placing-zone of the splitter?
More ideas how to see more:
- Adding faster belt after splitter or before only.
- Perhaps something without compression?
- taking randomly some item away from one side (inserter) to change the "order how the items are coming in".
- Add different tests, that show, that these test-drives are correct (or complete bullshit)
Maybe this savegame helps to stabilize this complex behavior, or someone finds a rule or so?
EDIT: I saw that this screenshoot is a bit too old, cause there are not all coal chests filled. This doesn't matter, even with full chests the picture is about the same.