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Re: Endgame designs
Posted: Wed Aug 20, 2014 10:00 pm
by dudeontherun
The trains stations are for getting tech, i have set up for my ores to place my main base.
Re: Endgame designs
Posted: Wed Jan 07, 2015 5:02 am
by Karaaz
When I clicked on one of the images in OP I got a prompt to update android from the host site. Seems legit...

Re: Endgame designs
Posted: Wed Jan 07, 2015 5:55 am
by n9103
Lovely necro here.
For what it's worth, the images load just fine on my desktop.
Given the nature of the content, I wouldn't want to browse these on my phone anyway, assuming I had a choice.
Re: Endgame designs
Posted: Mon Jan 19, 2015 7:10 am
by Mur
MisterSpock wrote:

Smelting
I have not seen the factory in action but from what I see from the picture it looks like a lot of the smelters are not doing anything. The method I find that works the best is the design below.
All furnaces go at max speeds and can be scaled between 8-16 furnace designs. If you need more output build a second line.

Re: Endgame designs
Posted: Mon Jan 19, 2015 2:08 pm
by DerivePi
Furnace layout (assuming iron or copper ores with steel or electric furnaces)
standard belt max throughput = 12 items/sec or 6 per side
- number of miners required to fully load = 12 per side
- number of furnaces required to fully smelt - 11 per side
Fast belt max throughput = 20 items/sec or 10 items per side
- number of miners required to fully load = 19 per side
- number of furnaces required to fully smelt - 18 per side
Express belt max throughput = 30 items/sec or 15 per side
- number of miners required to fully load = 29 per side
- number of furnaces required to fully smelt - 26 per side
OR - assuming 2 level 3 speed modules in each electric furnace (which will never make sense to me)
- number of furnaces required to fully smelt - 13 per side as displayed in the Vulcan's enormous smelting facility
Re: Endgame designs
Posted: Mon Jan 19, 2015 6:01 pm
by n9103
Nice breakdown. I never have gotten that particular ratio worked out. Now I can add smelting to my list of perfect ratios

Re: Endgame designs
Posted: Sun Nov 15, 2015 9:11 am
by oliverpowerboy
The defend crossway is very good but I would double up the walls and add gates to the tracks
Re: Endgame designs
Posted: Sun Nov 15, 2015 11:39 am
by Boogieman14
oliverpowerboy wrote:The defend crossway is very good but I would double up the walls and add gates to the tracks
That's what you get when some necros a thread like this... These screenshots are from the pre-gates era... (possibly pre-spitters as well actually)
Re: Endgame designs
Posted: Sun May 15, 2016 5:15 am
by Maja153
Coming up on the next update, you can set the steam engines to run only when needed
Re: Endgame designs
Posted: Thu Jun 09, 2016 5:52 am
by sivistojko
My thanks to the OP. I'm a new player and this base completely inspired me to make my new one in the same manner. I've learned a lot. Thank you again.