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Re: [0.10.0] bad allocation

Posted: Thu Jun 12, 2014 5:29 pm
by erikem
The one I posted does not involves save/load at all.

As I have said autosave is disbaled and direct save/load cause no issue. What causes an issue resides somwhere in an algorithm that recalculates coverage zone of roboports or something closely related to it.

Re: [0.10.0] bad allocation

Posted: Thu Jun 12, 2014 6:02 pm
by DarkenDragon
awe man that means I have to wait 2 patches to finish my game? >_< that sucks

Re: [0.10.0] bad allocation

Posted: Fri Jun 13, 2014 4:29 pm
by cube
I'm working on it now (for 0.10.1)...

Re: [0.10.0] bad allocation

Posted: Fri Jun 13, 2014 4:58 pm
by kovarex
Just to make it clear, we decided to wait to next friday with 0.10.1

Re: [0.10.0] bad allocation

Posted: Fri Jun 20, 2014 9:26 pm
by erikem
I presume this one wasn't fixed in 0.10.1? =(

Re: [0.10.0] bad allocation

Posted: Sat Jun 21, 2014 1:21 am
by kovarex
This was fixed for 0.10.1, at least for the described scenario with the op, so I'm moving it to resolved bug.
Let me know if it isn't your case.