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Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Sat Mar 05, 2016 12:19 pm
by daniel34
meischi wrote:if i create a new game i get the error
__Treefarm-Caffeine-Addon__/control.lua:107: attempt to index global 'game' (a nil value)
how can i fix it or whats the reason for it
The mod hasn't been updated to work with 0.12.11+. and I don't know if it would be compatible with Treefarm if it was updated for the current Factorio version.
Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Sat Mar 05, 2016 12:43 pm
by meischi
ah ok thx for help
Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Wed Mar 09, 2016 2:49 pm
by Blu3wolf
Id be happy for folks to try this version here:
https://github.com/Blu3wolf/Treefarm-Caffeine/releases
This version is released under the GPL v3 IAW drs' licensing options presented here:
viewtopic.php?f=44&t=522&start=430#p122766
Any bugs, please report as issues here:
https://github.com/Blu3wolf/Treefarm-Caffeine/issues
Thanks!
Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Fri Jul 08, 2016 3:38 am
by MiniMe943
How do you get the tea and coffee seeds? I think you're supposed to get them when you research, but that doesn't really work. I think there needs to be a different way to get them naturally.
Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Fri Jul 08, 2016 10:51 am
by Blu3wolf
When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
Re: [TREEFARM - ADDON] Caffein v0.4.0
Posted: Sat Jul 09, 2016 1:54 am
by MiniMe943
Blu3wolf wrote:When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
Cheers, I'll be on the lookout for that then.