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Re: get a list of valid inventories for an entity

Posted: Sun Jun 05, 2016 12:06 am
by Adil
Well, function would be 100% percent accurate if you add the relevant checks.

Also, where did you get that 'energy_usage'? Neither current nor next version expose that to runtime.

Re: get a list of valid inventories for an entity

Posted: Sun Jun 05, 2016 12:56 am
by sparr
Sean Mirrsen wrote:Depending on what you're trying to do, you might make do with checking via can_insert, or just running through the whole table of inventory indices and seeing what returns nil.
I filed a bug report alongside this request. Trying to access a nonexistent inventory index is currently a crash condition rather than returning nil. Someone on IRC pointed me towards pcall() to catch the error in lua and discard it, but that's really bad practice. Fortunately the bug report is already marked fixe din 0.13, so iterating through all indices and checking for nil is a viable approach next version.
Adil wrote:Well, function would be 100% percent accurate if you add the relevant checks.
I do not trust that anyone, including myself, is able to list every one of the relevant checks. Together a few of us can probably get 99%, missing some corner cases that will show up in random situations with weird mods.
Adil wrote:Also, where did you get that 'energy_usage'? Neither current nor next version expose that to runtime.
Just copied it from a post higher in this thread. This further proves my point. Coming up with the list of "relevant checks" is non-trivial.

Re: get a list of valid inventories for an entity

Posted: Sun Jun 05, 2016 1:04 am
by DaveMcW
Adil wrote:Also, where did you get that 'energy_usage'? Neither current nor next version expose that to runtime.
That's why this thread is in Modding interface requests.

Re: get a list of valid inventories for an entity

Posted: Fri Jun 10, 2016 1:33 pm
by slindenau
+1 for this request. Don't just throw an error if you're trying to access an inventory index that doesnt exist.
Either add a function to check if the inventory exists, or just return nil perhaps?

It is VERY bad practice that the end users have to determine based on the type of the entity what inventories it supports.
100% unmaintainable.

Re: get a list of valid inventories for an entity

Posted: Fri Jun 10, 2016 6:56 pm
by sparr
slindenau wrote:+1 for this request. Don't just throw an error if you're trying to access an inventory index that doesnt exist.
Either add a function to check if the inventory exists, or just return nil perhaps?

It is VERY bad practice that the end users have to determine based on the type of the entity what inventories it supports.
100% unmaintainable.
Already confirmed in the bug report forum that get_inventory() will return nil instead of error in 0.13

Re: get a list of valid inventories for an entity

Posted: Fri Jun 10, 2016 10:01 pm
by Rseding91
sparr wrote:
slindenau wrote:+1 for this request. Don't just throw an error if you're trying to access an inventory index that doesnt exist.
Either add a function to check if the inventory exists, or just return nil perhaps?

It is VERY bad practice that the end users have to determine based on the type of the entity what inventories it supports.
100% unmaintainable.
Already confirmed in the bug report forum that get_inventory() will return nil instead of error in 0.13
Indeed. It made no sense to throw an error since multiple entities might have or won't have an inventory and there was no way to know if it did before calling "get".

if anyone comes across other methods that throw errors when it doesn't make sense feel free to make bug reports about them. Specifically something is meant to throw an error when it's easily possible to tell if you should be calling that method to begin with. Something like trying to set a recipe on a rock for instance would be an error - you should only ever be calling that on an assembling machine type entity. Trying to get the electric energy of an entity however shouldn't generate an error because there's no good way to tell if an entity actually has electric power without just calling the get property.