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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Wed Jun 29, 2016 9:50 am
by PiggyWhiskey
maggi321 wrote:Very great mod! I guess it makes playing with many ores like in Bobs mod much more playable.
Is it possible to make the labels undestroyable by the natives?
Right now I sometimes get Alerts from biters destroying some of the resource labels, which is really annoying.
It definitely makes searching for ores with Bob's easier.
I've only noticed them attacking when I'm near them. Close enough to trigger path finding to the player.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Wed Jun 29, 2016 4:23 pm
by Bizobinator
Are there any plans to update it for 0.13.1?
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Wed Jun 29, 2016 4:53 pm
by maggi321
I've created a 0.13.1 working version for personal purposes. I also changed the owner force of the invisible train stations to "neutral", which may remove the possibility of natives destroying it, but I didn't really have time to test it yet. I will share my version here, that other impatient people like me can use it, until the original author releases an update.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Wed Jun 29, 2016 9:48 pm
by PiggyWhiskey
Has 0.13 been released already?
Didn't they say it would break most mods.
What changes did you make? Apart from changing it to neutral. (does that change work in 0.12?)
Edit: I'm an idiot. I forgot the releases go to beta in steam and from the website.
I was expecting my normal steam to update to 0.13 automatically
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Thu Jun 30, 2016 7:00 am
by maggi321
I only changed it to neutral and added the mandatory "factorio_version": "0.13.0" to the info.json file. I guess the change to neutral should also work in 0.12, but I didn't test it.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Thu Jun 30, 2016 9:31 pm
by Ranakastrasz
You could add the invulnerable tag instead. Can't recall what its called.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Thu Jun 30, 2016 9:34 pm
by orzelek
When spawning the tag you can set it's destructible flag to false - biters won't touch it.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Sun Jul 03, 2016 5:26 pm
by steinio
maggi321 wrote:I've created a 0.13.1 working version for personal purposes. I also changed the owner force of the invisible train stations to "neutral", which may remove the possibility of natives destroying it, but I didn't really have time to test it yet. I will share my version here, that other impatient people like me can use it, until the original author releases an update.
Thank you.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Mon Jul 04, 2016 10:25 am
by Templeo
When do you release a working version for 0.13 for the rest of us?
or have i missed something ?
EDIT: silly me, never mind. Thank you alot maggi321!

-though, can't seem to find the "Map Label button" ?
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Mon Jul 04, 2016 5:44 pm
by ukezi
I also can't find the button. it is not in the upper left corner. I'm useing bob's modpack.
EDIT: the button appears in a new game. how ever it is not showing in an old one is a riddle to me.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Tue Jul 05, 2016 10:14 am
by Templeo
ukezi wrote:I also can't find the button. it is not in the upper left corner. I'm useing bob's modpack.
EDIT: the button appears in a new game. how ever it is not showing in an old one is a riddle to me.
Cheers, works for me too, when starting a new game.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Mon Jul 11, 2016 3:46 pm
by kendrome
Here is a version that should add the button to existing saves.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Mon Aug 01, 2016 9:31 am
by sore68
Thank you kendrome!!!
Add it config.lua if you use a additional mods.
yuoki mod
Code: Select all
ResourceDisplayName[ "y-res1" ] = "~N4-Material Chunk"
ResourceDisplayName[ "y-res2" ] = "~F7-Material Chunk"
ResourceDisplayName[ "infinite-y-res1" ] = "~infinite N4-Material Chunk"
ResourceDisplayName[ "infinite-y-res2" ] = "~infinite F7-Material Chunk"
angels refining mod
Code: Select all
ResourceDisplayName[ "angels-ore1" ] = "~Saphirite"
ResourceDisplayName[ "angels-ore2" ] = "~Jivolite"
ResourceDisplayName[ "angels-ore3" ] = "~Stiratite"
ResourceDisplayName[ "angels-ore4" ] = "~Crotinnium"
ResourceDisplayName[ "angels-ore5" ] = "~Rubyte"
ResourceDisplayName[ "angels-ore6" ] = "~Bobmonium"
ResourceDisplayName[ "infinite-angels-ore1" ] = "~infinite Saphirite"
ResourceDisplayName[ "infinite-angels-ore2" ] = "~infinite Jivolite"
ResourceDisplayName[ "infinite-angels-ore3" ] = "~infinite Stiratite"
ResourceDisplayName[ "infinite-angels-ore4" ] = "~infinite Crotinnium"
ResourceDisplayName[ "infinite-angels-ore5" ] = "~infinite Rubyte"
ResourceDisplayName[ "infinite-angels-ore6" ] = "~infinite Bobmonium"
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Tue Aug 30, 2016 8:52 am
by TheTom
Any chance for a .14 release?
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Tue Aug 30, 2016 6:11 pm
by orzelek
Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Thu Sep 01, 2016 5:07 pm
by Aibehn
I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Sat Sep 03, 2016 7:56 am
by Nexela
orzelek wrote:Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.
I got excited for a minute! Unfortunately backer_name doesn't accept locale tables

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Sat Sep 03, 2016 1:52 pm
by orzelek
So mod is using backer name not station names?
Actually even if those are station names it might not work since they might not be using locale tables also.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Mon Sep 05, 2016 8:04 am
by TheTom
Aibehn wrote:I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.
Great. This mod is ridiculously useful. I use bobs mod and I have serious problems identifying all the different ores - this mod is a life saver

Looking forward for the .14 version.
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Posted: Fri Sep 09, 2016 2:52 pm
by kendrome
Here is a quick update to .14 I have only done some quick testing but it seems to be working.