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Re: [0.12.26] Tankwerkz Unlimited v0.3.0
Posted: Tue Apr 26, 2016 10:35 am
by vlczero
TheFoxkidd wrote:When I put the Tankwerks zip into the mods folder and run the game i get the error "Error while loading item prototype "hyrdra-rocket-launcher" (gun): No such node (type)
How do i go about fixing this because i need this mod
What version of Factorio are you using and are you using other mods?
Re: [0.12.30] Tankwerkz Unlimited v0.3.0
Posted: Thu Jun 30, 2016 6:22 pm
by IgorLutiy
Update for game version 0.13.x and added russian locale
Re: [0.12.30] Tankwerkz Unlimited v0.3.0
Posted: Thu Jun 30, 2016 6:33 pm
by vlczero
IgorLutiy wrote:Update for game version 0.13.x and added russian locale
tankwerkz_0.3.1.zip
Thx. I was going to do the update myself but i am currently waiting for a response from the original mod author with a request to take over the mod, because of the license requirment for mods and this mod was made before that. So technically it is not legal to make unofficial updates.
Re: [0.13] Tankwerkz Unlimited v0.3.1
Posted: Thu Jun 30, 2016 8:16 pm
by thegreyman
Full approval from me for vlczero to update/change this mod! Happy tanking!
Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.3.2
Posted: Fri Jul 01, 2016 10:58 am
by Kayanor
Moved from Unofficial Updated Mods / Unofficial Patches on OP's request.
Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0
Posted: Sat Jul 02, 2016 12:25 pm
by IgorLutiy
Update russian locale for mod version 0.4.0
- base.cfg
- (1.49 KiB) Downloaded 298 times
Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0
Posted: Sat Jul 02, 2016 7:10 pm
by vedrit
Will you add in a research to increase tank shell damage?
Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0
Posted: Sat Jul 02, 2016 8:03 pm
by vlczero
vedrit wrote:Will you add in a research to increase tank shell damage?
That could be a good addition. I will look into it tomorrow

Re: [0.13]|[0.12.30] Tankwerkz Unlimited
Posted: Sun Jul 03, 2016 8:23 pm
by vlczero
Version 0.5.0
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Sun Jul 03, 2016 10:53 pm
by stoa
just a quick addition to the damage research and all the stuff^^
thing is, you added a research, however, you didnt add an ammo type to any of your weapons, so its not gonna matter, the research isnt going to do anything besides making the vanilla cannon shells stronger.
just wanted to point that out, since the mod in general is really good, but without the research its not gonna matter later in the game.
i edited in my game. hell, the flame tank is a beast this way!
*edit: i'm retarded :^)
forget about the ammo type.
however, the category was kinda... off on some weapons. the flamethrower, the hydra rockets and the heavy mg.
they all had names with no research bound to them there.
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Mon Jul 04, 2016 8:07 am
by vlczero
stoa wrote:just a quick addition to the damage research and all the stuff^^
thing is, you added a research, however, you didnt add an ammo type to any of your weapons, so its not gonna matter, the research isnt going to do anything besides making the vanilla cannon shells stronger.
just wanted to point that out, since the mod in general is really good, but without the research its not gonna matter later in the game.
i edited in my game. hell, the flame tank is a beast this way!
*edit: i'm retarded :^)
forget about the ammo type.
however, the category was kinda... off on some weapons. the flamethrower, the hydra rockets and the heavy mg.
they all had names with no research bound to them there.
Haha, yea the tank flamethrower ammo, hydra rockets and heavy mg ammo are different types to make sure that they cannot be used in handheld weapons (immersion). I am testing extra effects on for example bullet damage so the heavy mg will benefit from that research, but i think it will make it to OP (have to do more testing). This is the same for the hydra rocket and tank flamethrower ammo.
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Mon Jul 04, 2016 10:59 am
by stoa
but right now, they are pretty much useless compared to the handheld weapons.
i mean, you can use the tank flamethrower for example, and have ok damage early, which goes to rather useless later, or use the handheld version which gets way more powerful. thats not too immersive.
gotta say tho, i'm playing with the evolution mods, so biters are stronger generally.
the point still stands tho. there is no reason to use weapons that dont get stronger with research, because there are just better counterparts
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Mon Jul 04, 2016 1:31 pm
by vlczero
stoa wrote:but right now, they are pretty much useless compared to the handheld weapons.
i mean, you can use the tank flamethrower for example, and have ok damage early, which goes to rather useless later, or use the handheld version which gets way more powerful. thats not too immersive.
gotta say tho, i'm playing with the evolution mods, so biters are stronger generally.
the point still stands tho. there is no reason to use weapons that dont get stronger with research, because there are just better counterparts
I retested the weapons in my own game and they could indeed use a bit of a buff. I am working on a new version that makes sure the heavy machine-gun, hydra rockets and tank flamethrower benefit from vanilla Factorio research. However i can't get the mod migration file to work properly to update existing saves so i am not releasing it just yet.
For some reason the following does not work
Code: Select all
game.reload_script()
for index, force in pairs(game.forces) do
force.reset_recipes()
force.reset_technologies()
end
The damage on the ammo just stays the same with no bonus damage from research

Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Tue Jul 05, 2016 10:21 am
by vlczero
Version 0.6.0
- The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves!
- Changed turret mount on Perseus tank to use the builtin Factorio car turret
- Fixed cannon projectiles
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Tue Sep 20, 2016 4:24 pm
by steinio
Hello,
under 0.14 i get this error:

- Tankwerkz.png (9.59 KiB) Viewed 8244 times
It seems there is a double with Tanks for Bobs.
Greetings steinio
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Tue Sep 20, 2016 5:46 pm
by vlczero
steinio wrote:Hello,
under 0.14 i get this error:
Tankwerkz.png
It seems there is a double with Tanks for Bobs.
Greetings steinio
Hi, thank you for reminding me. I am currently working on a new version where everything in the tankwerkz mod is prefixed so errors like that won't happen anymore. This version needs some testing because of migrations for old saves. I will test this tomorrow 21 sep and if all works well i will update the mod.
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Tue Sep 20, 2016 5:50 pm
by steinio
Thank you
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Wed Sep 21, 2016 5:22 pm
by vlczero
I have updated the mod on the mod portal.
Version 2.0.0
- Prefixed every item, entity and technology to solve mod conflicts that happen when another mod adds a similar item, entity or technology with the same name.
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Wed Sep 28, 2016 7:48 pm
by etcetera
Error while applying migration: Tankwerkz Ltd: tankwerkz_0.6.0.lua
Cannot execute command. Error: Unknown category name: heavy-mg
stack traceback:
[string "for index, force in pairs(game.forces) do..."]:15: in main chunk
Works on a new game, but not on a save with the mod never installed.
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Posted: Wed Sep 28, 2016 8:06 pm
by vlczero
etcetera wrote:Error while applying migration: Tankwerkz Ltd: tankwerkz_0.6.0.lua
Cannot execute command. Error: Unknown category name: heavy-mg
stack traceback:
[string "for index, force in pairs(game.forces) do..."]:15: in main chunk
Works on a new game, but not on a save with the mod never installed.
Oh i forgot to test that. I just uploaded a new version (2.0.1) that does not include that migration file because it is not needed anymore. Could you test this version for me?
EDIT: just did a test and it should work now