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Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sun Aug 23, 2015 11:16 am
by provet
Im death-initely going to use this mod!
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Fri Sep 04, 2015 5:35 am
by DaCyclops
This is an amazing mod. It has saved my rear so many times while walking over my rail lines....
That being said, it seems it might try to place the chest in a bad location sometimes. When I was crossing one of my rails, it placed the chest in the inner-side of a Rail Bend that was going Top-Left to Right. When I returned there was only rubble, and I couldnt place a chest where the rubble was. Might have something to do with the weirdness of Rail Bends. Oh well, now I get the joy of building a full Power Armor Mk2 again

Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Sep 26, 2015 7:45 pm
by Ranakastrasz
This is a great mod, However, I had to modify it myself to make the entity invulnerable and fully pathable. With that, I no longer have an excuse to restart the game when me or my friend dies ever.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Oct 10, 2015 2:49 am
by Ranakastrasz
If you die while crafting, any queued item ingredients are lots
Also, some mods add larger inventory or more hotbar rows, so a config option for that may be nice
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Oct 17, 2015 1:58 am
by GewaltSam
Gravestone Mod doesn't seem to work with 0.12.11 anymore

Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Mon Oct 19, 2015 6:57 am
by SirRichie
That's because 12.11 brought some extensive changes to the modding API.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Tue Oct 20, 2015 7:50 pm
by SirRichie
I figured I would make a the few changes that are necessary for 12.11+ compatibility.
I also added a config option for "protective mode" which makes the "gravestone" indestructible.
All credit goes to the original author. Here you go:
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Thu Dec 31, 2015 1:38 pm
by Klonan
Someone on reddit was asking for a mod which gives them there stuff back...
well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Mar 19, 2016 3:44 pm
by Murlocking
Klonan wrote:Someone on reddit was asking for a mod which gives them there stuff back...
well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Did you made it off the version SirRichie updated or the old one?
I would love to use both of you features. Both great ideas that should be combined in my opinion!
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Fri Apr 01, 2016 11:36 pm
by provet
Is it compatible with larger inventories?
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Apr 02, 2016 6:43 am
by Factorio2016
MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sat Apr 02, 2016 12:31 pm
by Murlocking
Factorio2016 wrote:MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
Funny you say yes because it's actually NOT.
It will work but if you die with a full inventory and you're also using Extra Toolbelts mod you will lose a lot of stuffs, happened twice to someone on my server.
The Gravestone chest as a limited inventory from what I can tell.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sun Apr 03, 2016 1:38 am
by SirRichie
concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sun Apr 03, 2016 2:04 am
by Ratzap
SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Aha, this explains why a bunch of my stuff went missing earlier tonight.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Sun Apr 03, 2016 3:17 pm
by Murlocking
Ratzap wrote:SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Aha, this explains why a bunch of my stuff went missing earlier tonight.
Someone sent me a private message
" gravestone-mod_2.0.0.zip -> prototypes -> entity.lua
Line 23
inventory_size = 89
Try to change to fit you!

"
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Tue Apr 05, 2016 7:32 pm
by studmuffin
Simply beautiful. My friend keeps dying and calling me to restart the server. Gets complicated trying to make sure we have the right save. Don't have to worry anymore!
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Wed Apr 27, 2016 4:17 am
by tetryon
Can the gravestone be made to include things in your hand when you die? and stuff that you're crafting?
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Wed May 04, 2016 4:58 am
by Vas
Doesn't seem to work for me.
_ _ gravestone-mod__/control.lua:7: attempt to index global 'game' (a nil value)
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Wed May 04, 2016 3:52 pm
by Sacredd
I hope Hazzard don'd mind.
I have modiefied the mod and increased size of the chest to 200.
Re: [MOD 0.12] Hazzard's Gravestone Mod
Posted: Thu Jun 30, 2016 12:10 am
by clairaoswald
Any chance of a 0.13 version of this?