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Re: New inserter operations (moves)
Posted: Sun May 03, 2015 7:13 am
by Keynote
Hotkey sounds good, it should be implemented, but I'm wondering why don't use mouse in this case - first click would tell the inserter "From there you should take resources, things etc.", and second click at another chest tells inserter it must put things in that one. Of course clicking at the same chest twice times will not work, same thing with chest out of the range.
Re: New inserter operations (moves)
Posted: Sun May 03, 2015 8:58 am
by Koub
The need for an alternative angle movement will probably be quite exceptionnal. How many inserters do you have in a stardard factory ? Thousands. Are you willing to add a click every time you build one ? not me
. An alternate click, on the contrary, is to be used only on the specific inserter that needs to be 90°.
But in my personal opinion, all this topic is discussing a change that seems over complicated for only a small marginal tiny benefit. There is no situation the actual game can't solve.
After that, there could be demand for 3 tiles reach inserters, inserters that take stuff at x tiles, and insert at another length, with or without angle, inserters that
know Kung-Fu , ... I feel that's THE kind of things that should be left to modding.
Re: New inserter operations (moves)
Posted: Sat Aug 29, 2015 6:58 pm
by ssilk
I'm sure this will not come into vanilla, it is a major change and removes many of the known puzzles and other basic behavior and the devs stated, that they won't implement it, so I move this to won't implement.
But there is a mod, that enables to do this
https://forums.factorio.com/forum/vie ... 93&t=14360 [MOD 0.12.x] Cursed PI - v0.0.3