Introduction, Downloads & Release history

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rk84
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Introduction, Downloads & Release history

Post by rk84 »

Intro:
Test mode in FishSandwich's Factorio MOD Spotlight

Features:
  • Build options:
    • Respawns items while building.
    • Can make built entities indestructible/unminable/inoperable/unrotatable
  • Print script events.
  • Time of day: Normal, always daytime or always nighttime
  • Itemlist. (has Search feature)
  • Enable all tech. (irreversible)
  • Tool: (Called mjollnir. Can be spawned from Tool settings.)
    • Resource: Spawn new single infinite resource or make existing ones infinite. (resource selection is missing currently)
    • Teleport: Move around by holding button and dragging your mouse. Speed depends on distance between player and cursor.)
    • Selector: Click-drag-release. Cut/Copy/Paste/Remove square area of entities. Selector also has pattern option to copy selection and paste it multiple times in all axis directions.(video)
    • Filler: Click-drag-release to select player made entities you wanna fill with one type of item.
  • Recipe viewer
Downloads: Optional activation via console.

Code: Select all

/c remote.call("testmode","activate", username)
old image
Changelog
Last edited by rk84 on Mon Apr 11, 2016 9:17 pm, edited 35 times in total.

SpencerS145
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Re: Introduction, Downloads & Release history

Post by SpencerS145 »

Excellent!
As soon as I saw this mod, I downloaded and installed it. What a wonderful concept!
Problem is, whenever I click the button to open the "Test Mode" GUI, I crash with the error message: "doesn't contain property resizerowtowidth."
Please, help D:
PS: I'm going to try to fix this myself by removing one line of code; I think I know what the problem may be.

Edit: I fixed it. The suggestion you got had caused it to break; removing that line of code fixes it.
As a temporary solution to the crashes, it works. As a permanent one, maybe more aesthetically pleasing menus are a better run for your money.

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Re: Introduction, Downloads & Release history

Post by rk84 »

SpencerS145 wrote:Excellent!
As soon as I saw this mod, I downloaded and installed it. What a wonderful concept!
Problem is, whenever I click the button to open the "Test Mode" GUI, I crash with the error message: "doesn't contain property resizerowtowidth."
Please, help D:
PS: I'm going to try to fix this myself by removing one line of code; I think I know what the problem may be.

Edit: I fixed it. The suggestion you got had caused it to break; removing that line of code fixes it.
As a temporary solution to the crashes, it works. As a permanent one, maybe more aesthetically pleasing menus are a better run for your money.
Thanks.
Problem might be you have Factorio 0.9.2 or older?
If you have more to report, I made bug reports thread.
I also made suggestion thread.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela

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Re: Introduction, Downloads & Release history

Post by Mr.Marshal »

http://imgur.com/knT9mR9
I'm getting this error. What should I do?

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Re: Introduction, Downloads & Release history

Post by rk84 »

Mr.Marshal wrote:http://imgur.com/knT9mR9
I'm getting this error. What should I do?
You should check out this thread.
F-Mod Bug reports page 14
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
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Re: Introduction, Downloads & Release history

Post by rk84 »

Released test-mode_0.11.1 "hopefully". dropbox did it's best to mess up.
There is know bug that is resolved in Factorio 0.11.2 and you can avoid it by not using godmode.
I have not done any multiplayer test with anyone. So feedback on mp usage is appreciated.
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Re: Introduction, Downloads & Release history

Post by rk84 »

Released 0.11.3
Added onplayercreated to handle gui activation.
Godmode still ctd if you mine something. I did not encounter other problems, but again not much mp testing.
Test mode
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[WIP]Fluid handling expansion
[WIP]PvP gamescript
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Choumiko
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Re: Introduction, Downloads & Release history

Post by Choumiko »

A little late but sill: Thanks for the mod, not only is it providing really good features for testing stuff but also helped me learn the gui stuff :)
One question though: Under what license is your mod? I'd like to use the way you create your tm-icon- styles in my mod. I could make Test mode a dependencie, but that seems wrong as it's only for the styles.

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Re: Introduction, Downloads & Release history

Post by rk84 »

Choumiko wrote:A little late but sill: Thanks for the mod, not only is it providing really good features for testing stuff but also helped me learn the gui stuff :)
One question though: Under what license is your mod? I'd like to use the way you create your tm-icon- styles in my mod. I could make Test mode a dependencie, but that seems wrong as it's only for the styles.
I guess the default license. http://creativecommons.org/licenses/by-nc/4.0/
I'm not sure how license works if you use part of my mod in your mod, but it is ok by me.
Good luck with your mod.
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Re: Introduction, Downloads & Release history

Post by rk84 »

Update 0.11.4
I made a small improvement in itemlisting. Item groups and scroll buttons if there is more then 6 groups.

I haven't run into problem with too many items in list but mayby I should add scroll buttons to actual list too.

EDIT: I finally did some multiplayer testing.
-print events option seems to desych game every time you click gui
-warp to player does not work, but is fixed for next release. Warp points works.
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Re: Introduction, Downloads & Release history

Post by rk84 »

Update 0.11.5
-Warp to player button should work now.
-Hopefully print events does not desync any more. I have not tested in mp, but I got rid of serpent.line that were used to print out lua table of event.
Test mode
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[WIP]Fluid handling expansion
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Re: Introduction, Downloads & Release history

Post by linshuboy »

Thank you for your excellent work again! :D

This is my translation text for zh-CN:(format UTF-8withoutBOM)
test-mode_0.11.7\locale\zh-CN\test-mode.cfg

Code: Select all

[test-mode]
activate-mod=启动作弊模式吗?
activation-failed=Activation failed. Invalid username: __1__
name=test-mode菜单
frametitle=Test mode 窗口
tab1=游戏设置
tab2=工具设置
tab3=物品列表
tab4=玩家列表
tab5=坐标列表

god-mode=上帝模式的切换
all-tech=解锁所有科技

build-options=编译选项
item-restore=恢复项目:
destructible=可破坏的:
minable=可开采的:
operable=可操作的:
rotatable=可旋转的:

char-options=科技解锁/模式切换

event-options=事件选项
print-events=打印事件
ignore-chunks=忽略块生成:
unknown=未知的
e-template=__1__: __2__(__3__): pIndex=__4__, __5__

world-options=世界选项
time-of-day=每天的时间:
normal=正常的
day=永白天
night=晚上
peacefulmode=和平模式:
killallenemies=杀死所有的敌人
loadscenario=负载场景
savescenario=保存场景

show-toolbar=显示工具栏
toolbar=工具栏
tool-mode=工具模式
tool-spawn=生成工具
tool-resource=资源
tool-teleport=传送
tool-teleport-avoid=Avoid objects/water
tool-selection=选择器
tool-filler=填料

item-types=项目组
search=搜索
clear-inv=库存管理

set=传送
player=玩家
warp=读取

popup-filler=充满
popup-selection=Entities between __1__, __2__ and __3__, __4__
popup-pattern=Pattern settings (__1__x__2__)
popup-activation=启动作弊模式吗?
popup-select=从列表中选择
popup-last-item=最后使用

and= 和
items=生成
stacks=堆满
cancel=取消
create=创建
cut=减少

copy=复制
paste=粘贴
pattern=模式
remove=删除
yes=是
no=不
up=上
down=下
left=左
right=右

[entity-name]
mjollnir=电锤
tm-solar-panel=作弊模式-太阳能电池板
tm-electric-pole=作弊模式-电杆

[entity-description]
mjollnir=破碎机

[item-name]
mjollnir=电锤
tm-solar-panel=作弊模式-太阳能电池板
tm-electric-pole=作弊模式-电杆

[item-description]
mjollnir=破碎机

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Re: Introduction, Downloads & Release history

Post by rk84 »

linshuboy wrote:Thank you for your excellent work again! :D

This is my translation text for zh-CN:(format UTF-8withoutBOM)
test-mode_0.11.7\locale\zh-CN\test-mode.cfg

Code: Select all

[test-mode]
activate-mod=启动作弊模式吗?
activation-failed=Activation failed. Invalid username: __1__
name=test-mode菜单
frametitle=Test mode 窗口
tab1=游戏设置
tab2=工具设置
tab3=物品列表
tab4=玩家列表
tab5=坐标列表

god-mode=上帝模式的切换
all-tech=解锁所有科技

build-options=编译选项
item-restore=恢复项目:
destructible=可破坏的:
minable=可开采的:
operable=可操作的:
rotatable=可旋转的:

char-options=科技解锁/模式切换

event-options=事件选项
print-events=打印事件
ignore-chunks=忽略块生成:
unknown=未知的
e-template=__1__: __2__(__3__): pIndex=__4__, __5__

world-options=世界选项
time-of-day=每天的时间:
normal=正常的
day=永白天
night=晚上
peacefulmode=和平模式:
killallenemies=杀死所有的敌人
loadscenario=负载场景
savescenario=保存场景

show-toolbar=显示工具栏
toolbar=工具栏
tool-mode=工具模式
tool-spawn=生成工具
tool-resource=资源
tool-teleport=传送
tool-teleport-avoid=Avoid objects/water
tool-selection=选择器
tool-filler=填料

item-types=项目组
search=搜索
clear-inv=库存管理

set=传送
player=玩家
warp=读取

popup-filler=充满
popup-selection=Entities between __1__, __2__ and __3__, __4__
popup-pattern=Pattern settings (__1__x__2__)
popup-activation=启动作弊模式吗?
popup-select=从列表中选择
popup-last-item=最后使用

and= 和
items=生成
stacks=堆满
cancel=取消
create=创建
cut=减少

copy=复制
paste=粘贴
pattern=模式
remove=删除
yes=是
no=不
up=上
down=下
left=左
right=右

[entity-name]
mjollnir=电锤
tm-solar-panel=作弊模式-太阳能电池板
tm-electric-pole=作弊模式-电杆

[entity-description]
mjollnir=破碎机

[item-name]
mjollnir=电锤
tm-solar-panel=作弊模式-太阳能电池板
tm-electric-pole=作弊模式-电杆

[item-description]
mjollnir=破碎机
Very cool. I will add this. Thank you.
Test mode
Searching Flashlight
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[WIP]PvP gamescript
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Autofill: The torch has been pass to Nexela

PROTOS
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Re: Introduction, Downloads & Release history

Post by PROTOS »

best mod ever

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Re: Introduction, Downloads & Release history

Post by ps666 »

Is this mod still in development?

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Re: Introduction, Downloads & Release history

Post by rk84 »

I have not abandon it. I have just been bit busy and currently bit tired. Which reminds me, I need to make feature suggestion to make my work easier.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela

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Re: Introduction, Downloads & Release history

Post by ps666 »

Thank you for this good mod and your great work!

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Re: Introduction, Downloads & Release history

Post by kiba »

License?

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Re: Introduction, Downloads & Release history

Post by ps666 »

You can buy a licence here:
http://www.factorio.com/order
:roll:

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Re: Introduction, Downloads & Release history

Post by kiba »

ps666 wrote:You can buy a licence here:
http://www.factorio.com/order
:roll:
I meant copyright license, not a purchase.

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