pY Raw Ores Discussion

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 9:53 am
So when we can await for PYRO?
I'm ready to start new map
i already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .

Want to join me on a hosted replay?

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Re: pY Raw Ores Discussion

Post by pyanodon »

you will need to start again since we have new ores that need to be spawn on map generation
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Re: pY Raw Ores Discussion

Post by aklesey1 »

pyanodon wrote:
Mon Nov 26, 2018 2:22 pm
you will need to start again since we have new ores that need to be spawn on map generation
I'm sorry but can new not-opened chunks contain new ore deposites from PYRO? And we'll need go far far far from starting lockation to meet rare dopsites - i sure i'll use railroad to get these yummyies :mrgreen:
Last edited by aklesey1 on Mon Nov 26, 2018 2:59 pm, edited 1 time in total.
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Mella
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Re: pY Raw Ores Discussion

Post by Mella »

immortal_sniper1 wrote:
Mon Nov 26, 2018 1:40 pm
Mella wrote:
Mon Nov 26, 2018 9:53 am
So when we can await for PYRO?
I'm ready to start new map
i already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .

Want to join me on a hosted replay?
What you mean? U can't play now with PYRO so what reason? I'm not sure i want to play with you may be we have different time zones - but i'll watch on your letsplsay with pleasure :D

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Re: pY Raw Ores Discussion

Post by cpy »

Pff PC Master Race uses best uncompressed textures! Also optimizations are most welcome.

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 2:55 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 1:40 pm
Mella wrote:
Mon Nov 26, 2018 9:53 am
So when we can await for PYRO?
I'm ready to start new map
i already started a new one and explored as little as possible and reached science 2 and stored some
this way i plan to get in the new ores faster .

Want to join me on a hosted replay?
What you mean? U can't play now with PYRO so what reason? I'm not sure i want to play with you may be we have different time zones - but i'll watch on your letsplsay with pleasure :D
i am from the EU
second you can add a mod mid map

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Re: pY Raw Ores Discussion

Post by Mella »

immortal_sniper1 wrote:
Mon Nov 26, 2018 4:02 pm
i am from the EU
second you can add a mod mid map
What is the mid map?

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 4:54 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 4:02 pm
i am from the EU
second you can add a mod mid map
What is the mid map?
iment that you can add mode even after you started a map and built on it a fair bit

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Re: pY Raw Ores Discussion

Post by Mella »

Don't understand - creative mode?
What are we talking about? Express more correctly please

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 5:20 pm
Don't understand - creative mode?
What are we talking about? Express more correctly please
i started a map
i played the map and reached science 2
i will add pyrawores once it is released (this way i will get a faster start)

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Re: pY Raw Ores Discussion

Post by Mella »

pyanodon wrote:
Mon Nov 26, 2018 2:22 pm
you will need to start again since we have new ores that need to be spawn on map generation
Why pyanodon said that you'll need to start new map, explain to me
He is author he knows how all must work, isn't it?
aklesey1 thinks too that new chunks'll contain new resources...
How it'll be?

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 5:50 pm
pyanodon wrote:
Mon Nov 26, 2018 2:22 pm
you will need to start again since we have new ores that need to be spawn on map generation
Why pyanodon said that you'll need to start new map, explain to me
He is author he knows how all must work, isn't it?
aklesey1 thinks too that new chunks'll contain new resources...
How it'll be?
yes and no at the same time
new resources spown in new tiles generated
i didnt basically leave the start area so my chunck generation is low because of that when i will add pyrowores i will explore like crazy
and those new areas will contain the new ores
i think that if things go as i want in a few hours my old starter area will represent just like 10% of the map
a small sacrifice for the much faster start

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

i did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help

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Re: pY Raw Ores Discussion

Post by Mella »

immortal_sniper1 wrote:
Mon Nov 26, 2018 6:05 pm
i did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
For whicj goal you sulfur mine? :shock: I can gets tons of sulfur from sulfur dioxide when getting nickel ore in bob's mods of course

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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

Mella wrote:
Mon Nov 26, 2018 6:45 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 6:05 pm
i did that with the mine sulfur mod and it worked flawlessly
also adjusting numbers in RSO can also help
For whicj goal you sulfur mine? :shock: I can gets tons of sulfur from sulfur dioxide when getting nickel ore in bob's mods of course
i use pure py no bob

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Re: pY Raw Ores Discussion

Post by spitfire_23 »

MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
I think it just takes time to get the word out. I'm planning a big PyRO playthrough over Christmas (if it's out) for a bunch of Factorio veterans, and I was surprised none of them had heard of pyMods before.

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Re: pY Raw Ores Discussion

Post by pyanodon »

immortal_sniper1 wrote:
Mon Nov 26, 2018 6:03 pm
yes and no at the same time
new resources spown in new tiles generated
i didnt basically leave the start area so my chunck generation is low because of that when i will add pyrowores i will explore like crazy
and those new areas will contain the new ores
i think that if things go as i want in a few hours my old starter area will represent just like 10% of the map
a small sacrifice for the much faster start
Not gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks.
pY Coal processing mod
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Re: pY Raw Ores Discussion

Post by immortal_sniper1 »

pyanodon wrote:
Mon Nov 26, 2018 8:52 pm
immortal_sniper1 wrote:
Mon Nov 26, 2018 6:03 pm
yes and no at the same time
new resources spown in new tiles generated
i didnt basically leave the start area so my chunck generation is low because of that when i will add pyrowores i will explore like crazy
and those new areas will contain the new ores
i think that if things go as i want in a few hours my old starter area will represent just like 10% of the map
a small sacrifice for the much faster start
Not gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks.
py there is a easy fix:
stack lots of science1-2
use command to unresearch all tech
all things are fine now

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Re: pY Raw Ores Discussion

Post by kingarthur »

pyanodon wrote:
Mon Nov 26, 2018 8:52 pm

Not gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks.
As long as migration is set up it shouldn't be an issue with recipes or tech changes. Itll break there base as is when things stop working but they'll just need to rebuild.

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Re: pY Raw Ores Discussion

Post by Airat9000 »

why date release in mods?

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