16.51 Game keeps crashing randomly in multiplayer

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StukjePizza
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Posts: 1
Joined: Wed Jul 11, 2018 7:59 pm
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16.51 Game keeps crashing randomly in multiplayer

Post by StukjePizza »

Hi Ive been playing allot with a friend over hamachi since other options wont work for some reason.
and since today i keep crashing out of the game (my friend hosts) and i can't reconnect back after it. He has to restart his pc and factorio etc a couple of times before i can join again but i crash.

Code: Select all

0.000 2018-07-11 21:51:17; Factorio 0.16.51 (build 36654, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/stijn/AppData/Roaming/Factorio [47905/227944MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 7544/32708 MB, page: 10759/37572 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.009 Available display adapters: 3
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.010  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,126], 1920x1080, 32bit, 60Hz}
   0.010  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [1920,145], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.140 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 24.21.13.9811
   0.145   Video memory size (dedicated video/dedicated system/shared system/available): 8079/0/16354/4087 MB
   0.185 DSound: Starting _dsound_update thread
   0.185 DSound: Enter _dsound_update; tid=16732
   0.186 Device reset internal.
   0.187 Desktop composition is active.
   0.187 Graphics settings preset: extreme
   0.187 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.187                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.266 Razer Chroma Controller initialized.
   0.277 Loading mod settings long-reach 0.0.12 (settings.lua)
   0.278 Loading mod settings Nanobots 2.0.7 (settings.lua)
   0.279 Loading mod core 0.0.0 (data.lua)
   0.292 Loading mod base 0.16.51 (data.lua)
   0.406 Loading mod Nanobots 2.0.7 (data.lua)
   0.453 Loading mod upgrade-planner 1.5.3 (data.lua)
   0.489 Loading mod base 0.16.51 (data-updates.lua)
   0.525 Loading mod Nanobots 2.0.7 (data-updates.lua)
   0.568 Checksum for core: 840319042
   0.568 Checksum of base: 3323233190
   0.568 Checksum of long-reach: 4166847516
   0.568 Checksum of Nanobots: 4157389767
   0.568 Checksum of upgrade-planner: 378958687
   0.649 Loading sounds...
   0.726 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.726 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1529356126
   0.823 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.823 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.823 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.841 Initial atlas bitmap size is 16384
   0.846 Created atlas bitmap 16384x8537 [none]
   1.076 Created atlas bitmap 16384x2123 [shadow]
   1.132 Created atlas bitmap 16384x682 [decal]
   1.145 Created atlas bitmap 8192x1496 [mipmap]
   1.166 Created atlas bitmap 8192x800 [mipmap, smoke]
   1.174 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
   1.204 Created atlas bitmap 8192x1060 [no-crop, trilinear-filtering, icon, light]
   1.214 Created atlas bitmap 8192x238 [alpha-mask]
   4.072 Sprites loaded
   4.072 Convert atlas 8192x1496 to: mipmap 
   4.138 Convert atlas 8192x800 to: mipmap 
   4.154 Convert atlas 8192x2376 to: min-linear 
   4.253 Convert atlas 8192x1060 to: trilinear-filtering 
   4.275 Convert atlas 8192x238 to: alpha-mask
   5.095 Custom inputs active: 2
   5.134 Factorio initialised
  26.133 Info SteamContext.cpp:360: Connecting to game with gameID 2731501
  26.133 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/2731501
  26.690 Info HttpSharedState.cpp:145: Status code: 200
  26.691 Joining game IP ADDR:({80.101.164.130:34197})
  26.691 Info UDPSocket.cpp:33: Opening socket
  26.694 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  26.936 Connection refused
  26.936 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  26.936 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  26.938 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  27.474 Info HttpSharedState.cpp:145: Status code: 200
  27.475 Info AuthServerConnector.cpp:139: Received key(myyPOPxDvMvBThBWYv+OCw==) for username(StukjePizza) from auth server.
  27.557 Info UDPSocket.cpp:206: Closing socket
  27.557 Info UDPSocket.cpp:236: Socket closed
  27.557 Joining game IP ADDR:({80.101.164.130:34197})
  27.557 Info UDPSocket.cpp:33: Opening socket
  27.559 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  27.754 Connection refused
  27.754 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  27.754 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  27.842 Info UDPSocket.cpp:206: Closing socket
  27.842 Info UDPSocket.cpp:236: Socket closed
  31.569 Joining game IP ADDR:({80.101.164.130:34197})
  31.569 Info UDPSocket.cpp:33: Opening socket
  31.569 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  31.820 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  31.820 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  31.820 Info ClientRouter.cpp:238: ConnectionAccepted
  32.787 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  32.787 Downloading file C:\Users\stijn\AppData\Roaming\Factorio\temp\mp-download.zip (16325978 B, 32458 blocks)
  32.801 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  39.378 Finished download (6 s, 16.3 MB, 2.4 MB/s)
  39.461 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  39.462 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  39.462 Loading map C:\Users\stijn\AppData\Roaming\Factorio\temp\mp-download.zip: 16325978 bytes.
  39.586 Loading Level.dat: 36764357 bytes.
  39.594 Info Scenario.cpp:136: Map version 0.16.51-0
  40.302 Loading script.dat: 2634 bytes.
  40.304 Checksum for script C:/Users/stijn/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
  40.305 Checksum for script __long-reach__/control.lua: 2450699146
  40.314 Checksum for script __Nanobots__/control.lua: 3216505520
  40.316 Checksum for script __upgrade-planner__/control.lua: 1007996437
  40.339 Info ClientMultiplayerManager.cpp:573: MapTick(6444480) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  41.139 Info ClientMultiplayerManager.cpp:573: MapTick(6444982) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  41.236 Info ClientMultiplayerManager.cpp:573: MapTick(6444982) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  41.304 Info GameActionHandler.cpp:3476: MapTick (6444986) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
 147.537 Error CrashHandler.cpp:373: Exception Code: c0000005, Address: 0x00007ff6f8b459a4
ModuleBase: 0x00007ff6f84e0000, ImageSize: 013d9000, RelativeAddress: 006659a4
 147.537 Error CrashHandler.cpp:379: Access Violation: Write at address 000003E0949421C0
 147.537 Error CrashHandler.cpp:393: Exception Context:
rax=000000000000000f, rbx=000001e115ed9b78, rcx=000003e0949421c0,
rdx=000000000000003e, rsi=000000000000003e, rdi=000001e115ed7b30,
rip=00007ff6f8b459a4, rsp=000000021b7ff150, rbp=000000021b7ff1a0,
 r8=000001e0aedc41e0,  r9=0000000000000001, r10=000000021b7ff150,
r11=000000021b7ff178, r12=0000000000000001, r13=0000000000000000,
r14=00000000006270a3, r15=0000000000000000
 147.537 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6f84e0000 - 0x00007ff6f98b9000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (420): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD3E3C0A0)
00007FFFD3E3C0A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD76626D7)
00007FFFD76626D7 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD764AB06)
00007FFFD764AB06 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD765ECED)
00007FFFD765ECED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD75C6C86)
00007FFFD75C6C86 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD765DC1E)
00007FFFD765DC1E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rlyqnq\src\surface\chunk.cpp (611): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-rlyqnq\src\surface\surface.cpp (1191): Surface::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\map\map.cpp (1360): Map::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\game.cpp (163): Game::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\scenario\scenario.cpp (883): Scenario::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (1007): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (874): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD6B63034)
00007FFFD6B63034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD7631431)
00007FFFD7631431 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 148.866 Error CrashHandler.cpp:174: Map tick at moment of crash: 6451363
 148.866 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 154.712 Uploading log file
 154.715 Error CrashHandler.cpp:227: Heap validation: success.
 154.716 Creating crash dump.
 154.984 CrashDump success

Loewchen
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Posts: 8284
Joined: Wed Jan 07, 2015 5:53 pm
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Re: 16.51 Game keeps crashing randomly in multiplayer

Post by Loewchen »

Post the save and the dump please, the dump is in the same directory as the log.
It might help if you post logs from the other crashes as well to see if this is even a factorio bug.

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