Hello,
I couldn't find anything about affecting the range of radars.
It seems there is also no interface for manual scanning a sector, then it would be possible to implement a new radar at my own.
Any hints?
Scan sectort or Radar Range?
Re: Scan sectort or Radar Range?
For prototypes, use the properties max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed (from here: https://wiki.factorio.com/Prototype/Radar) These values cannot be changed runtime.
If you want to scan custom chunks during runtime, use http://lua-api.factorio.com/latest/LuaF ... orce.chart
If you want to scan custom chunks during runtime, use http://lua-api.factorio.com/latest/LuaF ... orce.chart
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Scan sectort or Radar Range?
Thank you.
"revealed" was not on my list of search strings...
"revealed" was not on my list of search strings...