[1.1.x] Boblocale: Non-english localizations

Some mods, made by Bob. Basically streaks every Factroio-area.

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Re: [0.15.x] Boblocale: Non-english localizations

Post by RikkiLook »

Translations into Russian. (bobinserters_0.16.3)
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Re: [0.16.x] Boblocale: Non-english localizations

Post by Karosieben »

New Version for Factorio 0.16 is out now.

In addition I created two new branches on github to support 0.14 and 0.15 as well if needed ;)

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Re: [0.16.x] Boblocale: Non-english localizations

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Nickname on ModPortal - Naron79

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Re: [0.16.x] Boblocale: Non-english localizations

Post by bobingabout »

Not that it matters, but does boblibrary need to be a dependency?

Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
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Re: [0.16.x] Boblocale: Non-english localizations

Post by aklesey1 »

bobingabout wrote:Not that it matters, but does boblibrary need to be a dependency?
Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
All toggled on i sure
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Re: [0.16.x] Boblocale: Non-english localizations

Post by DjangoFett »

aklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
I had the same problem. I fixed it by unpacking the zip archive into my mod folder and editing the info.json file. Remove the

Code: Select all

, "? bobmods_gfxtweak >= 0.16.0"
part from the last line. I don't know why factorio thinks the mod is not working when an optional dependency is not installed (at least I don't have it and it is in general not available for 0.16)

I'll file a pull request so this is fixed in boblocale 0.16.1

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Re: [0.16.x] Boblocale: Non-english localizations

Post by Karosieben »

RikkiLook wrote:Translations into Russian. (bobinserters_0.16.3)
Shall we add this into the trunk?
aklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
DjangoFett wrote:
aklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
I had the same problem. I fixed it by unpacking the zip archive into my mod folder and editing the info.json file. Remove the

Code: Select all

, "? bobmods_gfxtweak >= 0.16.0"
part from the last line. I don't know why factorio thinks the mod is not working when an optional dependency is not installed (at least I don't have it and it is in general not available for 0.16)

I'll file a pull request so this is fixed in boblocale 0.16.1
Fixed in 0.16.1 ;)
bobingabout wrote:Not that it matters, but does boblibrary need to be a dependency?

Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
I did this, because I wanted my mod to only be active, if bob's Mods are present. It's not neccessary, but I thought, my mod is useless without yours :)
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Re: [0.16.x] Boblocale: Non-english localizations

Post by RikkiLook »

Karosieben wrote:
RikkiLook wrote:Translations into Russian. (bobinserters_0.16.3)
Shall we add this into the trunk?
Yes.

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Re: [0.16.x] Boblocale: Non-english localizations

Post by Karosieben »

RikkiLook wrote: Yes.
Done. Will be coming in 0.16.3
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Re: [0.16.x] Boblocale: Non-english localizations

Post by DRY411S »

Please see this post where I have asked Bob to make a change to his locale file in his Logistics Mod. If he accepts this request, please can you do the same for all the translations?

viewtopic.php?f=51&t=57873

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Re: [0.16.x] Boblocale: Non-english localizations

Post by bobingabout »

DRY411S wrote:Please see this post where I have asked Bob to make a change to his locale file in his Logistics Mod. If he accepts this request, please can you do the same for all the translations?

viewtopic.php?f=51&t=57873
The way I've changed things shouldn't require a locale update.
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Re: [0.16.x] Boblocale: Non-english localizations

Post by Ronkhar »

Hi,
I updated the French translation on github(66 changes)
I did the 2 commits on my fork of your project:
https://github.com/Ronkhar/boblocale/co ... fd921c6bc7
https://github.com/Ronkhar/boblocale/co ... 6a06a6ebf1
but I don't remember if there's a last step to send the pull request back to your master branch. :?


edit: pull request on your project done

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Re: [0.16.x] Boblocale: Non-english localizations

Post by RikkiLook »

Translations into Russian. (bobinserters_0.16.6)
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ru.zip
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Re: [0.16.x] Boblocale: Non-english localizations

Post by Karosieben »

Ronkhar wrote:Hi,
I updated the French translation on github(66 changes)
I did the 2 commits on my fork of your project:
https://github.com/Ronkhar/boblocale/co ... fd921c6bc7
https://github.com/Ronkhar/boblocale/co ... 6a06a6ebf1
but I don't remember if there's a last step to send the pull request back to your master branch. :?


edit: pull request on your project done
Merged and checked out with 0.16.6
Thank you :)
RikkiLook wrote:Translations into Russian. (bobinserters_0.16.6)
Merged. Will come with 0.16.7
Thank you :)
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Re: [0.16.x] Boblocale: Non-english localizations

Post by bobingabout »

There'll be quite a few strings in logistics that will need translating now too.
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Re: [0.16.x] Boblocale: Non-english localizations

Post by Karosieben »

New version 0.16.8 is out, bringing some fixed typos and updated translation.
Check the mod portal :)
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Re: [0.17.x] Boblocale: Non-english localizations

Post by Karosieben »

First Version for Factorio 0.17 is out! :o
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Re: [0.17.x] Boblocale: Non-english localizations

Post by bobingabout »

Karosieben wrote:
Mon Mar 04, 2019 1:39 pm
First Version for Factorio 0.17 is out! :o
Only 6 days ago. I'm impressed by the speed in which some of the modders are updating things, I only did it so fast because I cheated, I have source access.
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Re: [0.17.x] Boblocale: Non-english localizations

Post by Firemonkey1412 »

It doesn't work in our multiplayer game. Mods wouldn't be synchron, even if client and server enabled it both. How to fix?

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Re: [0.17.x] Boblocale: Non-english localizations

Post by bobingabout »

Firemonkey1412 wrote:
Wed Mar 06, 2019 7:34 am
It doesn't work in our multiplayer game. Mods wouldn't be synchron, even if client and server enabled it both. How to fix?
I took a look at the mod, should be fine...
I'm wondering if it's been broken in 0.17

do you think we should file an offical bug report?
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