nuclear fuel for trains added in .16?

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bassgoonist
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nuclear fuel for trains added in .16?

Post by bassgoonist »

I didn't see this listed, but I see a recipe for nuclear fuel, 1 rocket and 1 u-235 yields 1 nuclear fuel (60 second build time), with 1.21 gj and 250% acceleration bonus. Also, stack size 1, ha

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Proxy
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Re: nuclear fuel for trains added in .16?

Post by Proxy »

bassgoonist wrote:I didn't see this listed, but I see a recipe for nuclear fuel, 1 rocket and 1 u-235 yields 1 nuclear fuel (60 second build time), with 1.21 gj and 250% acceleration bonus. Also, stack size 1, ha
it is fuel, so it also works in furnaces and cars, etc.

but how does that work, how do you turn Nuclear fuel into chemical fuel?

also there is research for it

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Koub
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Re: nuclear fuel for trains added in .16?

Post by Koub »

Proxy wrote:but how does that work, how do you turn Nuclear fuel into chemical fuel?
Technology. A high enough technological level will be undistinguishable from magic.

It's a fuel, in all its aspects. Can be used in a burner, can be used to power a vehicle, ...
Koub - Please consider English is not my native language.

Tekky
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Re: nuclear fuel for trains added in .16?

Post by Tekky »

It's nice to see that this has now been implemented, after it was suggested 5 months ago in the following thread:

viewtopic.php?f=6&t=51421 Nuclear Powered Trains

Also, this thread is related:

viewtopic.php?f=6&t=45564 Locomotives on Rocket-Fuel/Uranium - Cosmetics ;-)

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KoblerMan
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Re: nuclear fuel for trains added in .16?

Post by KoblerMan »

Ahh, what a relief. The only thing I ever wanted in this game. :D
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golfmiketango
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Re: nuclear fuel for trains added in .16?

Post by golfmiketango »

Anyone managed to produce this object in a machine? I tried un-researching and re-researching kovarex enrichment but it still does not appear as an option to build the stuff in an assembly machine.

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impetus maximus
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Re: nuclear fuel for trains added in .16?

Post by impetus maximus »

golfmiketango wrote:Anyone managed to produce this object in a machine? I tried un-researching and re-researching kovarex enrichment but it still does not appear as an option to build the stuff in an assembly machine.
you need to use a centrifuge. ;)

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Re: nuclear fuel for trains added in .16?

Post by FactorioParadox »

So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.

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MeduSalem
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Re: nuclear fuel for trains added in .16?

Post by MeduSalem »

That is really a thing now? :/

cbhj1
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Re: nuclear fuel for trains added in .16?

Post by cbhj1 »

FactorioParadox wrote:So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.
need to go back further...

golfmiketango
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Re: nuclear fuel for trains added in .16?

Post by golfmiketango »

impetus maximus wrote:
golfmiketango wrote:Anyone managed to produce this object in a machine? I tried un-researching and re-researching kovarex enrichment but it still does not appear as an option to build the stuff in an assembly machine.
you need to use a centrifuge. ;)
Ah, thank you! I was misled by the wiki.... maybe I can fix that myself.

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impetus maximus
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Re: nuclear fuel for trains added in .16?

Post by impetus maximus »

golfmiketango wrote: Ah, thank you!
you are welcome. :)

FactorioParadox
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Re: nuclear fuel for trains added in .16?

Post by FactorioParadox »

cbhj1 wrote:
FactorioParadox wrote:So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.
need to go back further...
Except we don't have flux capacitors. :P

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Re: nuclear fuel for trains added in .16?

Post by N35t0r »

Now we definitely need fuel bonuses for burner inserters. Imagine the power of a nuclear-inserter!

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Re: nuclear fuel for trains added in .16?

Post by Carl »

Best guess for whats happening. Nuclear saltwater driving a power turbine.

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