Factorio RCon V1.0.2 W/Whitelisting

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JetFox
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Factorio RCon V1.0.2 W/Whitelisting

Post by JetFox »

GitHub: https://github.com/SoulDemon/Factorio-RCON

Features:
RCon Console
Some built in commands such as evolution, help etc
Whitelisting
Saving Settings
SAVE MAP

New Image:
Image

Download:
http://www.foxgamingservers.com/factori ... v1.0.2.zip

NOTE TO USER: When using whitelist it is case sensitive, and after the name is typed dont forget to hit enter on the keyboard for a new line.

Just a basic RCon client for Factorio right now... feel free to let me know what you think!

Minimum Requirements:
Single Core Processor
Windows XP
20MB Of Ram or PageFiling.
Internet Access

Recommending Requirements:
Dual Core Processor
Windows 7
56MB Of Ram or PageFIling
Internet Access
Last edited by JetFox on Wed Sep 28, 2016 7:32 am, edited 12 times in total.

JetFox
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Re: Factorio RCon V0.0.7

Post by JetFox »

Updated to V0.0.7

New Features: Whitelisting

JetFox
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Re: Factorio RCon V0.0.9 W/Whitelisting

Post by JetFox »

V0.0.8 -- V0.0.9
BackGroundWorker changed to an active thread....

Plans for V0.1.0
Rewrite Disconnect(); to support reconnect....
Rewrite Whitelist(); -- Currently needs the array to be properly sorted and the kick be rewritten.

JetFox
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by JetFox »

V1.0.0
Marked stable
Whitelist bug fixed

Bisa
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by Bisa »

I'm just going to throw this out here - is the source available for review? :)
Hosting a factorio server? Take a look at this || init script ||.

supernet2
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by supernet2 »

This is a beautiful little tool you made. If you were to make it so it generates and read's out the logs fully where it digests chats, and all that extra tidbit, it would be perfect. I know its a side coding project though, so any more work you do on it is much appreciated!

Killavirus
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by Killavirus »

Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Not a bad call
Addiction Thy Name be Factorio, FACTORIO IS NOT A LIE.

JetFox
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by JetFox »

Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Sorry Bisa, thought factorio would send me replies to email.. if you want the source code still I can upload it (Yes it is very badly coded, but eh..)

Bisa
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by Bisa »

JetFox wrote:
Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Sorry Bisa, thought factorio would send me replies to email.. if you want the source code still I can upload it (Yes it is very badly coded, but eh..)
no bother m8, but if anyone else is finicky about running exe files from unknown developers I guess it's a nice move
Hosting a factorio server? Take a look at this || init script ||.

JetFox
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Re: Factorio RCon V1.0.0 W/Whitelisting

Post by JetFox »

I actually lost my source code at the moment -_-

If you want to decode it you can use dotpeek to view its own version of decompiled code.

JetFox
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by JetFox »

Updated to v1.0.2,

Fixed player count
Save-Map feature.

JetFox
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by JetFox »

V1.0.2 QuickPatch
Supports Reconnect
#Thanks Justarandomgeek

NapsterAT
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by NapsterAT »

Nice man generally working.

The only problem i have is when whitelist is active and a player tryies to join wich is not listed, the players tab in rcon tool starting to freak out spamming a message.

Tekkera
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by Tekkera »

Hard locks when I press connect, does this save logs anywhere?

JetFox
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by JetFox »

NapsterAT wrote:Nice man generally working.

The only problem i have is when whitelist is active and a player tryies to join wich is not listed, the players tab in rcon tool starting to freak out spamming a message.

I actually haven't worked on this in along time... seemed like people weren't interested.

JetFox
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by JetFox »

Tekkera wrote:Hard locks when I press connect, does this save logs anywhere?

No logging, only logs when run in debug mode which you have to use source code for.... Truthfully haven't worked on this in awhile - seemed like no one was interested in it.

---SNOT---
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by ---SNOT--- »

Hi Jetfox,

Wanted to let you know I really love your tool to remotely manage my server (3th-party gameserver hosted) while I'm working my daily job.
Just wondering, would it be much work to implement a function so I can follow the in-game chat and respond to it?

Makes my life a bit easier as an admin!

Thanks!

Regards,

---SNOT---

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Redstylt
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by Redstylt »

Hi,
I tried you Rcon but it's always crashing when i'm trying to connect :/
I put the adress of server, the right port but for the passwd i don't know wich is it ? The passwd of server ?(i dont have) or of the linux user ?(wich one ?)

Thx
Just a big fan of Factorio and all its mods

AreYouScared
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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by AreYouScared »

If anyone could get this to work with 0.16.x I'll love you for ever :)
Image

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Re: Factorio RCon V1.0.2 W/Whitelisting

Post by jayjay_seal »

It works on 0.16 ;-)

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