Factorio development explained in gifs

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kovarex
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Re: Factorio development explained in gifs

Post by kovarex » Mon Aug 29, 2016 1:36 pm

When bugfixing goes well.
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Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Sun Sep 18, 2016 11:28 pm

When I'm on a Factorio server with 400 players and I'm waiting for it to crash.

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Re: Factorio development explained in gifs

Post by Twinsen » Tue Nov 01, 2016 4:09 pm

When we decide to add another layer to the way sprite shiftings are calculated, to make the logic of how they work even more complicated.
(pixel shift->tile shift->tile shift+internal tile shift calculated from internal pixel shift->pixel shift->vertex coordinates)

Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Wed Nov 02, 2016 2:59 pm

When we give Klonan full Git access

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Re: Factorio development explained in gifs

Post by Twinsen » Fri Nov 04, 2016 7:46 pm

Some of the GUIs in Factorio.

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Klonan
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Re: Factorio development explained in gifs

Post by Klonan » Mon Nov 28, 2016 10:49 pm

Handling bug reports now that 0.14 is stable


Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Sun Dec 11, 2016 7:04 pm

When someone is telling Albert how to adjust the graphics.

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Re: Factorio development explained in gifs

Post by Twinsen » Sun Jan 15, 2017 1:42 am

When kovarex uses the office kitchen and "it's Friday".

Harkonnen
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Re: Factorio development explained in gifs

Post by Harkonnen » Sat Jan 21, 2017 5:24 pm

Me optimizing belts

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Klonan
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Re: Factorio development explained in gifs

Post by Klonan » Fri Feb 03, 2017 12:27 pm

When i watch Rseding fixing a bug

Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Sun Feb 26, 2017 10:33 pm

When I did a presentation about how the new GUI should look.

Harkonnen
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Re: Factorio development explained in gifs

Post by Harkonnen » Sun Mar 12, 2017 4:44 pm

When twinsen spends a week digging some very rare bug
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Re: Factorio development explained in gifs

Post by Harkonnen » Tue Mar 14, 2017 1:20 pm

When kovarex asks to add more tests

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Re: Factorio development explained in gifs

Post by Harkonnen » Wed Mar 15, 2017 7:51 am

Tidying up 3rd party library written in oldschool C

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Klonan
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Re: Factorio development explained in gifs

Post by Klonan » Sat Mar 18, 2017 3:01 pm

When I get to the office but everybody is out for lunch


Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Mon Mar 20, 2017 4:49 pm

When I'm on a Factorio server with 400 players and I'm waiting for it to crash. (part 2)

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Klonan
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Re: Factorio development explained in gifs

Post by Klonan » Tue May 16, 2017 12:29 pm

Testing if things are multiplayer safe


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Re: Factorio development explained in gifs

Post by Harkonnen » Thu May 25, 2017 11:32 am

Testing if things are multiplayer safe [Part2]

kovarex
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Re: Factorio development explained in gifs

Post by kovarex » Mon Jul 24, 2017 10:51 am

Trying to keep the bugreport section clean.
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Twinsen
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Re: Factorio development explained in gifs

Post by Twinsen » Fri Mar 02, 2018 10:40 pm

I didn't post here since my dank meme source upgraded to videos with sound that are not easy to share. But by popular demand I will continue posting here:

When we upgrade to DX11 and crank the graphics up https://img-9gag-fun.9cache.com/photo/aBx1pb2_460sv.mp4

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