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Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:03 pm
by jonesrcu
I've begun construction on my first mega-base and I'm currently running into a problem I can't seem to solve. My base will be a city-block configuration run mostly by trains.
Here is a screenshot of my
train loading station for the products of advanced oil processing:

- Screenshot 2020-12-02 115756.png (2.74 MiB) Viewed 3056 times
Without the use of an addon, is it possible to configure this loading process to read which
train has come into the stop (ex. a Light Oil
Train) and to have the pumps turn on based on that
train being exclusively for Light Oil stops? I thought about using the feature to read
train contents, but that won't work if the
train happens to be empty.
I have a little experience with the circuit network and am completely lost when dealing with logic network. Something tells me I will need to use these to accomplish my desired outcome.
Appreciate any guidance! Thanks
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:15 pm
by Loewchen
You can read the train ID in the train stop and hardcode it into the pump conditions, but if you have multiple trains of the same fluid type you will need to build an OR with combinators that controls the pumps.
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:19 pm
by MassiveDynamic
Also for faster loading/unloading use a tank to pump to wagon configuration. Three pumps from a pipe is much slower than one pump from a tank.
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:24 pm
by jonesrcu
MassiveDynamic wrote: Wed Dec 02, 2020 5:19 pm
Also for faster loading/unloading use a tank to pump to wagon configuration. Three pumps from a pipe is much slower than one pump from a tank.
It's a bit difficult with the three different fluid loaders to get a tank close to the pump. Any tips on how I might get the tank closer to the loading pump?
Thanks
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:26 pm
by orzelek
jonesrcu wrote: Wed Dec 02, 2020 5:24 pm
MassiveDynamic wrote: Wed Dec 02, 2020 5:19 pm
Also for faster loading/unloading use a tank to pump to wagon configuration. Three pumps from a pipe is much slower than one pump from a tank.
It's a bit difficult with the three different fluid loaders to get a tank close to the pump. Any tips on how I might get the tank closer to the loading pump?
Thanks
You would need to redo the stop a bit for that. Put two outer pumps with tanks on one side of wagons and 3rd one for middle on the other side.
Speed difference will be worth it - it's about 3 seconds to unload
tanker wagon with 1 pump I think - assuming tank it unloads to is empty.
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 5:47 pm
by MassiveDynamic

- CF596D40-42A2-41CC-B350-502D0940D698.jpeg (615.96 KiB) Viewed 3026 times
Honestly it looks to me like you could fit the tank loading method just above the tanks. You only need a 2wide x 6tall tile area at each wagon.
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 6:05 pm
by jonesrcu
Great idea. Thanks for the tip.
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 6:22 pm
by jonesrcu
Loewchen wrote: Wed Dec 02, 2020 5:15 pm
You can read the
train ID in the
train stop and hardcode it into the pump conditions, but if you have multiple trains of the same fluid type you will need to build an OR with combinators that controls the pumps.
I'm not familiar with the
Train ID. Do I set the
train iD signal (ex. Signal T) and then apply that same that same identifier to the pump I want with an = to the id number?
Re: Multiple Fluid Train Load
Posted: Wed Dec 02, 2020 6:55 pm
by Loewchen
jonesrcu wrote: Wed Dec 02, 2020 6:22 pm
I'm not familiar with the
Train ID. Do I set the
train iD signal (ex. Signal T) and then apply that same that same identifier to the pump I want with an = to the id number?
Yes, if e.g. your light oil
train has the ID 477 you would set the light oil pumps to activate for T = 477. It will show a trains ID in the panel under the minimap on hover.