[dead] Wagons: More train stuff
Posted: Tue May 27, 2014 10:45 pm
This mod has been re-released in the 5dmin module pack
This is the start of the end for wagons. I've split out liquid wagons into a new mod and will be doing the same with electric locomotives. I may do provider wagons as well but I wont be bothering with the roboport wagon, the accumulator wagon or the battle wagons. For the moment Master Builder has fixed electric locos for 0.11 so I've added that to the download list below. Use this to open your saves in 0.11. I'll leave the old downloads up for a while if anyone wants them but they will not be updated again.
Do not use construction bots to place or remove powered rail.
Do not use filters in provider wagons. Things go funky.
http://gfycat.com/FirmGlassFluke
Download

Active Provider Carriage, Passive Provider Carriage and Storage Carriage
Requester Carriage
Accumulator Carriage (extra battery)
These wagons come in 2 varieties, Laser Battle Wagon and Gun Battle Wagon. The Gun Battle wagon is equivalent of 6 gun turrets with an expanded inventory. Mostly useless later game but if better ammo ever gets added to the base game these could be really useful. Laser Battle Wagons are worth 4 laser turrets and chew though the power accordingly, they will work with accumulator carriages but not for long so make sure you are connected to the grid. You will find the items under the combat group.
I've not bothered posting sprites as I have reused some old ones. I have also left the animation on as a test so when the gun is ready they should fold out. It looks a little weird, sorry. These wagons really need some sprites and animation to work without looking really silly.
Electric Locomotive
Power Rail
Power rail will extend your power network without the hassle of running all those wires. Just lay them down and connect one of them to the power network. Once they are connected to the network they should work like small power poles which electrify the tiles the rail is on. You can see the power coverage here:
You need to research Logistics Carriages, Powered Carriages, Battle Wagons and Electric Trains to unlock all the features. The recipes are probably too cheap at the moment and will need to be balanced. Power rail recipes may be to expensive.
Electric trains are in and powered rail are in, the code for liquid storage is in but disabled. Added the requester carriage, made possible by changes in 0.10. If you use it in 0.9.x it will just behave as a passive provider.
Added Battle Wagons. I am not sure about these. They are kind of cool but I don't really think they will ever be useful. If you think different, let me know. If we can't the sprites to look good they will have to come out anyway.
The mod is currents called "Wagons". This is not a great name, any one got any better ideas for a name? How about Carriages? Trains? Trains++? Moar Trains?
Art Assets
Allotrope is currently handling the art so if anyone has any feed back or suggestions I am sure he will be happy to read them. Thanks Allotrope!
Bugs
Powered rail placed by bots is not powered rail.
Powered rail removed by bots will leave behind the power network
Robots and Repair-packs from other mods can be deleted from the game if they end up in the roboport wagon.
Please let me know, I am sure they exist!
Change Log
This is the start of the end for wagons. I've split out liquid wagons into a new mod and will be doing the same with electric locomotives. I may do provider wagons as well but I wont be bothering with the roboport wagon, the accumulator wagon or the battle wagons. For the moment Master Builder has fixed electric locos for 0.11 so I've added that to the download list below. Use this to open your saves in 0.11. I'll leave the old downloads up for a while if anyone wants them but they will not be updated again.
Do not use construction bots to place or remove powered rail.
Do not use filters in provider wagons. Things go funky.
http://gfycat.com/FirmGlassFluke
Download
- v0.0.13 Google Drive
v0.0.13 Filedropper
electric locomotives for 0.11.x. Thanks MasterBuilder!
New Carriages
Currently working carriages
Active Provider Carriage, Passive Provider Carriage and Storage Carriage
Gif
These all work as provider chests for a logistic network when they are not moving. They have the same storage capacity as a standard train carriage and work exactly as expected.Requester Carriage
image
This is the Requester Carriage made possible by the API changes in 0.10. If you try to use this in any other version it will act as a passive provider chest. To set up the filters you need to click on the invisible requester chest like so:
Image
Roboport Carriage
Gif
This works as a portable Roboport, it has a slightly smaller network size than a standard Roboport but should still be useful when setting up new bases or using as a portable repair system. You have to be stopped for the Roboport to be active. Fill the carriage with up to 1 stack of Repair Packs and 7 stacks of robots. The roboport has a limited amount of power (enough for a few minutes of operation so make sure to connect it to the power grid or bring an extra battery). It will be flat the first time you put it down so make sure to charge it up before heading out.Accumulator Carriage (extra battery)
Image
This is the first of the power network carriages. It works like a normal accumulator but on wheels. When it is stopped it will connect to close by power lines and carriages, sucking down power during from the network (during the day) and offering it back up when the sun goes down or the carriage is unconnected. It should give you enough power to run a couple of Roboport Carriages or an Electric Locomotive for an extended period. It will be flat the first time you put it down so make sure to charge it up before heading out. Also remember, you can power items besides other carriages from the battery, like so:
Image OLD SPRITE
Battle WagonsThese wagons come in 2 varieties, Laser Battle Wagon and Gun Battle Wagon. The Gun Battle wagon is equivalent of 6 gun turrets with an expanded inventory. Mostly useless later game but if better ammo ever gets added to the base game these could be really useful. Laser Battle Wagons are worth 4 laser turrets and chew though the power accordingly, they will work with accumulator carriages but not for long so make sure you are connected to the grid. You will find the items under the combat group.
I've not bothered posting sprites as I have reused some old ones. I have also left the animation on as a test so when the gun is ready they should fold out. It looks a little weird, sorry. These wagons really need some sprites and animation to work without looking really silly.
Electric Locomotive
Image
This is a working electric locomotive, it runs entirely off power provided by the gird (or the Accumulator Carriage). You will need to power the tiles that the loco is on for it to work, you can do this with power poles or the more expensive Power Rail. It has a tiny amount of reserve power if you leave the grid but not enough for anything useful. You can get away with large section of un-powered track as trains take a long time to stop and the Accumulator carriages will add a little extra backup power if placed next to the loco. I suggest making sure your signals are covered by some power though as your loco may never get going again. At the moment the trains use about 700kw when moving (not just accelerating) and nothing when stopped. This is probably too low and will need to be balanced. The electric train is slower with less power than the diesel version but they are 100% pollution free so now if you power your network with solar you will never need to burn coal again.Power Rail
Images
DO NOT USE CONSTRUCTION BOTS TO PLACE OR REMOVE POWERED RAILPower rail will extend your power network without the hassle of running all those wires. Just lay them down and connect one of them to the power network. Once they are connected to the network they should work like small power poles which electrify the tiles the rail is on. You can see the power coverage here:
Coverage
NotesYou need to research Logistics Carriages, Powered Carriages, Battle Wagons and Electric Trains to unlock all the features. The recipes are probably too cheap at the moment and will need to be balanced. Power rail recipes may be to expensive.
Electric trains are in and powered rail are in, the code for liquid storage is in but disabled. Added the requester carriage, made possible by changes in 0.10. If you use it in 0.9.x it will just behave as a passive provider.
Added Battle Wagons. I am not sure about these. They are kind of cool but I don't really think they will ever be useful. If you think different, let me know. If we can't the sprites to look good they will have to come out anyway.
The mod is currents called "Wagons". This is not a great name, any one got any better ideas for a name? How about Carriages? Trains? Trains++? Moar Trains?
Art Assets
Allotrope is currently handling the art so if anyone has any feed back or suggestions I am sure he will be happy to read them. Thanks Allotrope!
Bugs
Powered rail placed by bots is not powered rail.
Powered rail removed by bots will leave behind the power network
Robots and Repair-packs from other mods can be deleted from the game if they end up in the roboport wagon.
Please let me know, I am sure they exist!
Change Log
- 0.0.1: Initial release
0.0.2: Refactored code and added an accumulator carriage.
0.0.3: Refactored more code because I like bugs. Added electric locomotives and new sprites. Changes how objects are tracked in game so a bug that no one will have noticed should not happen again
0.0.4: Added static proxies, allowing for power rail. Also re-wrote the collision detection code because it was so wrong... So so wrong... I don't even know how it worked...
0.0.5 Fixed small bug in 0.0.4 about the placement of the locomotive power proxy
0.0.6 Fixed a bug where if you laid power and standard rail in the same place the game would never load your save again.
0.0.7 Added collision_mask allowing things to work as expected. Reworked power rail, removing power nodes. Added code for liquid storage (it does not work and probably never will but it is ready just in case)
0.0.8 Added new Accumulator Sprites
0.0.9 Added requester carriages.
0.0.10 Added battle wagons, fixed a few bugs, added some new icons.
0.0.11 Fixed a bug with inventory sync.
0.0.12 Fixed request chest showing up at start. Increased wagon size to match upgraded .10.x sizes
0.0.13 Fixed game breaking bug. Rewrote how wagons stored data internally. Changed the way trains draw power. Rebalanced the electric locomotives. more