Production Issues Due to Quality Imbalance on Fulgora
Posted: Sun May 11, 2025 12:29 am
I know I’m kinda late to the party, but I’ve been having trouble with quality product imbalance on Fulgora.
Previously, I was using speed modules in my scrap recyclers, but after acquiring (rare) Quality Modules 3, I swapped out the speed modules for the quality ones. My thinking was that producing quality resources directly from scrap would help me make quality products more efficiently overall.
To handle the different quality levels of each required material in recipes, I built a linear belt that takes in mixed-quality inputs of a material, and then used splitters to filter and send the five different qualities into five separate assembly lines. Each line runs the matching quality recipe.
The problem I ran into is this: say a recipe needs four materials—A, B, C, and D. Over time, because of the randomness of the quality of the input material, it’s extremely likely that, for example, the belt for material A ends up clogged with a surplus of common-quality items, while the belt for material B gets clogged with an excess of rare-quality items. This results in every belt eventually clogging due to mismatched surpluses or some assembler belts running out of materials, and production stopping completely.
While I found that setting up a circuit network that enables material voiding in recyclers—once it detects that some of the assembly lines have excess products and the assemblers are idle—is a good workaround in some cases, for productions that require materials with many crafting ingredients (blue circuits, for example), it’s not such a good solution due to the many recyclers needed for the voiding, and it’s prone to clogging anyway.
So I’m reaching out to ask: how do you guys deal with this situation? Maybe there’s a known community solution that’s more efficient, or perhaps using quality modules in scrap recyclers isn’t even worth it, and I should go back to speed modules (but now that I think about it, this problem seems bound to happen on any planet that uses quality modules in the production of any material, so eventually I’ll have to deal with it).
What do you recommend?
Previously, I was using speed modules in my scrap recyclers, but after acquiring (rare) Quality Modules 3, I swapped out the speed modules for the quality ones. My thinking was that producing quality resources directly from scrap would help me make quality products more efficiently overall.
To handle the different quality levels of each required material in recipes, I built a linear belt that takes in mixed-quality inputs of a material, and then used splitters to filter and send the five different qualities into five separate assembly lines. Each line runs the matching quality recipe.
The problem I ran into is this: say a recipe needs four materials—A, B, C, and D. Over time, because of the randomness of the quality of the input material, it’s extremely likely that, for example, the belt for material A ends up clogged with a surplus of common-quality items, while the belt for material B gets clogged with an excess of rare-quality items. This results in every belt eventually clogging due to mismatched surpluses or some assembler belts running out of materials, and production stopping completely.
While I found that setting up a circuit network that enables material voiding in recyclers—once it detects that some of the assembly lines have excess products and the assemblers are idle—is a good workaround in some cases, for productions that require materials with many crafting ingredients (blue circuits, for example), it’s not such a good solution due to the many recyclers needed for the voiding, and it’s prone to clogging anyway.
So I’m reaching out to ask: how do you guys deal with this situation? Maybe there’s a known community solution that’s more efficient, or perhaps using quality modules in scrap recyclers isn’t even worth it, and I should go back to speed modules (but now that I think about it, this problem seems bound to happen on any planet that uses quality modules in the production of any material, so eventually I’ll have to deal with it).
What do you recommend?