Better Logistic Options
Posted: Sat Feb 15, 2014 5:01 am
I find myself often limited by inserter speeds when there is an abundance of material backed up on a belt line, and I just need a dumb option to pipe materials in to something without needing a complex logistic solution. A few things I find I wish I really had:
1. Hopper
A dumb-chute that simply inserts everything from an attached belt line into the oppositely attached container/factory at belt speeds. Unlike the bizzare belt-gap-inserter for in-line inserting, this is a one tile peice of equipment that hooks directly up to a belt and attaches to either a chest or a factory (like a hybrid underground belt-inserter). While not able to pull items off an adjacent line or out of factories/storage, this would be handy early on such as (for example) two burner-miner's connected to a belt which feeds into a hopper which feeds into a chest, or later on in rapidly dumping product lines into storage as fast as its made. it also wouldn't be 'smart', and would continually dump materials into the container as they arrive until the container is full. This could also be very useful for smelting operations
Example: I have a twenty-furnace smelting set-up, but being a temporary fixture, I still want to manually run the metal plates around via car, so I want to collect the plates into a chest for easy retrieval. One inserter taking the output and inserting it into a chest, even a fast one, would not be sufficient to keep up with the furnaces pushing out metal. A hopper could be connected at the end of the belt line to pour all those plates into the chest.
2. Buffer Hopper
Similar to the hopper, this is meant as a Belt-Storage-Belt solution. Items are pushed out the other side by default, if the output becomes 'backed up', items begin filling storage. If no item is currently being passed through on the input belt, an item is placed from storage onto the belt line. This would be a very helpful alternative to an in-line inserter in-chest-inserter out, since inserters can't keep up with large throughputs. This way you can hold a 'reserve' of items that can be picked up for personal use without running up and down your production lanes holding the F key (although that's still an option), and also artifically 'lengthen' belts. It can also smooth out the supply of materials to factories in an arrangement prone to 'stop and go' production, such as train deliveries. These can have 'smart' options to report their contents to the logistic/wire networks.
Example. I have a 'smart' Buffer Hopper, on the output lanes of my smelting operation. I have smart inserters on a quarter of the furnaces, and hoppers/inserters on the rest. They are wired together with Red cables. If the buffer begins to empty, the smart inserters turn on and production is temporarily increased by 30% until they refill.
3. Lane Splitter
Having two lanes is great, but if you have a lane of Iron Plates and a lane of Copper Bars on the same belt, getting them onto seperate belt feeds is an expensive, costly, and inefficient procedure, epecially at high production rates. A Lane Splitter simplies this process. It can have a 2x1 setup like the Splitter, where the Left Lanes of both input belts wind in the left and right lanes of the Left output belt, and the Right lanes of both input belts are pushed to the left and right lanes of the Right output belt.
4. Car Port
Factory sized building that you can drive on to. It takes Fuel and Repair Kits and will, well, fuel and repair the car for you. Isn't automation great!? Currently, using an inserter to refuel the car for you is a pain, since it will first refuel the car, then proceed to fill up the trunk.
Also.. inserters should only fill the trunk of the car. Lets nip that in the bud.
5. Roads.
it's bad enough I drive like a blind, drunk koala, but i'm getting a wee bit tired of running into factories and things. I wouldn't mind a little 'navigation assist' while within my own factory. It can function a bit like a 'soft rail' for cars. If I'm driving fast, I 'stick' to roads like it was a rail. Slowing down would allow me to pull off the road. This way, i can avoid the temptation to use my train tracks as a car lane. That never ends well.
1. Hopper
A dumb-chute that simply inserts everything from an attached belt line into the oppositely attached container/factory at belt speeds. Unlike the bizzare belt-gap-inserter for in-line inserting, this is a one tile peice of equipment that hooks directly up to a belt and attaches to either a chest or a factory (like a hybrid underground belt-inserter). While not able to pull items off an adjacent line or out of factories/storage, this would be handy early on such as (for example) two burner-miner's connected to a belt which feeds into a hopper which feeds into a chest, or later on in rapidly dumping product lines into storage as fast as its made. it also wouldn't be 'smart', and would continually dump materials into the container as they arrive until the container is full. This could also be very useful for smelting operations
Example: I have a twenty-furnace smelting set-up, but being a temporary fixture, I still want to manually run the metal plates around via car, so I want to collect the plates into a chest for easy retrieval. One inserter taking the output and inserting it into a chest, even a fast one, would not be sufficient to keep up with the furnaces pushing out metal. A hopper could be connected at the end of the belt line to pour all those plates into the chest.
2. Buffer Hopper
Similar to the hopper, this is meant as a Belt-Storage-Belt solution. Items are pushed out the other side by default, if the output becomes 'backed up', items begin filling storage. If no item is currently being passed through on the input belt, an item is placed from storage onto the belt line. This would be a very helpful alternative to an in-line inserter in-chest-inserter out, since inserters can't keep up with large throughputs. This way you can hold a 'reserve' of items that can be picked up for personal use without running up and down your production lanes holding the F key (although that's still an option), and also artifically 'lengthen' belts. It can also smooth out the supply of materials to factories in an arrangement prone to 'stop and go' production, such as train deliveries. These can have 'smart' options to report their contents to the logistic/wire networks.
Example. I have a 'smart' Buffer Hopper, on the output lanes of my smelting operation. I have smart inserters on a quarter of the furnaces, and hoppers/inserters on the rest. They are wired together with Red cables. If the buffer begins to empty, the smart inserters turn on and production is temporarily increased by 30% until they refill.
3. Lane Splitter
Having two lanes is great, but if you have a lane of Iron Plates and a lane of Copper Bars on the same belt, getting them onto seperate belt feeds is an expensive, costly, and inefficient procedure, epecially at high production rates. A Lane Splitter simplies this process. It can have a 2x1 setup like the Splitter, where the Left Lanes of both input belts wind in the left and right lanes of the Left output belt, and the Right lanes of both input belts are pushed to the left and right lanes of the Right output belt.
4. Car Port
Factory sized building that you can drive on to. It takes Fuel and Repair Kits and will, well, fuel and repair the car for you. Isn't automation great!? Currently, using an inserter to refuel the car for you is a pain, since it will first refuel the car, then proceed to fill up the trunk.
Also.. inserters should only fill the trunk of the car. Lets nip that in the bud.
5. Roads.
it's bad enough I drive like a blind, drunk koala, but i'm getting a wee bit tired of running into factories and things. I wouldn't mind a little 'navigation assist' while within my own factory. It can function a bit like a 'soft rail' for cars. If I'm driving fast, I 'stick' to roads like it was a rail. Slowing down would allow me to pull off the road. This way, i can avoid the temptation to use my train tracks as a car lane. That never ends well.