Severe lack of explanations in game!
Posted: Mon Apr 07, 2025 3:45 pm
This is going to be a bit of a rant...
We have all these great things in the game, in fact you even added an entire god damn Factoriopedia into the game.
There is an entire basically full screen tips and tricks window, and yet except for the utter basics of things (which were already present in 1.1 in mostly the same way), or some very cringe worthy "thanks captain obvious" moments, not much is **actually** explained in there at all.
Hell even some basic things that most people will know aren't actually explained at all. Like Requester Chest basically says "Requests stuff from the logistic networks" like oh really? Who would have guessed based on the name of the item...
There are also Tips that basically say "Hey gun turrets can shoot things" (OH REALLY?!?). Good thing we have an article about that stuff, it would be too bad if people got confused when their space ships get hit by asteroids and then they wouldn't know how to cope with that without said article...
However what utterly lacks ANY documentation whatsoever, is basically anything added with 2.0 except for the very basic stuff already mentioned.
Interrupts, Space ship logistics, any of the conditions / triggers? NOPE.... It's just a big middle finger towards the player and a good luck googling that stuff and / or spending 50 hours testing in game ripping your hair out. It's utterly disgusting really.
We have these nice facilities in the actual game right there when and as you play it, but nope we are either forced to waste time trying to make sense of some obscure text that doesn't do any of the obvious things the text suggests after thinking about what it could possibly mean, or just go and search through google results, the reddit rabbit hole or maybe the wiki might possibly have something about it.
Why?!? Just why?!
What does "Any planet import zero" even do? You get to select a planet, but whenever the space ship requests something and doesn't have any of it it doesn't do anything.
Do you get any explanation for it? NOPE, it's just that bit of text there that doesn't make any sense.
What does "Any request not satisfied" even do? You don't get any explanation for it, nor does it have any kind of filters or limitations on it. Yet it's available as an interrupt condition for some obscure reason. Is it any request on any planet is not satisfied? Is it any request the ship has that is not satisfied? Who even bloody knows, there is zero documentation or information about it anywhere.... And neither of the two possible things you'd come up with that it could potentially possibly maybe do, make any sense as an interrupt condition in the first place.
But hey at least we get an info text on what "Allow interrupting other interrupts" will do, because that totally isn't self-explanatory....
in any case... tl;dr:
Game "explains" the stuff that doesn't need explaining, but doesn't give any info on the things that actually don't make any sense.
We have all these great things in the game, in fact you even added an entire god damn Factoriopedia into the game.
There is an entire basically full screen tips and tricks window, and yet except for the utter basics of things (which were already present in 1.1 in mostly the same way), or some very cringe worthy "thanks captain obvious" moments, not much is **actually** explained in there at all.
Hell even some basic things that most people will know aren't actually explained at all. Like Requester Chest basically says "Requests stuff from the logistic networks" like oh really? Who would have guessed based on the name of the item...
There are also Tips that basically say "Hey gun turrets can shoot things" (OH REALLY?!?). Good thing we have an article about that stuff, it would be too bad if people got confused when their space ships get hit by asteroids and then they wouldn't know how to cope with that without said article...
However what utterly lacks ANY documentation whatsoever, is basically anything added with 2.0 except for the very basic stuff already mentioned.
Interrupts, Space ship logistics, any of the conditions / triggers? NOPE.... It's just a big middle finger towards the player and a good luck googling that stuff and / or spending 50 hours testing in game ripping your hair out. It's utterly disgusting really.
We have these nice facilities in the actual game right there when and as you play it, but nope we are either forced to waste time trying to make sense of some obscure text that doesn't do any of the obvious things the text suggests after thinking about what it could possibly mean, or just go and search through google results, the reddit rabbit hole or maybe the wiki might possibly have something about it.
Why?!? Just why?!
What does "Any planet import zero" even do? You get to select a planet, but whenever the space ship requests something and doesn't have any of it it doesn't do anything.
Do you get any explanation for it? NOPE, it's just that bit of text there that doesn't make any sense.
What does "Any request not satisfied" even do? You don't get any explanation for it, nor does it have any kind of filters or limitations on it. Yet it's available as an interrupt condition for some obscure reason. Is it any request on any planet is not satisfied? Is it any request the ship has that is not satisfied? Who even bloody knows, there is zero documentation or information about it anywhere.... And neither of the two possible things you'd come up with that it could potentially possibly maybe do, make any sense as an interrupt condition in the first place.
But hey at least we get an info text on what "Allow interrupting other interrupts" will do, because that totally isn't self-explanatory....
in any case... tl;dr:
Game "explains" the stuff that doesn't need explaining, but doesn't give any info on the things that actually don't make any sense.