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Way to toggle toggles en-masse

Posted: Sat Feb 01, 2025 11:46 am
by neoChaos12
TL;DR
A way to toggle entity checkboxes at scale, e.g. enable/disable "Request from buffer chest" on all requester chests in a bot mall to control priority, without having to stamp the (parameterized) blueprint again for each item.
Why?
My use-case is requester chests and the power of that specific toggle, although I imagine there might/could be other use-cases that I haven't run into. The current state is that in a large bot mall created by my parameterized blueprint, if, say, I want to prioritize that all rare electric engines should go towards the satisfying the demands of my rare asteroid collectors and rare crushers first and foremost, the toggle is an easy way to control the priority. But 5 hours down the line, there is no way I am going to recall which of my other assemblers/EMPs/what-have-you were previously prioritized in the same way and I have no upgrade-planner based way to just flick that switch. I must manually go through every single requester chest and ensure that the toggle is off everywhere else where electric engines were being demanded. In Fulgora, where the mall is basically 3x bigger due to quality gambling, that's a nightmare. I can also choose to demote all other requester chests to buffer chests, but that kind of stuff rapidly drains away at the modularity of factory designs, since I intentionally want my mall to use requesters.
What?
There needs to be a way to flick the switch on checkboxes using a broad, sweeping motion like the upgrade planner.