Science packs for peace
Posted: Sat Jul 26, 2025 5:18 pm
Setup:
Server is running with auto_pause = off meaning the game is running even without a player connected.
Idea:
Having some sort of machinery that will disable enemy expansion and attacks (only when no players are connected) by consuming current unlocked science packs.
I like to play on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is around to fix it. Or even worse the defense breaks and the factory gets destroyed.
But there are times when i know in advance that i will not be able to play the next two or three days so it would be nice to have some sort of safe guard by disabling the attacks by providing the most valuable items the science packs.
For every science pack unlocked the machinery requires one of each to pause the attacks by 1 minute. (probably a mod setting to tweak)
1min * 24h = 1440 packs to pause for 1 day
I was thinking of different ways in how this can be implemented:
- Special infinite research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new technology to research and after that the labs switch automatically to the "peace-mode" whenever the last player disconnects
Any thoughts on this mod idea?
And could somebody hint me to the required script functionalities? (Disabling enemy behavior stuff)
Server is running with auto_pause = off meaning the game is running even without a player connected.
Idea:
Having some sort of machinery that will disable enemy expansion and attacks (only when no players are connected) by consuming current unlocked science packs.
I like to play on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is around to fix it. Or even worse the defense breaks and the factory gets destroyed.
But there are times when i know in advance that i will not be able to play the next two or three days so it would be nice to have some sort of safe guard by disabling the attacks by providing the most valuable items the science packs.
For every science pack unlocked the machinery requires one of each to pause the attacks by 1 minute. (probably a mod setting to tweak)
1min * 24h = 1440 packs to pause for 1 day
I was thinking of different ways in how this can be implemented:
- Special infinite research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new technology to research and after that the labs switch automatically to the "peace-mode" whenever the last player disconnects
Any thoughts on this mod idea?
And could somebody hint me to the required script functionalities? (Disabling enemy behavior stuff)