Awesome mod, but you really, really, really should understand circuit network and I would recommend using the optional mods like Inventory Sensor, Stack Combinator, Circuit HUD v2, Puch Button and Nixie tubes just to have some help.
Getting the cube to where it should be and keeping power up is a fun challenge - and think there are many ways to do this. Getting more power (
nuclear) frees up the cube more for railway builds where cube is sent of to work. Kind of a logistical challenge on top of build and designing factories.
Recommend not building everything you unlock unless it's needed. Some recipe upgrades I would consider late game stuff so think about pro/con vs output and power use (important)...
And start with very few trees or you will struggle... I have tons of trees with no grenades to remove them with - spending way to much time on tree removal.
Please give me tree removal tools (car does not really work and robots are to slow with my tiny inventory, especially at start..)!
This overhaul mod hides your research tree and unlocks portions as you progress - not yet sure if this is genius or pure evil? Often you find that stuff you just built are in the wrong place, to small or no longer needed due to new stuff. Tip is to leave some room, always think about how the cube moves, and have fun!
Just completed fully automated cubit processing for Quantum calibration data cards - and phuuu... pure evil.. and spent an awful amount on time on Circuit logic for memory cells and resets to get it running fully automatic. Do not think you can play this mod without knowing combinator logic or at least willing to learn. I finally got it running - not pretty and sure many would laugh at my logic - but it works
Thanks for this mod overhaul (I think?) !
M
![Geek :geek:](./images/smilies/icon_e_geek.gif)