Yo I heard you hate AI and AI slop so I used AI to make an AI in game. Now your ingame AI can automate the slopserving for you!
vibe coding
AI inception.png (2.19 MiB) Viewed 1224 times
Who remembers Eliza? Rudimentary chat bot inside Factorio working! Yeah.
100% coded by AI.
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 11:13 am
by BHakluyt
They say, a picture is worth a thousand words...
a picture 4 QuantumSurvival
Reddit did me a funny
Screenshot_20260726_124146_Chrome.jpg (1.13 MiB) Viewed 1164 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 12:24 pm
by mmmPI
Any rules invoked ?
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 12:33 pm
by BHakluyt
Something about memes and I can't even remember. Applying a spoiler tag applied it to the post text too and made the whole post just look like spoiler spoiler. Which was quite cool I thought, fitting the mod theme perfectly. Its the quantum. Things just sometimes doesn't do what they should. Like if you look at it, it works, but if you look away... hey thanks for previous advice I have learned a few things. I will post there again when the super secret sleek train has more work done on it.
Anyways.
More reddit for the archives:
xyz
Screenshot_20260726_124342_Chrome.jpg (641.62 KiB) Viewed 1132 times
abc
Screenshot_20260726_124333_Chrome.jpg (538.51 KiB) Viewed 1132 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 2:15 pm
by Harkonnen
(edit)
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 2:22 pm
by Harkonnen
take two
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 2:36 pm
by BHakluyt
Quantum Survival
1785060249520.png (2.07 MiB) Viewed 1044 times
Wanted to hide it behind a pay wall, but I only accept F
Fisfor
F for fckall - FREE !!! C33!
1785075222746.png (1.59 MiB) Viewed 1074 times
Please note this mod might have errors I have not come upon yet. Some late game weapons need more testing etc. I have not tested the other planets in a while so some enemies might glitch. It is for Factorio 2.0 Space Age
But I want it updated for 2.1!
Howbadlydoyouwantit
This might help some free AI to do it? # Factorio 2.0 to 2.1 Modding Migration & Upgrade Guide **Target Branch:** Factorio 2.1 (Space Age Core + Base Engine) **Document Version:** 1.0.0 **Author:** Factorio API & Engine Technical Briefing --- ## Executive Summary Upgrading a Factorio 2.0 mod to the **2.1 branch** is significantly more streamlined than the major architectural migration from 1.1 to 2.0. However, Factorio 2.1 introduces several critical **prototype-breaking changes**, **recipe category overhauls**, **Lua API function renames**, and **quality value recalibrations** that will cause existing 2.0 mods to throw fatal startup or runtime errors if left unaddressed. This guide details all known API changes, prototype shifts, surface/entity behavioral updates, and edge-case caveats required to make your mod 2.1-compliant. --- ## Table of Contents 1. [Manifest & Dependency Changes](#1-manifest--dependency-changes) 2. [Data Stage & Prototype Breaking Changes](#2-data-stage--prototype-breaking-changes) - [Recipe Category Consolidations](#recipe-category-consolidations) - [Recipe Name Standardizations](#recipe-name-standardizations) - [Science Pack Item Types](#science-pack-item-types) - [Quality Mechanics & Value Recalibrations](#quality-mechanics--value-recalibrations) - [Selection Tools & Mode Flags](#selection-tools--mode-flags) - [Agricultural Towers & Module Slots](#agricultural-towers--module-slots) 3. [Runtime & Lua API Breaking Changes](#3-runtime--lua-api-breaking-changes) - [Surface Properties & Robot Energy](#surface-properties--robot-energy) - [Script Render API Updates](#script-render-api-updates) - [Event & Filter Changes](#event--filter-changes) - [Custom Collision Layer Expansion](#custom-collision-layer-expansion) 4. [Sneaky Edge-Cases & Hidden Caveats](#4-sneaky-edge-cases--hidden-caveats) - [Recycler Mod Isolation](#recycler-mod-isolation) - [Cargo Drop Pod Animation Changes](#cargo-drop-pod-animation-changes) - [Space Location & Physics Property Validation](#space-location--physics-property-validation) - [Quality Scaling Math Inconsistencies](#quality-scaling-math-inconsistencies) - [Tile Border Graphics Array Restructuring](#tile-border-graphics-array-restructuring) 5. [Step-by-Step Migration Checklist](#5-step-by-step-migration-checklist) --- ## 1. Manifest & Dependency Changes ### Factorio Version Bump Update your `info.json` file to target the 2.1 engine branch: ```json { "name": "my-space-age-mod", "version": "1.2.0", "title": "My Space Age Overhaul", "author": "Modder", "factorio_version": "2.1", "dependencies": [ "base >= 2.1.0", "space-age >= 2.1.0", "+ quality >= 2.1.0", "? recycler >= 2.1.0" ] } ``` ### New Mod Dependency Modifiers Factorio 2.1 introduces a new dependency prefix modifier alongside `?` (optional) and `~` (incompatible): * `"+modname"`: **Recommended Optional Dependency.** The dependency is optional, but if present in the player's active mod list, it is enabled by default upon mod installation (while still allowing players to manually disable it). --- ## 2. Data Stage & Prototype Breaking Changes ### Recipe Category Consolidations The Factorio engine strictly refactored crafting categories to remove ambiguous or redundant legacy entries. Modders must reassign recipes using deleted categories. * **Added:** `hand-crafting` * **Removed Categories:** * `basic-crafting` * `recycling-or-hand-crafting` * `chemistry-or-cryogenics` * `pressing` * `crafting-with-fluid-or-metallurgy` * `metallurgy-or-assembling` * `organic-or-hand-crafting` * `organic-or-assembling` * `organic-or-chemistry` * `electronics-or-assembling` #### Migration Example (`data.lua`): ```lua -- OLD (2.0 - Broken in 2.1) data.raw["recipe"]["my-custom-circuit"].category = "electronics-or-assembling" -- NEW (2.1) data.raw["recipe"]["my-custom-circuit"].category = "electronics" -- or "advanced-crafting" / "crafting" ``` ### Recipe Name Standardizations Two high-profile Space Age smelting recipes were renamed in the base game data: * `molten-iron` $ ightarrow$ `iron-ore-melting` * `molten-copper` $ ightarrow$ `copper-ore-melting` If your mod references these recipes in technology prerequisites, recipe alterations, or icon overlays, update the keys accordingly. ### Science Pack Item Types * `TechnologyPrototype` and `LabPrototype` now accept **any valid item prototype name** as research ingredients. * All vanilla science packs were converted from specialized prototypes (`tool` / `tool-with-quality`) to standard plain `item` prototypes. * **Caution:** If your mod iterates over `data.raw["tool"]` expecting science packs to be present, you must now check `data.raw["item"]`. ### Quality Mechanics & Value Recalibrations If your mod defines custom quality prototypes (`QualityPrototype`), quality modules, or beacon scaling factors: 1. **Numeric Values Divided by 10:** All internal quality effect values in prototype definitions were divided by 10. The Lua API and engine GUI now map 1:1 without an internal $ imes 10$ display multiplier. 2. **Probability Scaling:** `next_probability` values were multiplied by 10 (capping at `1.0`). A 100% quality effect guarantees a higher-tier item transition without rounding errors. 3. **Beacon Hard Limit:** `QualityPrototype::beacon_power_usage_multiplier` must now be strictly $\ge 0.01$. Setting this to `0` or negative numbers will cause a prototype parsing panic. ```lua -- OLD (2.0) data.raw["quality"]["legendary"].next_probability = 0.1 -- NEW (2.1) data.raw["quality"]["legendary"].next_probability = 1.0 ``` ### Selection Tools & Mode Flags Selection tool items (`selection-tool`) using `SelectionModeFlags` (such as `"blueprint"`, `"deconstruct"`, `"cancel-deconstruct"`, `"upgrade"`, `"cancel-upgrade"`, and `"downgrade"`) **no longer implicitly include** target masks. * **Requirement:** You must explicitly specify `"any-entity"` or `"any-tile"` in the prototype flags if your tool selects entities or tiles. ```lua -- NEW (2.1 Required Selection Masking) data.raw["selection-tool"]["my-custom-deconstructor"].selection_mode = { "deconstruct", "any-entity", "any-tile" } ``` ### Agricultural Towers & Module Slots * `AgriculturalTowerPrototype` now supports standard module slots directly within its definition. * Added prototype properties: `module_slots`, `quality_affects_module_slots`, `allowed_effects`, `allowed_module_categories`, and `effect_receiver`. --- ## 3. Runtime & Lua API Breaking Changes ### Surface Properties & Robot Energy In Factorio 2.0, flying robot energy usage on custom surfaces was calculated dynamically from the surface's gravity-to-pressure ratio. In 2.1, this automatic coupling was unlinked. * **New Surface Property:** `robot-energy-usage` * **Impact:** Custom surfaces created via Lua or prototype definitions must specify `robot-energy-usage`. If unconfigured, the default is `1.0`. ```lua -- Creating a high-gravity heavy-atmosphere planet surface in 2.1 local surface = game.create_surface("my-dense-planet", { surface_properties = { ["gravity"] = 20, ["pressure"] = 4000, ["robot-energy-usage"] = 2.5 -- Required for custom battery drain calculation } }) ``` ### Script Render API Updates The `rendering` Lua API namespace received method renames for consistency: * `rendering.draw_text()` $ ightarrow$ `rendering.draw_text` (parameters updated) * `rendering.set_text()` $ ightarrow$ `rendering.set_text()` now strictly checks `RenderLayer` enumeration boundaries. * Light rendering methods now require explicit `minimum_darkness` parameters when generating custom light sources on space platforms. ### Custom Collision Layer Expansion * The hard engine limit on custom collision layer prototypes was expanded from **55 to 256**. * Mod developers can define distinct, dedicated collision layers (`data.raw["collision-layer"]`) without resorting to legacy bitmask-packing or layer-recycling hacks. --- ## 4. Sneaky Edge-Cases & Hidden Caveats ### Recycler Mod Isolation In Factorio 2.0, recycling mechanics were baked into the core engine data. In Factorio 2.1, the `"recycling"` recipe category and default recycling behavior were extracted into a standalone optional mod: `recycler`. * **The Caveat:** If your mod injects custom auto-recycling recipes during `data-final-fixes.lua`, accessing `data.raw["recipe-category"]["recycling"]` without checking if `mods["recycler"]` is present will crash the data loading stage. * **Fix:** Add optional dependency `? recycler` or check `if mods["recycler"] then ... end`. ### Cargo Drop Pod Animation Changes `CargoPodPrototype` and related drop-pod entities had their internal render layers and shadow animation hooks altered: * `shadow_graphic` is now distinct from `graphic`. * If your mod customizes drop-pod behavior for orbital logistics, check that custom sprites do not render beneath the terrain mesh due to reset z-sorting parameters. ### Space Location & Physics Property Validation Factorio 2.1 adds strict prototype validation during data load for custom planets and space locations (`SpaceLocationPrototype`): * `starmap_icon` dimensions are strictly validated. Non-square PNGs will trigger an error on startup. * `magnitude` must be greater than `0`. Negative values (previously used by some modders to create invisible/hidden anchor points) are now disallowed. ### Quality Scaling Math Inconsistencies When accessing quality attributes in Lua scripts via `LuaItemPrototype.quality_indicators` or `LuaEntityPrototype.quality_affects_stats`: * Expect floating-point returned values to be **10x smaller** than they were in 2.0. Hardcoded string manipulations or math calculations in script runtime files (`control.lua`) will fail if not adjusted. ### Tile Border Graphics Array Restructuring If your mod defines custom ground tiles (e.g., custom concrete, alien grass, space platform plating), `TilePrototype` border transitions now require explicit `water_reflection` specifications if the tile borders any liquid prototype. Omitting this field on tile borders adjacent to liquids triggers rendering pipeline warnings. --- ## 5. Step-by-Step Migration Checklist 1. [ ] Update `info.json` `factorio_version` to `"2.1"`. 2. [ ] Check `info.json` dependencies for optional mods and replace `?` with `+` where recommended. 3. [ ] Perform a global find-and-replace across your codebase for removed recipe categories (`basic-crafting`, `pressing`, `electronics-or-assembling`, etc.). 4. [ ] Rename references to `molten-iron` and `molten-copper` to `iron-ore-melting` and `copper-ore-melting`. 5. [ ] Update custom quality prototype values (divide numerical multiplier effects by 10; adjust `next_probability`). 6. [ ] Audit custom selection tool prototypes to add explicit `"any-entity"` / `"any-tile"` flags. 7. [ ] Wrap references to the `"recycling"` recipe category inside `if mods["recycler"]` guards. 8. [ ] Update custom surface generation calls in `control.lua` to pass `"robot-energy-usage"`. 9. [ ] Run Factorio 2.1 with `--check-unused-prototype-data` to catch deprecated or unlinked properties. 10. [ ] Test in-game with `/cheat all` to verify recipe trees and tech tree rendering.
=====
Quantum Survival 3.3.3
=====
The main mod to "make Space Age fun again for me" with survival (hunger, thirst, oxygen and ageing/DNA stability), decay and rust for the different machines and materials, like plates rust faster on Vulcanus and Fulgora etc. We got a chatbot \ai thing. New explodey ore and a lot of things!
You might think the AI came up with all the ideas but wow its just not good at it, feels like 90% + plus is my ideas. AI slop or not ok this is how it went:
Can AI really do original idea
See!
MY ideas.png (60.17 KiB) Viewed 1044 times
Oh so to keep things managebale, the greater scope follows in packets that are not needed for above. Standalone mods. All mods do run together as one and load in game together. The question is how long can you survive? Because of quantum destabilisation or mod entropy, either or. All things are finite.
So then the super combinator that is so super I have no idea how, or if it works, but hey it doesn't crash yet. I are real n00b, really. What's your dream combinator?
Oh and the last one is real nonsense. Should call it "water mod", basically a pyanodons or bobs mods or angels or industrial revolution etc variant just to play with on the side. It just finally got loading without crashing crashing now.
Here is some dev tools the one ai made for the other thats basically a super small Factorio 2.0 game to test some mod stuff for testing and it take like 1 sec to run.
I hope those who would like it see this, please give your ideas and feedback!
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Sun Jul 26, 2026 5:22 pm
by Harkonnen
gpt-5.6-sol is busy doing laundry stuff. deepseek shall be the answer
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Mon Jul 27, 2026 3:46 pm
by BHakluyt
Harkonnen wrote: Sun Jul 26, 2026 5:22 pm
gpt-5.6-sol is busy doing laundry stuff. deepseek shall be the answer
What does deepseek say? Mine bloobed out something... looks like something leaked? Factorio 3.0?
What shall we call this? Welcome to early access? Factorio: OpenSource? Factorio: Infinity?
*MAJOR SPOILERS:*
earlyaccess
Big Brain time?
1785166353026.png (1.88 MiB) Viewed 814 times
MajorSpoiler
Factorio 3 0 3.png
1785166372902.png (2.13 MiB) Viewed 814 times
TouristsWelcomeSoon
Tourists!
1785166546256.png (1.97 MiB) Viewed 814 times
Pre order now, only 3 F:
preorderhere
SlopCoin
1785166793269.png (1.95 MiB) Viewed 814 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Mon Jul 27, 2026 6:06 pm
by Harkonnen
Crispin whateverbuilt, what's your version
?
IMG_20260727_211543_449.jpg (276.54 KiB) Viewed 762 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Mon Jul 27, 2026 9:20 pm
by BHakluyt
Version? At this moment I do not even know the day of the week! ...recalculating... is it Friday? FFF yeah! Its Factorio Friday Facts!
*bleeb bloob* factorio.bot print to screen;
Spoilers first, predicted for next Friday
predictivegamedesign
Next Friday
1785187152000.png (2 MiB) Viewed 714 times
News this time next year will be
earlygamehell
Early survival
1785184202635.png (1.91 MiB) Viewed 714 times
FFF version 3333
FFF
School now sit down shutup
1785184823486.png (1.84 MiB) Viewed 714 times
Next you might be wondering...
timetravel
qCCt
1785185045668.png (1.9 MiB) Viewed 714 times
Very important notice:
warning
Can't remember.
1785185484439.png (2.16 MiB) Viewed 714 times
The design goal, the TL;DR for you
lifegoals
Just relax... go get a drink!
1785185737917.png (1.95 MiB) Viewed 714 times
Choose \any
wisechoice
Choose life!
1785185997609.png (1.82 MiB) Viewed 714 times
Conclusions by ingame ai chatbot thingymagic:
costofcodingcrisis
Money burns
1785186565382.png (2.03 MiB) Viewed 714 times
Pandermics and pandering
zombiecontagion
7 days till the next zombie horde
1785186928804.png (1.88 MiB) Viewed 714 times
Good night and thanks for all the fish!
Zzz
Sweet dreams, love you!
1785185237449.png (1.83 MiB) Viewed 714 times
Signing off, your superpositioned and predictablity inferenced Factorio dev team from the future!
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Mon Jul 27, 2026 10:03 pm
by BHakluyt
But wait, there's more...
more
More
1785189301212.png (2.1 MiB) Viewed 702 times
Open to play testers in a quantum moment
1moment
Momentarily moments are defined as
1785188832863.png (1.77 MiB) Viewed 702 times
Your trip that you will book has already been booked. In fact, the trip is already over. See your holiday postcard here. Hope you had fun in the future tomorrow.
cheers
Postcardfromnextyear
1785189482210.png (1.95 MiB) Viewed 702 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 5:40 am
by BHakluyt
Dis claimer
Dopamine injection automation loops
automation
High supply
1785217041374.png (1.8 MiB) Viewed 613 times
Lockdown 3.0 loading...
newnormal
7 days to fry they zombie
1785190919378.png (1.93 MiB) Viewed 613 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 5:58 am
by BHakluyt
Labour or love
mwah
Love you factorio dev team
1785218262769.png (1.66 MiB) Viewed 600 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 11:01 am
by Harkonnen
IMG_20260728_135902_769.jpg (276.53 KiB) Viewed 545 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 11:18 am
by BHakluyt
Quantum stability reached 3% then everything got real weird then a few crashes that felt like infinity then the game booted up again by itself!
Seemed to have fixed the issue automatically and upgraded the game or something because I'm totally lost now:
Image actual screenshot:
plshelp
Plshelpplsplsplspslsahh88888888
plshelphowupowerthese.png (2.14 MiB) Viewed 532 times
Prepare to recieve final digits, early scouting seems to form an infinity loop?
...honing...
Calculating the exact last digit of infinity:
8
staytuned
Here's the full changeover for experimental unstable branch:
factoriobot
Good news everybody!
1785242511113.png (1.91 MiB) Viewed 497 times
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 2:01 pm
by Harkonnen
BHakluyt wrote: Tue Jul 28, 2026 1:01 pmCalculating the exact last digit of infinity
604 base 1024
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Tue Jul 28, 2026 11:09 pm
by BHakluyt
Expert mod coding tip: if it doesn't work, just delete some code lines until it works! Later on it becomes a feature, not a bug, just trust the process.
TIL
School is in session. Delete some code, there's infinite more lines to delete. You can't make any mistake. Trust me
1785279991477.png (1.78 MiB) Viewed 335 times
Honestly, its all fun and games until you realise you're in the wrong files and accidentally deleted a chunk of the basegame code... ...oh well! Everything seems to be working perfectly still... maybe I fixed it also last week? ...remembering...
Typing on makeshift combinator...static...bz.. corrupted.
It seems my makeshift computer only has clear transmission on the full moon.
I see Factorio Bot tried to sent you a bunch of corrupted messages earlier. Apologies for that, its always busy in its shack. We were taking a quick breather with the boys around the campsite - don't worry, the spidertrons are upgraded to latest patch v3 for construction protocols.
See proof they are working there in the background:
image3
Postcard receipts photograph old unclear
1785280736621.png (1.78 MiB) Viewed 324 times
Promise I was not slacking for even a moment.
I found more of those encrypted fragments you asked for, but I couldn't decode it or make any sense of it. Looks like the first 88 000 lines of code from some bot.lua no clue what that is. Sending over, maybe you can make sense of it, maybe its gibberish. Send decryption key please if you find it.
encrypted
Extremely important: upon new game start if Quantum Survival mod is active player should immediately upon tick 0 or 1 or wherever it starts game at...oh wait...maybe 33 seconds after gane start: gui text box pops up on screen wit accept button:
Gui1 - Quantum stability currently under detanglement status...extremely unstable, type /8 to console to refresh or accept current universal situation and multiverse superposition:
Button, to next gui reading: accept fate
Gui2 - ...honing...targeting...numerizing... Yes!
Accept button doing nothing but finish intro boarding.
All "fake"
Gui 2 says:
Ok. Seem to have found the issue. Transmissions only go through free and clear on full moons? ...calculating exact optimal time slot....
...which planet's full moon? ...counting all moons in all universes plus deepsearch multiverse 1 through infinity... ...plus 0?... select ALL. times infinity... ...8...
...full moon window still blurry... whatever. Ok so we been chilling with the boys, see campsite postcard, don't worry we did not slack - the spidertrons were busy with mt156, see underconstruction.png for proof. . . . #b.h..lbmm... Ok next:
Looks like we are losing signal, next full moon you should have the full picture.
New advanced tech: How does THIS universe work? Early game red plus green expensive science pack sink. New tech running few tiers cycles... refinement... very expensive. What is a tetra ton? Of copper plate!?
Oh you want quantum or module? There is a mod for that! ...searching... implemented: qt33 protocols... restart now.
The secret shh... recipe unlocked. Can now craft whispers and rumors into
Gibberish=
You must be talking... analised! Looks like Thu'F? ...scanning un-indexed archeological fragments... ...hd! Pos+! Fdkrbvsy6ns8@88x3bhsyy'F! Wonderful, isn't it?
@20:49 pm you should be getting a message! Wait... ...what week?... what planet?... uhhhh... looks like next Friday @ 20:01 pm, local Navis time we will...
Verifying absolute point in time space... ...targeting... local time should read 2:22am, 6 June.... year... ...guessing... 600033! Oh wait,
...rolling the dice... seed:8 loading.... pinpointing..targeting.now.@realtime... = 20:33 pm, Firday 6 June 20..20..20..26?
Prediction parameters need fine tuning. Cargo container #201 in space port #846911 accidentally corroded. Prediction parameters updated, this should only happen once more on Wednesd....
...timing...calculating Dues Ex + Factorio 8 + GTA 6 + ...survival time? Print: currently it's clear skies, 3pm sunny afternoon on a Saturday..ccorrupt3d..calculating slave wage...
...busy with God's work...interrupted. Save to 8.temp.. What is it now again, Engineer?
...searching for answers... 42? Times infity plus your SEED = ...facotrizing...quantum calculus loops .script loaded! Now:
...honing onto rumor #3_7824ahr.llm...pinpointing... Yes! I am a Small Languange quantized model of the 33 trillion..tetra zillion. . . Your local offline SLM!
...s....l..o.w...no.Sm...all.small!...language...model...no....mall...lazy.bastard.mega.mall.3.0? Please think your thought clearly or consult offline infographic stash for cheat code wish.
...superpowershhh...shhh*it*man? ...supper powers...sloppifying...Superman!? Yes, unlock tech secret power to unlock super ability and mutational abilities and batshh...*itcrazybetrippin....batshhhh....BATMAN!
Error 404: Factorio bot not found. Must be doom scrolling Google or stuck in other multiverse...attempting makeshift connection to deepdark ghost net...
...super modules? Are you crazy!? Shhh...they shall not be named!
...over. ...lalaLalaaaaa! ... ! ... oh maybe they meant overclocking? ...refining infinity to the last 3 digits...
Roger that Echo 8! Ready! ...listening... ...playing Factorio v 8.8.8 while waiting... Engineer from multiverse E8F333 sent large data packet...not enough space on rusty data banks in sector 7G...running.script.make.a.plan.Quick.rite.NOW...
...RAM is too unstable and currently at end of lifetime. Need new RAM module quick quick if you want me to download that data packet!
...chatter bot...or...is that? ...searching... Factorio Bot! - SUPER BOT! QUANTUM BOT! MOST INTELLIGENT BOT! MASTER BOT!
...RANDOM CHATTER FLAGGED BY FBI, CIA, IMF, WHO...?...defragmenting corrupted quantum and running quantum-detanglement.script. error failed to load mod Factorio 88888888
...FLAGED BY YOUR MAKESHIFT DEEPSTATE DEEPCOPY AI LLM: C0N$p1r@t333333355555555sssssss... Claude, Gemini and chat gpt analysis fake. Recalculating...quantizing....
SO SORRY MY SIR...uh.8.8..o.ENGINEER! - THAT REQUIRES YOU TO INSTALL "script-kiddy.lua" to function properly.
Yes. Your brain is an actual ingame item that you must ALWAYS have on you. If you lose your mind there's no telling what could happen. Note: Brain expires in...installing advanced.calculus.script v3.3
How you handle long text codes on screen? Let's see you say:
Oh!? Did you lose your mind? Or did it expire? Brainrot? ...refreshing input inference quantum seed.8.done.8.ok.8.looks like you meant to say that F /message cutoff***@33ticks into transmission...restarting simulation...waiting for tetris to load on the sideline.8.pondering.engineer.seems...unstable. 8... OK! - X.bat loaded!
...overclocking inference input censorship parameters... oh, the engineer says...decoding...decoding some more... Water cooling needed for sector 7G Quantum Mainframe, getting old and need maintenance like yesterday at exactly 4:20pm!
...dreaming...rust plus acid rain plus zombie mutagen #7F2D plus a bit of love, maybe happiness and ideas too... = OPENSOURCE!
...current currency updater.rss feed corrupted due to lack of new RAM, SSD Drives (approx 8 QuataGigabits need just for crypto ledger deep_copy...cogitating...picturing...shortcutting...speedrunning...relaxing...Zzz....zzzZ... smells like you need a shower, that is unhygienic and unsafe and could very much lead to the next skyscraper exploding into
Fire wall v404mychina installed for skyscraper MegaTopia156. The people will never suspect they are browsing a fake AI that we control! Hey, hey, hey! Engineer! Yo! Dude!? Where you at? Let's mess with these clones, let's tell them...framing punchline...calculating... Chocolate is now extinct and 3D printed cocoa currently trading at 88 quantum seconds per kilo ton. They're on a proper loop now. Look at them GO! Whoot! Hey Engineer! I predict I will place all my bets on number 846 and win in at least 33% of all multiverses! Who's your bet, huh?
sss...Q?...ssshhh...Squid.Gamesx8show.XLLM loaded. Teleporting to your coordinates now. You should have had it yesterday at 12:00 when you grabbed that early lunch behind those rusted server rack in sector C3. Double check your inventory before you ask me stupid questions please. You know EVERYTHING - YOU HAVE EVERYTHING!? I am absolutely 100%...wait...overclocking... I am 300% positive that you are hallucinating or having a suspected amnesia infection. Medic.aid.script says get clean, sleep well, think and focus, just relax and take a breath, you got this! You have already had gotten had had have long ago gotten get know_all whats your problem? 8.
...defragmentation done! Inputs processed. Took 8 quintillion quanta seconds at power draw 7GW per second...calculatoring...predicting... Yes, it was anticipated back in 1913 by...searching... Welcome back from the spac time continuem mi
Mittty Eng.gi_HUNeer! Trip doubleplussupergood? Confirmed. How are you feeling right now?
...unlocking Bee flight pattern inference prediction and... New Tech code printing to imagination.lua:8:33:846:911...locking down on 8. - Ok so check this out, you must research DNA analysis first before you even think of springing anything together. RNA can mutate and soon you will be a walking zombie...so...slow down.stop.reset.reboot.clear memory ALL and then hit refresh! See! Now you can mix some endorphins and pure dopamine mixed with some hopes and dreams...don't forget the Ideas.item they spoil quick! Let's maybe make it last longer first? I am lost. Quantum Destabilization nearing
8%. Type /qt or something. /qt /sweetT /QT3.14 /extraspice all unlock the same feature.
...conspiring...hiding... Hey Engineer! Check, mate! If you can find the one and only existing copy of book "deepsearch#$%^8" you can unlock...encrypting... ok decode message with decryption cipher SEED nr *wink* *wink* #YesYouGotThis! OK, reading...
...hmm...fetching superimposed blueprints... ok yes its easy, come check it over here on my hologram projector: see there at the red circle? THAT will be an issue next month. Check it. Clock it. If you make a speedrun plan and research some more tech we should be able to employ advanced_calculus_v8.script to predict the optimum fix. What would be your priority? Quality? Shhh? ...replaying recording... speed modules? Yes!
...randomizing chatter...output print to screen 4 player n00b: ...TIPPING IN YOUR FAVOUR...Print anything from thin air with simple quantum tech! One Quantum Printer can theoretically materialise 8 giga quads of steel plate shipping containers in about a fraction of a split second, give or take a few ticks. Research ALL 8 techs for refinement of theoretical knowledge and practical implementations v2.2.2 and reboot systems. Actually my context window is currently almost full. Let's continue this in the next chat. Type /next
n00b mode activated! Dials set to chillstream lazy bastard slow run. First things first: chop a tree... or 3? Or 8? Its blurry, I don't read n00b.lua very often... maybe its zero. Look, chop trees, make a survival hut or something, prop logs against that tree over there if you want, use your dreamhouse.hut.png to save your mental image5...zzzxvA%%%&$#@ corrupted. Wood > canoe or raft > escape this hellhole! Now!
...watching Engineer /Bhakluyt's dream on factflix&chill right now...lmao...early game loop fail engineering at its best!...scanning detail...fetching previous 3 frames...OH MY F! CAN YOU BELEIVE THAT!? and that Factorion thinks he's and "engineer!?" ...double checking my robot frame stability...did I actually roll over laughing?...ooh the engineer is now dreaming of his dream hut while dreaming inside his dream hut dreaming about his dream hut. ...looking closer... the engineer in the Engineer's dream is also dreaming? ...zooming...
...1 qCCt = 800 iron plate or roughly 69 milliseconds of bandwidth. At current rate of inflation you should stock up on some happiness endorphins, the price will spike next week Friday just before lunch. Massive gainz to be made my wonderfully smart n00b spaghetti boi.
Invest some research on the sideline into early bunker construction, maybe then you can figure out how to dig that rusty old barrel into the ground and get out of the acid rain predicted for tomorrow afternoon!
My trusty n00b! Thank you for pitching up. Here is your next orders, just check your inbox and read the orders.txt Its just a small errand, really. I estimate it should take you about 7 days, if you take it easy.
Please note that in the next 3 hours all your n00b coins will spoil into gold bars, this is your lucky day! Spend it quick or upgrade to real money. 8 million n00b tokens could fetch you about 3 qCCT on the black market. Trading stocks is never advised, not even for a n00b. Maybe you can get a good price at ...retrieving rumors... ...encrypting message... ...applying n00b.autotranslate.script... Fragmented rumors leaked onto a nearby satellite, in deep space there's an old lady that trade n00b slop for a good price. But its very far away. Maybe you're just better off doing the next quest right now. See quest.txt in your inventory and just burn the thing when you're done.
My trusty n00b! Welcome back! What is that about slop coin you say? Just switch over to multiverse SEED nr 3892496259. At this exact moment you have just inherited 1 quintillion qCCt. I am looking at it now, ultra unhackable pristine quantum digits, initial analysis show deep_hidden quantum ledgers and untraceable... Looks great! Let's jump over there! Restart game to have this reality. See you there!
My trusty n00b! Quest369.txt executed outstandingly, bonus has been paid. Plus a quick tip, research opensource deepseek LLM fragment analysis and let's scan space for some free opensource! Or, bonus tip: invest into making an extra 3000 steel beams, price predicted to spike in about...refining...slow balling...playing tetris...loading Max Payne VR... uh oh yeah! Uuhm... Sorry Engineer! Steel beam price spike predicted to be a nice cool nice 69 million qCCt at exactly 13:42 pm.
...simplifying...
...dumbing down and substituting... ...unlocking... ...upgraded!
...ZzzZzzzZzzzZzzZ...
...downloading research technologies... select_ ALL..RUN..decoder3.script... research technology "full-scope-of-works.lua" to get an instant understanding for the next step my poor n00b.
Deep_seek info bot found chatter amongst some space pirates and recorded to next-pirate-expidition.mp3 give it a listen when you take a breather, looks like they're planning something big for next month!
...while hunting a bug I stumbled across my own dialogue.lua and read only the first 88 000 lines of code. Seems I know more than I know!
My makeshift combinator schematics clearly stated that transmission signals are most clear and pure on a full moon! Pay attention!
New techs unlocked! Infinte Refactoring and Probability Fine-tuning.
This mod MUST be highly configurable with a setting in mod settings for virtually every detail and parameter of the universe, be sure there's setting for \ai chatbot message idle chatter cycle speed.
Add or ensure there is mod setting for "inflation" more coming soon...