Why no faster trains?
Posted: Thu Jun 19, 2025 10:20 pm
Have the devs ever stated that they didn't want to have faster trains in the base game?
Obviously there are mods abundant that can do this but given the suspicious lack of base game means to make the trains faster.
In 1.1 Factorio there used to be a number of things that you get early and never upgraded, such as mining drills and research labs. Instead they would be upgraded through secondary means like research and modules that you unlock later.
Likewise, trains are in the same category.
Once unlocked they improve through research, better fuel and faster inserters for loading and unloading.
However...
With all the new additions that Spage Age has brought, such as higher tier mining drills and research labs I was hoping to see some changes for trains as well.
Except, no cigar. (Except the increased capacity of fluid wagons).
Sure, you can use higher quality inserters/pumps to speed up loading and unloading and even use higher quality fuel for some speed and acceleration bonuses.
But trains themselves? Nothing.
No speed bonus, no weight reduction, just the base line health increase which, frankly, I don't think is worth bothering with.
So many items got insane bonuses from quality with the whole tagline being "quality over quantity" yet trains get absolutely nothing?
And circling back to fuel for a bit.
For nuclear fuel (which your end game factory is most likely running on) you get a decent 250% acceleration bonus and an OK-ish 115% speed bonus.
Now for legendary quality nuclear fuel, this increases to an amazing 475% acceleration bonus and an still OK-ish 137.5% speed bonus.
With the new elevated rails and flying mech armor managing intersections and getting run over isn't nearly as much of a problem as it used to be with fast trains.
In the same vein, Breaking Force seems like an easy choice for infinite research yet never made the cut.
My point sorta being:
Faster trains feel like such an obvious late/post game upgrade yet have never manifested.
As such, the devs must have clearly thought about it at some point and decided against it... but why?
Obviously there are mods abundant that can do this but given the suspicious lack of base game means to make the trains faster.
In 1.1 Factorio there used to be a number of things that you get early and never upgraded, such as mining drills and research labs. Instead they would be upgraded through secondary means like research and modules that you unlock later.
Likewise, trains are in the same category.
Once unlocked they improve through research, better fuel and faster inserters for loading and unloading.
However...
With all the new additions that Spage Age has brought, such as higher tier mining drills and research labs I was hoping to see some changes for trains as well.
Except, no cigar. (Except the increased capacity of fluid wagons).
Sure, you can use higher quality inserters/pumps to speed up loading and unloading and even use higher quality fuel for some speed and acceleration bonuses.
But trains themselves? Nothing.
No speed bonus, no weight reduction, just the base line health increase which, frankly, I don't think is worth bothering with.
So many items got insane bonuses from quality with the whole tagline being "quality over quantity" yet trains get absolutely nothing?
And circling back to fuel for a bit.
For nuclear fuel (which your end game factory is most likely running on) you get a decent 250% acceleration bonus and an OK-ish 115% speed bonus.
Now for legendary quality nuclear fuel, this increases to an amazing 475% acceleration bonus and an still OK-ish 137.5% speed bonus.
With the new elevated rails and flying mech armor managing intersections and getting run over isn't nearly as much of a problem as it used to be with fast trains.
In the same vein, Breaking Force seems like an easy choice for infinite research yet never made the cut.
My point sorta being:
Faster trains feel like such an obvious late/post game upgrade yet have never manifested.
As such, the devs must have clearly thought about it at some point and decided against it... but why?