Mods should have better control over versions
Posted: Tue Jun 25, 2024 4:04 pm
1. When the game auto installs mods to load a save, it should install the correct versions.
2. Mod changelog should be shown when updating.
3. Mods should be downgradeable via the game itself. While the external process isn't that hard it shouldn't be necessary.
4. Players should be notified when a newer version of a mod is available.
Details:
1. If a later version is available, ask if they want to update. If the version is removed, ask the player if the want the one soonest before, soonest after, or latest.
2. It should say how many recipes added/removed, especially if already researched, and how many items on the map were removed/replaced.
It's not a mod specific experience, but I hit this with Industrial Revolution 3. I took a break from Factorio, came back, mod had a breaking update. I thought it was just a few tweaks, ended up quitting again after spending hours trying to fix my factory. The auto install of the mod went straight to the latest version.
2. Mod changelog should be shown when updating.
3. Mods should be downgradeable via the game itself. While the external process isn't that hard it shouldn't be necessary.
4. Players should be notified when a newer version of a mod is available.
Details:
1. If a later version is available, ask if they want to update. If the version is removed, ask the player if the want the one soonest before, soonest after, or latest.
2. It should say how many recipes added/removed, especially if already researched, and how many items on the map were removed/replaced.
It's not a mod specific experience, but I hit this with Industrial Revolution 3. I took a break from Factorio, came back, mod had a breaking update. I thought it was just a few tweaks, ended up quitting again after spending hours trying to fix my factory. The auto install of the mod went straight to the latest version.
