Add maximum robot count to roboports
Posted: Thu Feb 20, 2025 10:26 pm
TL;DR
Add a logistics-style max/min slider to the roboport's bot request system.
What?
In 2.0 we can add a request to keep a certain number of robots in a roboport to help enable faster response times for requests in far-flung or high-priority locations. But one thing we can't do it set a *maximum* number of resident robots, to prevent far-flung requests from accumulating all your logistics bots in nearby roboports.
Why?
The case where this came in my game is when I have a requester chest for artillery shells out at the walls. The bots stream out to the walls to deliver shells, and then they just park there. Those remote roboports don't have any provider chests nearby, so having logistics bots sitting there isn't helpful.
The idea is basically to add max/min request sliders like we have for logistics requests to the robot requests. I can provide more details and examples if this is unclear. Thanks!
Add a logistics-style max/min slider to the roboport's bot request system.
What?
In 2.0 we can add a request to keep a certain number of robots in a roboport to help enable faster response times for requests in far-flung or high-priority locations. But one thing we can't do it set a *maximum* number of resident robots, to prevent far-flung requests from accumulating all your logistics bots in nearby roboports.
Why?
The case where this came in my game is when I have a requester chest for artillery shells out at the walls. The bots stream out to the walls to deliver shells, and then they just park there. Those remote roboports don't have any provider chests nearby, so having logistics bots sitting there isn't helpful.
The idea is basically to add max/min request sliders like we have for logistics requests to the robot requests. I can provide more details and examples if this is unclear. Thanks!